What do want from the 2e Inquisitor?


Pathfinder Second Edition General Discussion

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I’m excited for all the news coming out of Paizocon, but I’ve gotta admit; knowing one of my favorite classes isn’t even on the horizon is starting to feel like a bummer! Is anyone else in this boat with me? What are your hopes for the class?


Divine Casting, Investigator skill progression, and the class feats should modify their judgement mechanic. I want something more fire and forget than Bardic compositions, but since the Inquisitor was very bard-like I can see the desire to go there.

I doubt we'll get bane back, but I'd like to see Stern Gaze return.


keftiu wrote:
I’m excited for all the news coming out of Paizocon, but I’ve gotta admit; knowing one of my favorite classes isn’t even on the horizon is starting to feel like a bummer! Is anyone else in this boat with me? What are your hopes for the class?

They said no inquisitor anytime soon?


WWHsmackdown wrote:
keftiu wrote:
I’m excited for all the news coming out of Paizocon, but I’ve gotta admit; knowing one of my favorite classes isn’t even on the horizon is starting to feel like a bummer! Is anyone else in this boat with me? What are your hopes for the class?
They said no inquisitor anytime soon?

They didn’t announce a book with them in it, so that means none until late 2022 at the absolute earliest - I’m willing to count “not within a year” as “not anytime soon.”


I like inquisitors. I have a PFS ancient dwarf 8nquisutor of Geryon who was fun to play.


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I think that they could work as cleric doctrine, where they would have only light armor proficiency, and a more limited weapon selection, but gain a bonus to perception, a hunters mark like feature (but working on creatures that were condemned by/anathema to their religion), and some extra skill training/skill feats (probably having to do with intimidation). If cloistered clerics were the spell casting clerics, and war priests were the fighting clerics, inquistors would be the perceptive and skilled clerics.


For Judgement, I think it'd be pretty neat if it worked similar to Hunt Prey, but the equivalent to the ranger's edge was based on a domain so that it varies by religion. It'd also be cool if it interacted with the inquisitor's ability to investigate people somehow, maybe giving better benefits if you managed to Sense Motive or Recall Knowledge about the target. Maybe that'd be a fun way to incorporate Bane from 1e, a focus spell cast as a free action/reaction when you Sense Motive or Recall Knowledge that gives you a combat buff. Definitely hoping that it still comes with ways to approximate Stern Gaze/Monster Lore and gets fast-scaling perception.


keftiu wrote:
WWHsmackdown wrote:
keftiu wrote:
I’m excited for all the news coming out of Paizocon, but I’ve gotta admit; knowing one of my favorite classes isn’t even on the horizon is starting to feel like a bummer! Is anyone else in this boat with me? What are your hopes for the class?
They said no inquisitor anytime soon?
They didn’t announce a book with them in it, so that means none until late 2022 at the absolute earliest - I’m willing to count “not within a year” as “not anytime soon.”

Any idea when they're announcing next year's gencon release?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
WWHsmackdown wrote:
keftiu wrote:
WWHsmackdown wrote:
keftiu wrote:
I’m excited for all the news coming out of Paizocon, but I’ve gotta admit; knowing one of my favorite classes isn’t even on the horizon is starting to feel like a bummer! Is anyone else in this boat with me? What are your hopes for the class?
They said no inquisitor anytime soon?
They didn’t announce a book with them in it, so that means none until late 2022 at the absolute earliest - I’m willing to count “not within a year” as “not anytime soon.”
Any idea when they're announcing next year's gencon release?

Maybe at this year's Gen Con?


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A new name that doesn't have connotations of "kills religious minorities", mostly.

Otherwise I don't know what it could get aside from a skill focus since all of its 1e abilities were generically strong self buffs so not much for me to go off.


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Grankless wrote:
A new name that doesn't have connotations of "kills religious minorities", mostly.

4e’s “Avenger” was always a fun one.


Pathfinder Rulebook Subscriber
S. J. Digriz wrote:
I think that they could work as cleric doctrine

I don't think there's enough room in a cleric doctrine to really build the inquisitor out in a satisfactory way. The inquisitor wants to be decent at skills and decent with weapons and has some unique powers that are thematically important.

You could take the Warpriest framework and... give them an extra skill bump at third and ditch medium armor and shield block for some comparable benefit at 1, but would that really feel much like a 1e inquisitor?

keftiu wrote:
Grankless wrote:
A new name that doesn't have connotations of "kills religious minorities", mostly.
4e’s “Avenger” was always a fun one.

It had a pretty cool name, it was kind of different in a number of ways from the Inquisitor though. They weren't really as skill focused... if a paladin was a fighter/cleric and an inquisitor a roguish cleric, the avenger was more like... one part monk one part assassin...

