Mysterious Stranger |
No.
CMB is not an attack roll it is a STAT like AC or Movement. The Guided property allows you to modify your attack roll with your WIS modifier instead of your STR modifier. When you make a combat maneuver you don’t directly modify the attack roll with your STR modifier. It is already included in the CMB so it is not modifying the roll just the stat.
This is further backed up by the feat Agile Maneuvers. A character with Weapon finesse requires an additional feat to add his DEX modifier to CMB instead of his STR modifier. This is a clear indication the Guided Weapon property does not modify CMB.
avr |
Grapple no - it's not performed with a weapon, not even an unarmed strike. Dirty trick yes, describing a dirty trick that uses an unarmed strike should be trivial and not that hard for other weapons.
On other combat maneuvers: trip, sunder and disarm are all yes. Bull rush, overrun and steal are generally no. Reposition and drag work with bonuses from weapons with the trip property only. Weird and obscure combat maneuvers aren't defined in the rules but could generally be reasoned out (e.g. awesome blow definitely uses a weapon, stand still seems not to.)
Edit: Mysterious Stranger has missed the odd FAQ and other commentary, like this one.
Vatticone |
Edit: Mysterious Stranger has missed the odd FAQ and other commentary, like this one.
That is a VERY interesting FAQ. I had always assumed tripping was done with, you know, the feet, unless you had a weapon capable of it. But you can trip someone with your longsword ... you just can't drop it as well as you can a sickle in the event you do very badly? Very odd.
Belafon |
There was also another related FAQ and a blog post about combat maneuvers.
In the thread following the blog, SKR replies (to me, actually) that other maneuvers might be enhanced by weapon focus (Unarmed Strike) and/or an amulet of mighty fists.
Belafon wrote:I'd file that under "the GM is free to rule that in certain circumstances, a creature can apply weapon bonuses for these maneuvers."Quote:Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon (natural weapons and unarmed strikes are considered weapons for this purpose) to perform the maneuver, and therefore the weapon’s bonuses (enhancement bonuses, feats such as Weapon Focus, fighter weapon training, and so on) apply to the roll.So... My monk has Weapon Focus (Unarmed Strike) and is wearing an Amulet of Mighty Fists +1. Does this mean he gets to add those two bonuses to other Combat Maneuvers such as Grapple?
Later he says
I'm gonna confer with Jason before I post an official answer about this one.
An official answer was never forthcoming. So the answer to the question of what maneuvers a guided amulet of mighty fists applies to is still "ask your GM."
Moorningstaar |
I would have to say yes it would. If you read the 'Performing a Combat Maneuver' section of the combat page here: https://www.d20pfsrd.com/Gamemastering/combat/#TOC-Combat-Maneuvers
You will see that all combat maneuvers require an attack roll, adding your CMB instead of your normal bonuses. Since it is an attack roll, it would proc anything that benefits attacks.
Oli Ironbar |
Greetings.
Would the Guided quality, on a weapon or Amulet of Guided Fists, allow you to apply the Wisdom modifier instead of Str/Dex, on combat maneuvers?
Combat maneuvers such as Grapple, Dirty Trick.
If your GM rules as mine did and you have room for the archetype, Sensei Monk has wording about Wisdom to combat maneuvers:
Insightful Strike (Ex): At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons. This ability replaces evasion and the bonus feat gained at 2nd level.