Optimizing a silly build


Advice

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Alright, i have a silly build idea, which i know is going to be sub optional, but I'd like help making it as good as it can be while retaining a few core components.

Fixed points that cannot be changed:
PFS Legal
Giant Instinct Barbarian
Raging Thrower @ lvl 1
Rogue or Swashbuckler dedication
Fane's Fourberie by Level 4

Building to level 10

Current build

Spoiler:

Going for an intimidation build to synergize with Swashbuckler dedication.
Half-Orc
Giant Instinct Barbarian
Aspiring Free Captain
Stat @1 @5 @10
Str. 16 18 18
Dex. 16 18 18
Con. 14 16 18
Int. 08 08 10
Wis. 08 08 10
Cha. 14 16 18

Class feats
1 Raging Thrower
1 (via natural ambition) Raging Intimidation
2 Swashbuckler Dedication (Braggard Style)
4 Fane's Fourberie
6 Swashbuckler's Repost
8 Swashbuckler's Speed
10 ?

Skill feats
1 (background) Group Coercion
1 (via raging intimidation) Intimidating Glare
2 Intimidating Prowess
4 Terrifying Resistance
6 ?
8 Battle Cry
10 ?

Ancestry feats
1 Natural Ambition (Raging Intimidation)
5 Orc Ferocity
9 Undying Ferocity

~~~~~~~~~~~~~~

Thoughts, changes?
I realize that using Fane's will hurt my bonus damage as dagger and dart are both Agile.

Scarab Sages

I recommend Trick Magic Item (perhaps replacing Terrifying Resistance), and then use wands of heightened longstrider (when you can afford them) which gets you +10 status bonus to your Speed. Drop Swashbuckler’s Speed.

I think Opportune Riposte is overrated in general, more so for a giant-instinct barbarian with their low AC, since few attacks will critically fail. Drop Swashbuckler’s Riposte.

Maybe Basic Flair – Flying Blade and Finishing Precision? That should get you some damage back.


Is Raging Thrower meant for throwing something other than cards? Because for throwing the cards, it is only doing 1 point of damage. If there is something else you are throwing, then that would be fine.

Other than that, it looks like you are building a switch hitter. Either big melee damage, or precision ranged damage. I don't see anything wrong with that though. You might look into Finishing Precision so that you can do something more with that Panache that you get - something that will help the cards deal damage enough to justify using them. I would get that in preference to the Swashbuckler's Speed.


I would put another feat instead of Swashbuckler speed as it's a 5feet increase only (become 10 with panache and 5 without, when you already have 5 with panache without the feat), that makes the Fast Movement feat from Barbarian better in my opinion if you want speed.


NECR0G1ANT wrote:
Maybe Basic Flair – Flying Blade and Finishing Precision? That should get you some damage back.

D'oh. And Flying Blade needed too. Absolutely.

Dark Archive

breithauptclan wrote:

Is Raging Thrower meant for throwing something other than cards? Because for throwing the cards, it is only doing 1 point of damage. If there is something else you are throwing, then that would be fine.

Other than that, it looks like you are building a switch hitter. Either big melee damage, or precision ranged damage. I don't see anything wrong with that though. You might look into Finishing Precision so that you can do something more with that Panache that you get - something that will help the cards deal damage enough to justify using them. I would get that in preference to the Swashbuckler's Speed.

With Giant Instinct it's adding 3, and at 7th it's adding 5.

My ideal is to deal acceptable damage at range.

Liberty's Edge

Why go Swashbuckler MC rather than Rogue MC (with Dread Striker)?

Dark Archive

Essentially, I think Swashbuckler is better for this build because the dedication benefit is more useful.

Rogue gives me trained in 3 skills.
Swashbuckler Braggart style gives me an easy barbarian friendly way to gain panache, intimidate to demoralize, and panache gives me a +5 speed and a +1 to hit that offsets my clumsy 1 penalty.

That said, I'm open to Rogue build if it brings something good to the table.


NECR0G1ANT wrote:


I think Opportune Riposte is overrated in general, more so for a giant-instinct barbarian with their low AC, since few attacks will critically fail. Drop Swashbuckler’s Riposte.