... Now I really want something like the 4e avenger in PF2 though. It'd work really well, since it fills a niche sort of opposite the champion (specializing in light/no armor, with divine magics that are primarily offensive in nature and a lot of mobility). The combination of no armor + big weapon isn't something that PF2 really supports well right now either.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

For me the best fit for a 2e Inquisitor would be a Ranger Class Archetype or maybe an Investigator class Archetype.

Investigator with MC Cleric/divine sorc (or even divine witch) is kind of almost there already. The case could be the heretic/monster they are hunting. They already have buffs that can help the team against what they are hunting. I have built a few Investigators to be inquisitors and it works quite well. Mostly just theme it to Monster Hunting with your knowledge/lore skills and skill feats. Pick up Witch MC spell casting feats. With SoM coming out maybe even a Magus MC could work.

Ranger with MC Cleric/divine sorc is also close. Just need to swap the things on Monster Hunter to be less Dragon/plant and more Undead/aberration or enemies of faith-ish.

Not saying Inquisitor couldn't still be its own class but I feel you can get damn close with the Inquisitor if skills is your thing or Ranger if Hunt Prey is your thing.


Too many abilities to keep them all, especially the buffing.
Also too many to ground in a current class, though it'd be really interesting IMO if it was an archetype (albeit with a different name).
Then one could add the flavor while using one's base class to emphasize which direction you want to go (i.e. Ranger for hunting, Cleric for casting, etc.).
It sort of worked w/ Marshals.

To keep casting and decent martial progression I think we're looking at a PF2 Magus spell progression. In fact, they balance with each other well, though an Inquisitor will likely have to give up something to pay for extra skills.


Avenger wouldn't work for Inquisitor without so many lore and mechanical changes to make them into basically a different class. There's no divine connotation nor is there any hint that it's good at finding enemies of your faith by any means necessary and eliminating them. The closest things to a name change I can think of are Executioner and Extremest, but that also lacks the divine connotations so I wouldn't use it.

Now if we turn it into an archetype or a subclass we can go with Divine Executioner since those don't need to be a single word unlike classes.


The way I would do it is focusing on the Judgement part. Where I would change up it up is making Judgement affect an enemy target and yourself. Basically, judgement weakens an enemy and gives a specific bonus. I would role some of bane and stern gaze into it, as well.

I see this as both a solid thematic and mechanical foundation for a class that can really be spun into some interesting areas.


Pathfinder Adventure Path Subscriber

I don’t think the PF1 inquisitor class (even by another name) would come to PF2 as a full caster. It’s castery-ness is much closer to a magus. They could be waiting to see how that casting mechanic really settles on players before wanting to even start doing another play test based upon it.


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Not to toot my own horn too much but I homebrewed an Avenger class based off the original 4E version. I’ve had some people playtest and and have run some mock encounters myself, and the class seems balanced and fun.

Here’s the link: Avenger class

For my Avenger, I used the Swashbuckler chassis with some champion and monk thrown in for good measure. It’s very focus spell heavy and doesn’t have traditional spell casting.


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Pathfinder Rulebook Subscriber
Cyder wrote:

For me the best fit for a 2e Inquisitor would be a Ranger Class Archetype or maybe an Investigator class Archetype.

Investigator with MC Cleric/divine sorc (or even divine witch) is kind of almost there already. The case could be the heretic/monster they are hunting. They already have buffs that can help the team against what they are hunting. I have built a few Investigators to be inquisitors and it works quite well. Mostly just theme it to Monster Hunting with your knowledge/lore skills and skill feats. Pick up Witch MC spell casting feats. With SoM coming out maybe even a Magus MC could work.

Ranger with MC Cleric/divine sorc is also close. Just need to swap the things on Monster Hunter to be less Dragon/plant and more Undead/aberration or enemies of faith-ish.

Not saying Inquisitor couldn't still be its own class but I feel you can get damn close with the Inquisitor if skills is your thing or Ranger if Hunt Prey is your thing.

Investigators do cover a lot of that ground, yeah. Interrogation Methodology and a few supporting feats can shake down people pretty dang well.


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I never played Inquisitor, so I can't really say much. But they're basically meant to be religious assassins who preserve and protect the faith by taking out enemies that other members wouldn't be able to deal with. I think that should be played up a bit with special rules regarding anathema, perhaps even having their own code of conduct not unlike Champions.

They should fill a niche similar to Rogue and/or Investigator, as they're described using guile and trickery and generally being pragmatic to levels normally unacceptable by their churches. They should get fewer skills at level 1 compared to Rogue and Investigator but similar skill progression, and then get Investigator-styled extra skill feats dedicated specifically to their religion (say, Religion + deity's chosen skill or skills).

