Natural medocone and healers tools question


Pathfinder Second Edition General Discussion


So for the natural medicine feat, does it require healers tools? The feat seems to say that you use natural cures instead to treat wounds, but the full description for treat wounds says it requires healers tools. For the reasoning of not needing it, if you're using natural cures, what you need medicinal tools for, but the wording is very vague.


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Pathfinder Roleplaying Game Superscriber

It is very vague and the feat doesn't specifically say it doesn't it just tells you to treat wounds and treat wounds requires the kit.

If you are the gm I would say rule it however you like but here is how I would do it at my table.

You require a kit, however the majority of the items in your kit you source naturally and thus you can restock the kit for free. In fact I may make the character with this feat have to restock once a week because their ingredients need to be fresh as opposed to more widely available healing items that have been processed or manufactured in some way.

I would also use this as a fun way to have the character find rare herbs or plants on occasion based on their rolls so that they can either sell them or propagate them ect for roleplay.


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I'm not seeing anything about needing to restock or refresh any of the skill tool kits other than Thieves Tools (which break when you crit fail a lock picking check) and Disguise Kit (which need replacement components after some unspecified number of disguises created).

But yes, I would think that Natural Healing would require a tool kit of some variety and flavor. Use the Healer's tools since there are stats for them. Flavor to taste.


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You are required to use healer's tools, which already include "bandages, herbs, and suturing tools". As such, it makes perfect sense that an ability that lets you collect "fresh ingredients" for those herbs works with the tools. So IMO, it makes sense in both a mechanical and common sense way.


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I believe (most) kits now fall into that "Spell Component Pouch" zone where quibbling about their contents would add nothing to the game. Unless in a campaign where resource management matters, i.e. extended time isolated, then the PCs can be expected to replenish these as needed for free (or free enough not to bother tracking).
It's minutiae unworthy of screen time/table time.

And yes, Treat Wounds needs the kit even if using a different skill to access that activity. Whether one reskins that matters little.

Dark Archive

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Also, consider the Herbalist dedication (apg 176).
It gives you the ability to make alchemical healing items using nature instead of creating and (notably) using healer's tools instead of alchemist's tools.

So that indicates to me that they intend a natural medicine user to still carry a set of healers tools.

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