Lower AC is a problem, but with MAP you will still get critical fails to attack. If they don't use those attacks then its done its job.

What sort of Pirate Captain doesn't get Riposte
Its too much on theme to ignore.


TiwazBlackhand wrote:
breithauptclan wrote:
Is Raging Thrower meant for throwing something other than cards? Because for throwing the cards, it is only doing 1 point of damage. If there is something else you are throwing, then that would be fine.

With Giant Instinct it's adding 3, and at 7th it's adding 5.

My ideal is to deal acceptable damage at range.

Are these giant sized cards then? I was figuring that you were going for a normal giant melee weapon and using the cards as a ranged option.

If you are using the cards as your primary attack and not having a giant melee weapon, that is going to change things.

Though I am not entirely sure that you couldn't have both a giant melee weapon and giant cards. Though that would be up to GM to give you access to both - Giant Instinct only gives access to one (at least from the singular pronouns being used), though it doesn't appear to give any restrictions on using any other giant weapons that you find.

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breithauptclan wrote:


Are these giant sized cards then? I was figuring that you were going for a normal giant melee weapon and using the cards as a ranged option.

If you are using the cards as your primary attack and not having a giant melee weapon, that is going to change things.

Though I am not entirely sure that you couldn't have both a giant melee weapon and giant cards. Though that would be up to GM to give you access to both - Giant Instinct only gives access to one (at least from the singular pronouns being used), though it doesn't appear to give any restrictions on using any other giant weapons that you find.

Ah, yes, there was another thread where we established that large weapons don't actually have any rarity restriction, just increased cost and bulk. And since they provide no mechanical benefit except to a giant instinct barbarian, no reason or rule was found to indicate you COULDN'T buy large weapons.

So we're using an oversized deck of playing cards.


TiwazBlackhand wrote:
So we're using an oversized deck of playing cards.

Throwing around A-4 sized playing cards made of 10-gauge sheet metal. Awesome.

Giant melee weapon also, or just the cards?

Dark Archive

Well, Fane's lets us treat the cards as Daggers (or darts) so I can use them as over-sized daggers in Melee as well, but yes I'll probably carry some sort of oversized blunt object just in case of Damage resistances, etc etc etc.

But my inclination is to make the cards my Primary weapon, and use anything else ONLY in specialized circumstances. The sort of "Just in case" like a normal Barbarian carrying a Bow for flying enemies, or a Wizard resorting to his Staff/Dagger in melee.


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OK. I would definitely recommend Flying Blade and Finishing Precision then. That will improve your damage quite a bit. Keep Raging Thrower since you are throwing giant sized weapons. It will get halved because of the Agile trait. (If it didn't need to be PFS legal, I would see about houseruling that those A-4 sized playing cards shouldn't have the Agile trait)

And if you are going for primarily ranged attacks, you might consider trading down some of that STR bonus to increase WIS. Better perception (default initiative) and Will Save. I haven't fully looked at everything that you have listed or know what else you are planning for the character though, so I will leave the tradeoff analysis for you.

Also, like Kyrone mentioned, the Barbarian's Fast Movement is better than Swashbuckler's Speed since it is 10 ft all the time you are raging, rather than only when you have Panache. Also check into Furious Sprint and Determined Dash for added mobility.

Dark Archive

All Right, going with this.

Everything else same as before, but class feats as follows.
1 Raging Thrower
1(ancestry) Raging Intimidation
2 Swashbuckler Dedication (Braggart)
4 Fane's Fourberie
6 Finishing Precision
8 Flying Blade
10 Terrifying Howl

(Decided Finishing Precision before Flying blade, because at least that way I get the bonuses to melee)

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