GM Help wanted- Stolen lands (spoilers)


Kingmaker


So I have recently started GMing Kingmaker for three of my buddies and we are about to do the fight against Happs after a decently long prologue I did based on Jabberwonky's prologue in the forums. I have one player who has played half of book 1 before years ago so I was thinking of maybe randomizing some of the locations of areas in book 1. The areas staying in the same location are basically going to be Bokken's hut, the mite and kobold lairs, the radish area, the river crossings, and the Staglord's Fort. Any suggestions on how I should handle this?

Also for the Staglord himself I planned to make him a Druid instead of a Ranger to make him more of a threat towards the party, any suggestions on how I should go about it?


Also if you are curious about the party. We have Mirabelle (CG) a Tiefling cleric of Cayden Cailean who uses a dueling sword and is a minor noble who dreams of creating the best vineyard in the world. Then we have Huntress (LG) a human inquisitor of Erastil with the Sacred Huntsmanster archetype who wants to rid the Stolen Lands of the bandit threat because she is a native of the area. Finally, we have the future ruler and glorious mess Alabaster (CN) who is going to be an alchemist/swashbuckler. Think of Alabaster as a not very competent Jack Sparrow who is in trouble with all kinds of people but bungles his way out of it with charisma and dumb luck. He is also secretly royalty but not even he knows that.


Dualblades wrote:
So I have recently started GMing Kingmaker for three of my buddies and we are about to do the fight against Happs after a decently long prologue I did based on Jabberwonky's prologue in the forums. I have one player who has played half of book 1 before years ago so I was thinking of maybe randomizing some of the locations of areas in book 1. The areas staying in the same location are basically going to be Bokken's hut, the mite and kobold lairs, the radish area, the river crossings, and the Staglord's Fort. Any suggestions on how I should handle this?

I think you're just making more work for yourself for only a few sessions' worth of value. If you change up any locations, that means every map you might want to use in the future needs to be updated. Is the player going to remember the exact hex some of the landmarks are? And if they do remember exactly where Tuskgutter or the tatzylwyrms are, it's not a big deal. These encounters don't have any long-lasting repercussions, usually.

To me, it would be more fun to change the encounters instead of just moving them around. Add a template to make them more challenging, for example. Or add extra monsters.

Dualblades wrote:
Also for the Staglord himself I planned to make him a Druid instead of a Ranger to make him more of a threat towards the party, any suggestions on how I should go about it?

Keep in mind that there is already a druid at the Stag Lord's fort: the Stag Lord's father in the basement. While two druids would be plenty challenging, however, you could also change up the encounter. Take away the scenario where the Stag Lord can be drunk, for example, or where the father is hidden away in the basement when the PCs attack. I read a thread on this forum a while back about how the Stag Lord is actually a pretty decent archer, but the map of the fort itself doesn't have any good straightaways or vantage points for him to effectively use his bow. You could also consider doing something about that.


Andostre wrote:


I think you're just making more work for yourself for only a few sessions' worth of value. If you change up any locations, that means every map you might want to use in the future needs to be updated. Is the player going to remember the exact hex some of the landmarks are? And if they do remember exactly where Tuskgutter or the tatzylwyrms are, it's not a big deal. These encounters don't have any long-lasting repercussions, usually.

To me, it would be more fun to change the encounters instead of just moving them around. Add a template to make them more challenging, for example. Or add extra monsters.

True I think i will keep the locations where they are then, but the maps weren't really going to be much of an issue as my co-dm was going to redo the maps himself since he didn't really like the style of the maps in the book that much. So far his map of a part of the town of Restov and of Oleg's Trading Post have been a big hit.

Andostre wrote:


Keep in mind that there is already a druid at the Stag Lord's fort: the Stag Lord's father in the basement. While two druids would be plenty challenging, however, you could also change up the encounter. Take away the scenario where the Stag Lord can be drunk, for example, or where the father is hidden away in the basement when the PCs attack. I read a thread on this forum a while back about how the Stag Lord is actually a pretty decent archer, but the map of the fort itself doesn't have any good straightaways or vantage points for him to effectively use his bow. You could also consider doing something about that.

Well I was considering removing the father character as I wasn't really a fan of certain parts of the Staglord's backstory. I was thinking of just having the Staglord as a Druid instead but I am still not entirely married to the idea yet. I also haven't really stated that version of him out quite yet as it is just a concept.


Also is slow EXP track a good idea to use for this campaign? I planned to throw in a few modules in a few different places in the story to make up for it and to expand things some.

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