
SaffronCR |
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Hi,
I'm creating a retro RPG (imagine the classic CRPGs from the 80s, early 90s) similar to Eye of the Beholder, Might and Magic, Wizardry, etc.
I have created an original adventure, but I would love to actually use Starfinder as the setting and rules, imagine something as "what would it look like if there was a Starfinder game made in the 90s".
I've been told that as long as it's free, the Community Use Policy would apply, but after reading it I've found out that some parts are focused on streaming platforms, so I wanted to check if I can:
-Actually use it to create a free, open source, videogame.
-Use creatures and races art from the Starfinder Roleplaying Game books to show portraits of them ingame.
(License says "You may use artwork and maps from Paizo products listed in Section 1 of our Community Use Approved Product List on Twitch, YouTube, and similar platforms during performances and live streams of adventures, scenarios, and Adventure Paths." but this is a videogame, not a streaming platform, so I suppose I can't?).
-I won't be using Paizo's maps, or content from any adventure path. The adventure in the game is original.
-Since I'm using game mechanics I understand I also have to include and follow the OGL?
I totally understand if something is not possible, you can't comment, or you just don't like the idea of a fan videogame. Specially considering licensing, etc. I want to do this out of respect and love for your game. So if it's not possible, or Paizo doesn't like such use of the CUP I understand.
You can check an early preview of what it would look like, if it helps:
Thanks!

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As long as you're not using any art that isn't already part of the Community Use Package, the content is free to access, and you include the required legal attribution of ownership and copyrights as outlined in the CUP itself, I think this is probably fine. I'd more comfortable if it weren't totally open source, as you can't use something like Creative Commons or the GNU license with the CUP; you don't have the right to make Paizo's IP open, basically. Ultimately, the exact medium of a Community Use project isn't dictated by the policy itself, and you aren't restricted from making whatever you want so long as it's not distributed via a commercial platform (like Steam).