|Jared Thaler - Personal Opinion|
So kinda like an acidic pollen that they self-generate? Neat.
I'm looking at trying to emulate an Alex Mercer-like character (protagonist from the Prototype game), so mine is just him mutating his arm into a big blade. Eventually he'd pick up the adaptation that allows him to change damage types to make big poundy meat-fists or bony/chitinous spikes.
Not super original, I know.
I'm kind of going at it from a different pov. Its kind of against the "flavor" of the class... But I think this is a fantastic class to build someone like Adlet from Rokka no Yuusuha. Or any other character who "seems to always have more and more weapons, tools and random things they use to fight with"
You can flavor the strike as a short sword, or boot knife, sharp greeves. Throwing darts, knives, random things. Suddenly blowing fire by exhaling and sparking it with flint/lighter in your teeth. or in a more flavor to starfinder; pulling a Jango fett arm flamer or acid blaster.
I think this is a fantastic class to go with that kind of thing. Though the EP is a bit odd for it for that of course.
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|Sasha Laranoa Harving|
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One of my playtest characters is a sepulchral copaxi whose coral has started to develop already dead, but somehow enduring. Their adaptive strike is shedding coral polyps at enemies from afar, and they have the versatile strike adaptation to quickly shape the polyps' growth.
I'm also considering a dirindi detective who had case where ne had to track down a damaged robot dragon inclined to plasma. Something happened along the trail that ne doesn't talk about, and ner natural electrical abilities have started interfering with the plasma ne now carries inside ner, causing ner sweat to superheat from the interaction. That is to say, melee fire adaptive strikes, a mechanized niche, and the dazzling outburst adaptation.