What are some interesting, crazy, or terrifying things your character can do?


Pathfinder Second Edition General Discussion


Pathfinder Pawns, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

What are some interesting, crazy, or terrifying things your character can do?

My sweet venerable old lady dwarf barbarian can insta-gib a pony or commoner simply by walking into them with the Boulder Roll feat. Makes for quite a terrifying sight to onlookers. She also has a high likelihood of bursting through even strong barriers, doors, and walls like the Kool-Aid Man. I imagine her going through trees in a forest with Bashing Charge like the Kryptonians went through soldiers in Man of Steel. XD

What about your characters?


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My lvl15 fighter threw a huge size dragon corpse into a pit with his bare hands. I thought that being able to bench press a giant would have been pretty cool so i also did that

Horizon Hunters

Pathfinder Rulebook Subscriber
Ravingdork wrote:

What are some interesting, crazy, or terrifying things your character can do?

My sweet venerable old lady dwarf barbarian can insta-gib a pony or commoner simply by walking into them with the Boulder Roll feat. Makes for quite a terrifying sight to onlookers. She also has a high likelihood of bursting through even strong barriers, doors, and walls like the Kool-Aid Man. I imagine her going through trees in a forest with Bashing Charge like the Kryptonians went through soldiers in Man of Steel. XD

What about your characters?

Protip for Boulder Roll: They only take damage if they attempt to resist you, and it's unlikely they will if you're a high enough level to instakill them. In fact they would probably try to gtfo.

2e is built on doing insane things at high level. Pretty much every Legendary skill feat is an impossible task for us mere level 1 humans.


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Cordell Kintner wrote:
Protip for Boulder Roll: They only take damage if they attempt to resist you, and it's unlikely they will if you're a high enough level to instakill them. In fact they would probably try to gtfo.

This brings up an interesting point (interesting to me anyway). The movement rules only ever refer to willing and unwilling creatures, not allied and enemy.


Guntermench wrote:
Cordell Kintner wrote:
Protip for Boulder Roll: They only take damage if they attempt to resist you, and it's unlikely they will if you're a high enough level to instakill them. In fact they would probably try to gtfo.
This brings up an interesting point (interesting to me anyway). The movement rules only ever refer to willing and unwilling creatures, not allied and enemy.

Boulder Roll as a repositioning tactic? Hmm.

Unusual, but if you already have the feat, there might be opportunities.


I meant more you can be mean and not allow your allies to move through your space if you think it's suicidal.

Boulder Roll does seem like it's a decent repositioning tactic though.

Envoy's Alliance

I be using a variant of de Electric Arc cantrip on de steel strings of me (now) Electric Guitar, to get lots of sparklies as I play.

After all, I am Sparky, The Electric Bard!


My wolf companion can trip a whole stegosaurus


Pathfinder Pawns, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Nice!


Charles, my 12th level Tyrant of Dispater, doesn't do a whole lot of fancy things, but what he does he does well (and with great style).

While it is not particularly unique, I just have to wrap my mind around the fact that he has the same athletics modifier as a gargantuan goliath spider. Just imagining those two arm wrestling... damn. I like big numbers :D

Speaking of big numbers, what is a bit less common is the fact that his regular average Strike damage roll (no power attack or other "special" Strike) matches the high damage roll of a 16th level creature, at least the average of 37. That is nearly four commoners worth!

Pack insane persistent mental damage and nice bonus damage on top of that whenever he gets hit... and Inspiring Marshal's Aura... and a combination of Aura of Dread and Dread Striker... so he often has the same or better attack roll as a fighter...

In my defense, our party was in serious need of damage. But I might have overdone it a bit...


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Come level 15 my sorcerer will be able to out-legalese a contract devil, and throw them into a recursive terror-loop with the ever-present threat of looking at them funny and causing them to die of fright during negotiations.

Grand Archive

My level 9 wizard has a fairly regular AC of 29-30, protects his allies with Glimpse of Redemption, wields a bastard sword and a greater staff of healing. Can solve most problems if given 10 minutes.

All the while still being a knowledge monkey and casting up to 5th level arcane spells.


Pathfinder Pawns, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Leomund "Leo" Velinznrarikovich wrote:

My level 9 wizard has a fairly regular AC of 29-30, protects his allies with Glimpse of Redemption, wields a bastard sword and a greater staff of healing. Can solve most problems if given 10 minutes.

All the while still being a knowledge monkey and casting up to 5th level arcane spells.

How does he get AC that high? Full plate and a shield?

10 base
11 proficiency
06 full plate
02 heavy shield
01 fundamental rune
30 TOTAL

Grand Archive

I cast shield pretty often and one of the peeps I play high level society content with plays a fighter mc wizard that uses protective ward regularly.


Pathfinder Rulebook Subscriber
Leomund "Leo" Velinznrarikovich wrote:
I cast shield pretty often and one of the peeps I play high level society content with plays a fighter mc wizard that uses protective ward regularly.

So like Ingot during Paizo's Secrets of Magic streams! I was wondering if that was a possibility...

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