In terms of how they fight? Inquisitors should be the dedicated focus spell martial. Bards, Witches, even Oracles and Magi use focus spells in a complementary/supplementary way- Oracles and Magi more than others based on what we've seen- but Inquisitors should thrive in using focus cantrips and spells to augment their power. The sheer strength of their faith earns them a sliver of their god's blessing, used in ways that the god can't approve of but deems necessary. Focus cantrips and spells focused almost entirely on buffing an otherwise martial fighting style and debuffing the opponent. Perhaps even making Judgment a baseline focus spell for all Inquisitors.

Also I'm still happy to see this being a pattern, I didn't expect it when I made the Magus thread.

Lantern Lodge

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I'd like to see something along the lines of Favorite Enemy.

I played an Inquisitor once and I made him worship Pharasma so I decided he would hate and seek out Necromancers and anyone who created undead. I'd like you to be able to pick out a target enemy and get bonuses to attacks, save and/or knowledge checks vs that enemy.

It could be clerics of an opposing deity or creatures associated with the opposing deity. Something that gives flavor with a practical side as well.


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Donald wrote:

I'd like to see something along the lines of Favorite Enemy.

I played an Inquisitor once and I made him worship Pharasma so I decided he would hate and seek out Necromancers and anyone who created undead. I'd like you to be able to pick out a target enemy and get bonuses to attacks, save and/or knowledge checks vs that enemy.

It could be clerics of an opposing deity or creatures associated with the opposing deity. Something that gives flavor with a practical side as well.

The problem with Favored Enemy is that it often ends up useless, to say nothing of how iffy something like an ancestry-based one could feel.


keftiu wrote:
Donald wrote:

I'd like to see something along the lines of Favorite Enemy.

I played an Inquisitor once and I made him worship Pharasma so I decided he would hate and seek out Necromancers and anyone who created undead. I'd like you to be able to pick out a target enemy and get bonuses to attacks, save and/or knowledge checks vs that enemy.

It could be clerics of an opposing deity or creatures associated with the opposing deity. Something that gives flavor with a practical side as well.

The problem with Favored Enemy is that it often ends up useless, to say nothing of how iffy something like an ancestry-based one could feel.

Or too useful.

Trouble is the power curve, and you can see it in some monster builds too, where some creatures need to use Pack Attack to do level-appropriate damage. It looks like a bonus, but it only keeps them competitive.

I'd rather it resemble a Ranger's Hunt Prey more, except then how might it differ?

A common way in PF2 to get a bonus is to invest an action first, though I could also see using Stances (to give a choice between all those auras they had in PF1) so there's no stacking.
Perhaps instead of choosing one opponent, you choose one creature type, and maybe get a way to ID types to aid selection (and because monster IDing was a thing for them).

It seems more and more like a Divine Ranger might be the best PF2 fit, though again, maybe via archetype if somebody wants to emphasize one the other directions a PF1 Inquisitor could go.


I keep butting into the lack of this class with the new Mwangi book; there’s /four/ separate Inquisitors (of Nocticula, Kazutal, Luhar, and Kalekot) I’d love to play ASAP.

With Magus and Summoner seeming locked in to “wave casting” being considered a successful experiment, I could imagine Inquisitor shifting slightly to become a divine wave caster with a skills/social focus, distinct from the martial Champion or full caster Cleric. What’s tougher is justifying a book to print a 2e Inquisitor in - maybe in a divine options book with Neutral Champions (LN Champions are another huge missing choice for me), or perhaps alongside an occult class in a horror/investigation/monster hunting release?

Silver Crusade

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I can definitely see it in an Occult horror/investigation/pulp book along with another relevant class (the new Occultist*?)

Skilled Divine wave caster works for them, though I will miss Bane. Maybe their fields of study/discipline will be Monster Hunting or Cult Hunting?

(*renamed Antiquarian perhaps?)


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Pathfinder Lost Omens, Rulebook Subscriber

A divine Investigator archetype would be pretty dang close, and if it isn't an Inquisitor it should still be added to the game.

A divine Ranger archetype would fill the "monster hunter" aspect of Inquisitor pretty well, but if that was the Inquisitor class I feel like it'd be somewhat strange to have access to all the other Ranger feats. It'd feel a bit muddy.

A new divine wave caster would almost definitely be the closest to the PF1 inquisitor, and have room for unique class features. It could also be a good home for Warpriests who don't feel martial enough, especially if you could pick a class path that's less skill-y and more fight-y.

I think I'd prefer the third option the best.


