Reactive Distraction


Rules Discussion


Hello, I have a question about a reactive distraction rogue feat.

Quote:
In the case of an area effect, if your Sneak doesn’t move you out of the area, both you and the decoy are targeted by the effect.

What does permit to move out of the area with a Sneak ?

Feats ? Which ? Shadow jump ?

Thanks for your future answer.

Grand Lodge

Waldham

A lot of 2e rules are linked.

You mention a level 20 feat. To understand it go to the prerequisite level 16 feat Perfect Distraction.

In Perfect Distraction it mentions the level 6 spell Mislead.

So what you can/can’t do you will find in Perfect Distraction and Mislead.


Reactive Distraction wrote:
You reactively switch with your decoy to foil your foe. You use Perfection Distraction, even if you were observed, as long as you end the movement of your Sneak while concealed or in a location with cover or greater cover.

So I can only use the Reactive Distraction reaction as long as you I reach a location with cover or greater cover using a Sneak action - which generally allows moving half your speed. Rogues probably have something that changes that to be a greater distance.

Reactive Distraction wrote:
Your decoy is targeted by the attack or effect instead of you.

Cool. No damage for me.

Reactive Distraction wrote:
In the case of an area effect, if your Sneak doesn’t move you out of the area, both you and the decoy are targeted by the effect.

But only for single target attacks. Arrows, swords, Ray of Frost, and other such things.

For an area attack like a Fireball spell, I have to also check if the location that I end up at after the Sneak is outside the area of effect. If it is, great - still no damage for me. If that location that I end up at is still inside the area of the attack, then I also take damage.

And it isn't just damage. If it is something like Color Spray would work the same. If you can't Sneak out of the area, you still get affected by the spell.


So with swift sneak for full speed and fleet, an human character can move 30 feet to attempt to move out of the area, is it right ?

Is it possible to use fleeting shadows with reactive distraction ?

It is not possible to use trickster'ace with shadow jump and preparation because shadow jump is a 5th level spell, is it right ?


Waldham wrote:
So with swift sneak for full speed and fleet, an human character can move 30 feet to attempt to move out of the area, is it right ?

That looks right to me. Both Swift Sneak and Fleet change the 'normal' Sneak action for your character. So when Reactive Distraction tells you to use a Sneak action, it is 'your' version of Sneak that you would be using.

If something instead gave you an action that was similar to sneak, then it wouldn't work. Reactive Distraction is telling you to use the Sneak action and the rules for Subordinate Actions tells you that you can't use a different action no matter how similar it is.

Waldham wrote:
Is it possible to use fleeting shadows with reactive distraction ?

I am not finding Fleeting Shadows. If you are meaning Distracting Shadows, actually, that would not work. I was thinking that it would for a minute there. But Distracting Shadows only allows you to use the Lesser Cover from creatures for the Hide and Sneak action. Reactive Distraction says that it requires regular Cover or Greater Cover.

If Distracting Shadows said that it upgraded the cover from creatures to normal Cover for all purposes, then it would work.

Also if (as I was remembering originally) Reactive Distraction only required that the destination location be somewhere that you can use a Hide action, then it would also work.

But with the way that it is written currently, Distracting Shadows doesn't upgrade the cover from creatures enough to qualify for Reactive Distraction.

Waldham wrote:
It is not possible to use trickster'ace with shadow jump and preparation because shadow jump is a 5th level spell, is it right ?

The problem isn't the 5th level spell. If someone is telling you that it doesn't work, the problem is that 'The spell must be able to target a single creature, and you must be a valid target for it.' Shadow Jump doesn't actually list a target. It affects you. But from the way that it is worded and especially from the target range of 120 feet, it feels more like the target is actually the destination location that you are moving to.

That is a bit vague and can be argued both ways. If I was the GM I would allow it.


No, for trickster'ace, it is a spell (contingency) that is triggering itself if the condition comes.

For example, my character is a target by an offensive spell with an area effect. Is it right ?

Fleeting shadows comes from shadowdancer archetype.


Waldham wrote:
Fleeting shadows comes from shadowdancer archetype.

Hmm... Still not seeing anything with that name. Maybe getting lost in translation. Spring From the Shadows maybe?


Waldham wrote:

No, for trickster'ace, it is a spell (contingency) that is triggering itself if the condition comes.

For example, my character is a target by an offensive spell with an area effect. Is it right ?

An example of Trickster's Ace that definitely works:

During morning preparations I prepare Resist Energy as a 4th level spell so that it gives Fire resistance 10 when cast. For the trigger, I choose 'getting caught in the area of effect of a fire damage effect'.

Then when someone casts Fireball at me, I can use my reaction to cast the 4th level Resist Energy spell.

This works because:
* The trigger follows the rules for Ready: the trigger is something that happens and is observable in the game world, not something that is just game mechanics.
* The spell being prepared is 4th level or lower (you are right on that, there is a maximum spell level requirement too. I couldn't use the 7th level version of Resist Energy).
* The spell has no additional cost to cast. (the action cost and spell slot used isn't counted)
* The casting time is not more than 10 minutes.
* The spell is capable of targeting a single creature (the 4th level Resist Energy could even target two creatures, but it can still also target one)
* 'You' are a valid target for the spell (Resist Energy lists range: touch and target: 1 creature. So I can target myself with it).

