Caybears: A race for Starfinder


Homebrew


Although his worship has fallen out of favor in the Pact World's, remnants of Cayden Caliens faith and legacy still exist. Not only are there temples, but his servants are still quite active among the various Worlds in the Golarion system and beyond.

Caybears in particular are still a major force for chaotic good in the Pact Worlds and beyond. A race of bears from Ancient Golarion, Caybears are named for Cayden Calien and have been singled out by him as his servants , after wrestling their ancestor millennia ago. From that single ancestor sprang an entire race of 1,000s of bears devoutly serving the accidental God wherever they were needed, even into the greater galaxy through portals or other magical means. That is, until the Gap...

Caybear Diaspora:
Numerous Caybears awakened from the Gap spread across the known worlds, with no knowledge of their homeworld, lost Galarion. They were left with only a vague notion that they had a home somewhere. Despite this Caybears have an uncanny connection to each other through their deity and many managed to find one another and organize themselves as roving mercenary bands. Although they ultimately mean well, they are not an intellectual race by any means, or even decent strategists. In war, they are typically blunt force tools, perfect for unleashed in a battle to wreak havoc with no real plans. They have been known as incredible siege breakers, literally breaking through walls with their immense strength. They do however, excel at on-the-spot thinking, improvising brilliant strategies that often work despite either being clearly against orders or clearly unorthodox.

Unfortunately, Caybears are also funloving to the point of distraction. Discipline is almost non-existent among them and they tend resent strong attempts to enforce rules. During peacetime or between missions they are nearly impossible to control and only listen to their bear commanders, or anyone that will do what they want to do first. Even during a battle, They have any been caught attempting to play games with enemy soldiers during battles, or commiting major tactical errors because they feel that mission briefings are boring.

Though always a loosely organized group, pre-Gap Caybears were connected by similar religious rites and social structures. The Post-Gap Diaspora has result in a great divergence in Caybear societies and activities. Although a good majority are warrior oreinted classes serving with mercenary corps such as soldiers, envoys, solarions, vanguard. It is possible to find a sprinkling of the other classes as well. Caybear Mystics tend to be the last remnants of Caybear religious society, serving as the guardians of both the ancient religious secrets of Cayden Calien and of the formula for the Honeyed Mead of Sentience.

Caybears can be easily represented by the Uplifted Bear entries in the Alien Archive 1.

In addition these abilities can used for Caybears.
Special Abilities

Caybear Items:

Honeyed Mead of Awakening:
Caybears drink of choice was not one of their own invention, but a gift from Cayden Calien. It doesn't intoxicate them but instead provides them and their offspring with sentience, it's also quite tasty. The young must drink it daily until they reach maturity or they will not remain sentient. Adults are no longer required to regularly drink the beverage though it remains a personal favorite among all of them.
After the Gap, Caybear brewmasters, the guardians of the recipe for the Mead of Sentience, fortunately still possess the knowledge of it's creation, as it was recorded in closely guarded pre-gap texts.

Honeyed Mead of Sentience
Sentient Creatures that imbibe of Mead of Sentience, become violently intoxicated, unless blessed by Cayden Calien. They gain the intoxicated condition.

The Mead can be given to non-sentient creatures, at which point it grants immediate sentience to the creature. They lose the mindless ability and are treated as possessing human level intelligence. Creatures must then drink it a least once a day or regain the mindless condition. At the GMs discretion the creature may then be allowed to retain sentience without drinking the mead.

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