I think there is a lot of room to explore Solo Tactics in P2. To me it was one of the key features for 1E Inquisitor combat. In P2 I could see feats that grant extra bonuses for flanking, or getting flat-footed for configurations other than flaking. Maybe some fun shield feats that only go off when flanking or adjacent to an ally.

Other parts of chassis: medium armor, shield block, martial weapons, something similar to Warpriest for weapon prof, but instead of just the one favored weapon it applies to full weapon group (E for simple, M for weapon group).


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Rysky wrote:


Skilled Divine wave caster works for them, though I will miss Bane. Maybe their fields of study/discipline will be Monster Hunting or Cult Hunting?

I could see bane being used as a stance or a hunt prey like action. precedence for extra damage seen in both Barbarian and precision Ranger.


I don't really think PF2 is going to be able to do the parts of Inquisitor that I did like all that well. A divine spell list that has interesting spells is out- there are no custom spell lists in the game. I think that they could get close by letting Inquisitor cherry-pick from the Occult list. There isn't really room for Rogue-esque skills even on a wave caster, so maybe something like Swashbuckler's handful of skill feats. The best I can think of for the Brand line of spells is a focus spell you can grab with a feat.


Pathfinder Rulebook Subscriber

I think the Inquisitor needs to be its own class rather than a sub. Just my napkin notes, considering what I remember from 1e

Considering the state of the game, i think:

- It’d probably be another Wave Caster. I think there’s room to make a Divine, a Primal and an Occult Wave Caster class;

- It’d have a skill progression similar to the Investigator or the Bard (4+ Int)

- Judgments could be Focus spells. Whether they become bard-like cantrips or regular spells would probably be a playtest topic

- I think Solo Tactics could be translated as a class feat chain that had a ‘teamwork’ trait. Leaves design space open for the [insert Cavalier’s other half of feats] class…

- Subclasses could be tricky…

- Bane could be a class feature, but there could be room to build upon it like a Champion’s Divine Ally…

I think it could be released in an Occult/Divine book ‘Spiritual Mysteries’


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Favored Enemy is... weird.

On the one side, it's super-flavorful. Like, the idea that an inquisitor has put real effort and attention into learning and fighting a particular foe, that they have "bane of X" as part of their identity, and that they get to be particularly badass when fighting that enemy? That has a lot of thematic kick behind it.

On the flipside, "my superpower is my utter dedication to racism" is a... *problematic* theme to bring to the table, for a *number* of reasons, especially in the hands of a character who's at least partially faith-based. Also, while it may be thematic that they get to shine in fights against enemy type X and are correspondingly weakened in fights against anything else is somewhat troublesome to balance around, as it means pretty directly that how effective they are in combat is going to depend pretty directly on which campaign they're in.

Having said that... well, the Champion has the various oath feats and their follow-ons. We might not want to put it on the base chassis for the inquisitor, but I feel like something along those lines would be appropriate.

Now, if they're going to be a wave caster (which seems appropriate, yes) then it needs to be more than just "I'm a somewhat weaker martial who casts spells on the side". There needs to be some way to mix the two. Wave-caster arcane gets the "arcane spells are for smiting, and weapons are for smiting, so I will find a way to smite you with both" which works for them, but for inquisitor, it feels like that's not what divine spells are for, as much. Perhaps, instead of a strike, they could have some sort of stance/aura thing that they could pour a spell into for useful ongoing buffing effects? Possibly they could them burn through that spell for a sudden surge in effectiveness for a single turn? Not sure.


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Like cast a single target spell while you assume a stance and have it become an aura? That could be cool.


Pathfinder Adventure, Adventure Path Subscriber
QuidEst wrote:
I don't really think PF2 is going to be able to do the parts of Inquisitor that I did like all that well. A divine spell list that has interesting spells is out- there are no custom spell lists in the game. I think that they could get close by letting Inquisitor cherry-pick from the Occult list. There isn't really room for Rogue-esque skills even on a wave caster, so maybe something like Swashbuckler's handful of skill feats. The best I can think of for the Brand line of spells is a focus spell you can grab with a feat.

Nah, there’s room. By my count, the playtest wave casting was roughly equivalent to 2 martial class features. So remove sneak attack on a rogue equivalent and the 1st level class feat, and you’re mostly there as far as balance goes.

Other things you can do, but that would be the easiest if I were to homebrew it.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I reckon Inquisitor could have the reverse of a champion oath (alongside the usual deity edicts/anathema). So sworn to hunt down (insert evil, good, lawful, chaotic) enemies of my faith here. So rather than sworn to LG, NG, CG, LE etc they are sworn against chaos, law, good or evil.