So you are right that you couldn't prepare Shadow Jump with Trickster's Ace because Shadow Jump is a 5th level spell. There is also the question on Shadow Jump of whether 'you' are the target of the spell, or if 'the location that you jump to' is the target of the spell. But that is less important in this case because of the spell level requirement.


My apologize, fleeting shadow comes from scout archetype.


Waldham wrote:
My apologize, fleeting shadow comes from scout archetype.

Ah. Found it. Not sure why I couldn't find it before.

Anyway... The question was using Fleeting Shadow with Reactive Distraction, yes?

Reactive Distraction is just using Perfect Distraction as a reaction instead of having to use it on your turn. Perfect Distraction says that you Sneak while leaving a decoy. Sneak is a specific action. Fleeting Shadow is a different action. It also uses the Sneak basic action (twice actually). But because of the Subordinate Actions rules, you can't replace the Sneak in Perfect Distraction with a different action - no matter how similar they are.

Something that changes the way Sneak works for your character (changing your base speed, or allowing you to ignore difficult terrain) will work fine. But the basic Sneak action can't be completely replaced with something else.

During your turn, you could use Perfect Distraction for one action, then Fleeting Shadow for the next two actions. If you succeed at your Stealth check for the Sneak in Perfect Distraction, it wouldn't be any different than using Perfect Distraction followed by two Sneak actions. But if you fail the Sneak in Perfect Distraction, you could try again with the Hide action in Fleeting Shadow. The enemies would know that the decoy is just a decoy, but if you succeed at the Hide check in Fleeting Shadow, they still wouldn't know where you are.


Is it possible to use Fiend's Door (Dimension Door) to sneak or with trickster's ace ?


Dimension door is a 4th level spell.

Once per day, you can cast dimension door as a 5th-level divine innate spell. Is it possible to cast as a 4th level spell ?

Trigger : a offensive spell with an area effect, is it possible ?

The spell has no additional cost to cast.

The casting time is not more than 10 minutes.

* The spell is capable of targeting a single creature (you instantly transport yourself and any items you're wearing and holding from your current space to a clear space within range you can see)

* 'You' are a valid target for the spell

Quote:
Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.

Is it possible to sneak with a teleportation ?

It is as shadow jump. There is only range and not Range touch; Targets 1 creature for trickster's ace, is it right ?


I think you could use the 4th level version of Dimension Door with Trickster's Ace. It is 4th level or lower, It's casting time is less than 10 minutes, and it can target you.

There is a problem with Fiend's Door. It doesn't actually let you cast the regular 4th level Dimension Door. Only the 5th level version of it. But I don't think this would actually be a problem. I don't see anything in the prerequisites or the requirements for Trickster's Ace that says you have to normally be able to cast the spell you choose. So just pick Dimension Door.

------

As for sneaking with teleportation effects... I don't think there are actually any rules about it.

My thoughts on it are that the movement itself wouldn't cause or break any of the visibility conditions. So if you were hidden to start with, the movement itself wouldn't cause you to stop being hidden. However, the act of casting a spell might. Also if you move to a location that doesn't meet the requirements for staying hidden, then you would stop being hidden as normal (same as if you moved there using Sneak).

But by that same reasoning, if you were Observed to start with, you still end up being Observed after the movement - even if you teleport to a location that provides enough cover that you could hide in it. You don't become hidden automatically.

Grand Lodge

There actually is a big difference between 4th and 5th level dimension door.

4th level you can cast as often as you like. The 5th level version makes you immune for 1 hour. So you can’t cast it again for an hour.

That could make it problematic to downgrade.

If you wonder why? You don’t need line of sight and effect for the 5th level (plus a larger range).

Edit: I just checked the entry in the bestiary. All 5 devils of creature 5+ have both entries 5th level Dimension Door once a day 4th level (at will).

The 5th level is a getaway and also described as such in Fiend’s Door. You predominantly use it to escape.

Keep that in mind downgrading it for offensive purposes. True devils don’t need to do that ever - they have 4th at will as well. As Tiefling you only get some of it.

Horizon Hunters

When using Reactive Distraction here's what happens
1. You use the Perfect Distraction action, which makes you do the following
1a. Sneak
1b. Cast Mislead where you used to be, except you aren't invisible.
2. You can not do the above if you are unable to Sneak to a location where you would be Hidden or Undetected (ie. not in the middle of the room).
3. Your Decoy is now the target of whatever spell you were targeted by. If you were targeted by an AoE and couldn't leave the area, you are still targeted.

You can't use any other action other than Sneak during this reaction. It's an activity, and until the activity is done you can't do anything else, unless it's a free action/reaction and you meet the trigger.

Trickster's Ace is also a reaction, so you would probably want to use one or the other, not both.

Also going on a tangent, you could totally use Distracting Shadows with Reactive Distraction. Creature larger than you count as cover for the Sneak action, not lesser cover. Creatures usually count as lesser cover normally, so this feat upgrades larger creatures to cover for the sneak and hide actions only.

Horizon Hunters

Also you can't Sneak with D-Door. It's a spell with Verbal components, so it's loud and obvious. It's also 2 actions and the reaction says you Sneak, which is one action.

You could, however d-door behind something and then Hide.

You also can't downgrade the spell from Fiend's Door. It's always at 5th level.

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