avr |
They have incorporeal copies of anything they especially valued in life, until someone takes the corporeal original anyway:
When a ghost is created, it retains incorporeal “copies” of any items that it particularly valued in life (provided the originals are not in another creature’s possession). The equipment works normally for the ghost but passes harmlessly through material objects or creatures. A weapon of +1 or better magical enhancement, however, can harm material creatures, but any such attack deals only half as much damage (50%) unless it is a ghost touch weapon. A ghost can use shields or armor only if they have the ghost touch quality.
The original items remain behind, just as the ghost’s physical remains do. If another creature seizes the original, the incorporeal copy fades away. This loss invariably angers the ghost, who stops at nothing to return the item to its original resting place (and thus regain the item’s use).
To pick up new stuff the GM might stretch a point if some item was particularly valued but doesn't leave another creatures possession until after the ghosts death, or if the ghost has the malevolence ability they could possess a corporeal creature to pick it up, or an amulet of grasping souls would let the ghost pick up an item and turn it incorporeal.
Azothath |
Apply special weapon ability ghost touch(+1) to weapons, armor, shields.
The ghosts' touch abilities won't work through a 'manufactured' weapon unless they are touch spells as SLAs or it has a class feature, feat, weapon ability that allows it. Allowing Corrupting Touch(Su) through a weapon would be a game balance issue as it'd be wpn dmg + special ability dmg & save. If the weapon is part of the ghost (just descriptive)(pirates gotta have sabers) then yes, "as the ghostly weapon passes through you large wounds open up, roll a save please".
(more fun reading)
The amulet IS more cost effective if there's a bunch of stuff(cloaks, belts, rings, wands, handy haversack...).
Spellcasting can be done when incorporeal but there are several hoops to jump through.
Diego Rossi |
Diego Rossi wrote:Note that a Ghost as a Strenght score of -. It has no carrying capacity for not incorporeal items (unless it is possessing someone).Interesting, and a Ghost Touch weapon/armor/etc has no caveat that bypasses carry capacity.
Probably not intended.
Maybe.
I feel it is appropriate that ghosts can't carry solid items. And reading the fluff of them, that they will not pick up items that aren't linked to their original life r have some strong connection with them.When we are speaking of some other incorporeal monster it can be different. Having - strenght is a limit shared by most (if not all) incorporeal monsters.
Wearing a solid item will negate the ability of the incorporeal creature to pass through solid items. That ability isn't shared by the gear they wear.
For a ghost I think that Avr suggestion of adding items that have an emotinal value to their equipment is a good idea. Probably I would require them to add it to their original body to be able to bring with them a ghostly copy of the item.
AFAIK, ghosts will not benefit from belts that enhance strenght or costitution. Adding something to "this stat doesn't exist" doesn't change the fact that the stat doesn't exist.