Secrets of Magic Expansion for Witch?


Pathfinder Second Edition General Discussion

Horizon Hunters

So far I've been diving deep into Secrets of Magic spoilers and seen that some classes gained new feats, but I haven't seen anything about Witch yet. For those of you who have the book, is there anything specific to witch in secrets of magic? new feats or hexes maybe?


Romão98 wrote:
So far I've been diving deep into Secrets of Magic spoilers and seen that some classes gained new feats, but I haven't seen anything about Witch yet. For those of you who have the book, is there anything specific to witch in secrets of magic? new feats or hexes maybe?

nothing that i saw


The only specific classes thing is for Druid, Monk (new orders and stancrs in the Elemental magic session) and Wizard (Rune Lord Archetype).

The rest is generic, new spells, grimoires, catalysts, spell hearts, flexible class archetype, shadowcaster, geomancy and so on.

Horizon Hunters

Kyrone wrote:

The only specific classes thing is for Druid, Monk (new orders and stancrs in the Elemental magic session) and Wizard (Rune Lord Archetype).

The rest is generic, new spells, grimoires, catalysts, spell hearts, flexible class archetype, shadowcaster, geomancy and so on.

This is both good and bad to read hahaha thanks for clarifying!


Pathfinder Rulebook Subscriber

There’s nothing specific for Witch, but there is a new specific familiar in Shadowcasting section that is basically Witch-exclusive unless you’re playing Free Archetype. The new occult spells and backgrounds are also quite good, IMHO. Lots of stuff that’s thematically appropriate and fun to use. My favorite is a spell that lets you temporarily train your familiar in a lore skill.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

theres new stuff for everyone since theres new archetypes, spells and items but very few classes get things exclusively for them


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Pathfinder Lost Omens, Rulebook Subscriber

I don't think this is stressed enough, but the new spells are a huge deal. The expansion of some damaging cantrips for occult (and divine) are a large increase in versatility for all casters, but since the witch can go any of the traditions, I think it gets a big indirect increase.

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