4-06 Combatants Concerto : Prelude to Revolution

GM Discussion

Verdant Wheel 3/5 5/5 *** Venture-Agent, Australia—QLD—Gold Coast

Not sure if this is the right space to ask, But one of the 3 VIP's during the social encounter does not have any weaknesses or strengths listed in the stat block, Is this on purpose or a typo?. Both the other NPCs have strengths and weaknesses listed.
Seems a bit harsh to have a PC waste a phase learning they have none .

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Daniel Baker wrote:
Seems a bit harsh to have a PC waste a phase learning they have none .

If they asked for strength/weakness and there are none, I would just give them some other information (i.e. skills to use) instead.

When diffusing the explosives in area A2:

- each attempt takes 1 minute;
- the PCs need a number of successes equal to the number of PCs;
- if they take more than 3 minutes they are fatigued.

So even with a minimum size party of 4, with no failures, they will definitely be fatigued...

Verdant Wheel 3/5 5/5 *** Venture-Agent, Australia—QLD—Gold Coast

i Interpretted that as each PC gets a check in that minute to aid or do a check and there are two areas they could be making check though there are multiple explosive so no reason each pc could not be making a check

Also the final encounter is brutal
the cr 6 captain hits like a runaway spacetruck against level 3 PCs (crit for 42 pts of damage and straight up killed a level 3 PC (technomancer) by massive damage rules), and he wasnt missing a hit i was hitting on a 2 even with the 4 player adjust and consistently doing 20+ pts of damage a round.
Very hard for a unbalanced party with no heals

Dataphiles 4/5 5/55/5 *

Personally, I am curious why the two pahtra villains are not evil, given what their plan is.

4/5 5/55/55/55/5 *** Venture-Captain, United Kingdom—England—Coventry

Just spotted an error in Jinye's stat block (low subtier)
Her wire garotte does 1d12 damage, not the normal 1d2 - I am assuming that's a typo or else I want that garatte :-)

At high tier, she has a melee weapon that does not have the operative trait and grenades which she is not proficient with.

4/5 5/55/55/55/5

The Garotte is odd.

It is an operative special weapon, and much is made of adding trick attack damage in the weapon description, however making a Grapple attempt is a Standard action, and so is not eligible to be used as part of a trick attack.

4/5 5/55/55/55/5

Also - stated fluff text seems to set up the Melee BBEG for the worst possible tactics - why is a Doshko wielding melee-beast starting a combat at really close range by pulling out a gun?

And an operative is running around with a melee weapon that doesn't allow them to use trick attack effectively.

The more I read this the less I like what is supposed to be the big encounter.

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