"Extinction Curse" character concepts


Extinction Curse

Grand Lodge

Have you, or someone you know, created a character concept that has worked especially well in the "Extinction Curse" Adventure Path? Have you successfully integrated the circus theme and performance with an adventuring character? Have you successfully used circus weapons such as the juggling club, poi, fire poi, throwing knife, scorpion whip, bladed diablo, and/or bladed hoop? Have you successfully used the new archetypes introduced in the "Extinction Curse" Adventure Path--Juggler, Staff Acrobat, Animal Trainer, Golem Grafter, or Turpin Rowe Lumberjack? Has an ancestry worked especially well in the adventure path, such as the Pug-faced Shoony? Please share your characters and concepts that you found to be fun and successful.


Extinction Curse will be the first Pathfinder 2e AP that I have ever attempted to GM. During character creation one of my players decided to be a Gnome Bomber Alchemist with the "Fey Touched Heritage" that has a love of Fireworks (only performance fireworks zero combat value). He selected "Fireworks Lore" as part of his Crafting skill granted by the Alchemist Class. When I asked how his character received his training he told me he was taught by a very ancient and very deaf fey creature in exchange for the Player Character Gnome's day to day service to this Fey Fireworks Master he was taught Fireworks Lore. My Question to the Pathfinder Community Hive mind is this: What Fey creature might be inclined to make this bargain and teach Fireworks skill?


Pathfinder Roleplaying Game Superscriber

The yaganty from this adventure path might make sense, if only for the eventual payoff later and because they have associations with helping others out of charity and fires with their candle fingers.

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