Ravingdork |
What are some interesting, crazy, or terrifying things your character can do?
My sweet venerable old lady dwarf barbarian can insta-gib a pony or commoner simply by walking into them with the Boulder Roll feat. Makes for quite a terrifying sight to onlookers. She also has a high likelihood of bursting through even strong barriers, doors, and walls like the Kool-Aid Man. I imagine her going through trees in a forest with Bashing Charge like the Kryptonians went through soldiers in Man of Steel. XD
What about your characters?
Cordell Kintner |
What are some interesting, crazy, or terrifying things your character can do?
My sweet venerable old lady dwarf barbarian can insta-gib a pony or commoner simply by walking into them with the Boulder Roll feat. Makes for quite a terrifying sight to onlookers. She also has a high likelihood of bursting through even strong barriers, doors, and walls like the Kool-Aid Man. I imagine her going through trees in a forest with Bashing Charge like the Kryptonians went through soldiers in Man of Steel. XD
What about your characters?
Protip for Boulder Roll: They only take damage if they attempt to resist you, and it's unlikely they will if you're a high enough level to instakill them. In fact they would probably try to gtfo.
2e is built on doing insane things at high level. Pretty much every Legendary skill feat is an impossible task for us mere level 1 humans.
Guntermench |
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Protip for Boulder Roll: They only take damage if they attempt to resist you, and it's unlikely they will if you're a high enough level to instakill them. In fact they would probably try to gtfo.
This brings up an interesting point (interesting to me anyway). The movement rules only ever refer to willing and unwilling creatures, not allied and enemy.
Castilliano |
Cordell Kintner wrote:Protip for Boulder Roll: They only take damage if they attempt to resist you, and it's unlikely they will if you're a high enough level to instakill them. In fact they would probably try to gtfo.This brings up an interesting point (interesting to me anyway). The movement rules only ever refer to willing and unwilling creatures, not allied and enemy.
Boulder Roll as a repositioning tactic? Hmm.
Unusual, but if you already have the feat, there might be opportunities.Karmagator |
Charles, my 12th level Tyrant of Dispater, doesn't do a whole lot of fancy things, but what he does he does well (and with great style).
While it is not particularly unique, I just have to wrap my mind around the fact that he has the same athletics modifier as a gargantuan goliath spider. Just imagining those two arm wrestling... damn. I like big numbers :D
Speaking of big numbers, what is a bit less common is the fact that his regular average Strike damage roll (no power attack or other "special" Strike) matches the high damage roll of a 16th level creature, at least the average of 37. That is nearly four commoners worth!
Pack insane persistent mental damage and nice bonus damage on top of that whenever he gets hit... and Inspiring Marshal's Aura... and a combination of Aura of Dread and Dread Striker... so he often has the same or better attack roll as a fighter...
In my defense, our party was in serious need of damage. But I might have overdone it a bit...
Ravingdork |
My level 9 wizard has a fairly regular AC of 29-30, protects his allies with Glimpse of Redemption, wields a bastard sword and a greater staff of healing. Can solve most problems if given 10 minutes.
All the while still being a knowledge monkey and casting up to 5th level arcane spells.
How does he get AC that high? Full plate and a shield?
10 base
11 proficiency
06 full plate
02 heavy shield
01 fundamental rune
30 TOTAL