Less problematic than being against something that could be an ancestry and broad enough to be useful most of the time.


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Pathfinder Adventure, Adventure Path Subscriber

So they’d be the offensive dark mirror to the defense minded champion? Works for me


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I just hope they change the name. The real-world inquisitors were about as close to pure evil as humans can get. Unless the class requires evil alignments, naming it after them is incredibly disrespectful to their victims.


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Cyder wrote:

I reckon Inquisitor could have the reverse of a champion oath (alongside the usual deity edicts/anathema). So sworn to hunt down (insert evil, good, lawful, chaotic) enemies of my faith here. So rather than sworn to LG, NG, CG, LE etc they are sworn against chaos, law, good or evil.

Less problematic than being against something that could be an ancestry and broad enough to be useful most of the time.

Thematically love that.

Mechanically an inverse champion could work there too considering inquisitor and champion have similar theme trajectory ratios to swashbuckler and fighter.

Reactions tethered to actions centered around allies acting would also be very reminiscent of solo tactics, come to think of it. Bane works well as a stand in for divine ally. Focus spells work as judgements.

Food for thought.

Gisher wrote:
I just hope they change the name. The real-world inquisitors were about as close to pure evil as humans can get. Unless the class requires evil alignments, naming it after them is incredibly disrespectful to their victims.

Outside zealot I got nothing, and that's still a relatively negative connotation.


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Gisher wrote:
I just hope they change the name. The real-world inquisitors were about as close to pure evil as humans can get. Unless the class requires evil alignments, naming it after them is incredibly disrespectful to their victims.

“Paladin” is also a pretty loaded term, but the genre seems to have stuck with it. I’d welcome a rename for Inquisitor, but it’s hard to find something that still covers the class fantasy of “secretive, skilled, perhaps a little sinister agent of the faith.”


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Midnightoker wrote:


Gisher wrote:
I just hope they change the name. The real-world inquisitors were about as close to pure evil as humans can get. Unless the class requires evil alignments, naming it after them is incredibly disrespectful to their victims.

Outside zealot I got nothing, and that's still a relatively negative connotation.

If we don't keep the Inquisitor name or use Avenger, then maybe we can use one of these names:

Castigator - "a person given to harsh judgments and to finding faults"
Vindicator - as Avenge - "to exact satisfaction for (a wrong) by punishing the wrongdoer"
Nemesis - "the inescapable agent of someone's or something's downfall"
Scourge - "a person who inspires fear or dreadplay"
Punisher - "one who inflicts punishment in return for an injury or offense"
Rebuker - one who rebukes - "to turn back or keep down"
Censurer - "a person given to harsh judgments and to finding faults"
Requiter - one who requites - "to make retaliation for" i.e. Avenge

Personally, I'm partial to the ones on the top half of the list. Punisher would be awesome, but I doubt Paizo would want that name considering the Marvel Comics baggage that would come with it.


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Pathfinder Rulebook Subscriber

"Inverse paladin" would be a really fun way to line up the class. Give it an emphasis on damage and mobility instead of tankiness and reactiveness.

Give them an unarmored strength option too, so I can just play a 4e avenger again.


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Taking inspiration from what 2nd Edition does with the Vigilante, what about an Inquisitor prestige class archetype that you could stick onto any of the following bases?

Castilliano wrote:

{. . .}

It seems more and more like a Divine Ranger might be the best PF2 fit, though again, maybe via archetype if somebody wants to emphasize one the other directions a PF1 Inquisitor could go.

. . . making a Ranger into a Divine Ranger . . .

keftiu wrote:

{. . .}

With Magus and Summoner seeming locked in to “wave casting” being considered a successful experiment, I could imagine Inquisitor shifting slightly to become a divine wave caster with a skills/social focus, distinct from the martial Champion or full caster Cleric. What’s tougher is justifying a book to print a 2e Inquisitor in - maybe in a divine options book with Neutral Champions (LN Champions are another huge missing choice for me), or perhaps alongside an occult class in a horror/investigation/monster hunting release?

. . . I've missed out on what the "wave casting" deal is, but presumably the upcoming and further future "wave casters" could take this archetype too . . .

Rysky wrote:

I can definitely see it in an Occult horror/investigation/pulp book along with another relevant class (the new Occultist*?)

Skilled Divine wave caster works for them, though I will miss Bane. Maybe their fields of study/discipline will be Monster Hunting or Cult Hunting?

(*renamed Antiquarian perhaps?)

. . . or a future Occultist, and one of the Inquisitor feats would be to get the Bane ability . . .

WatersLethe wrote:

A divine Investigator archetype would be pretty dang close, and if it isn't an Inquisitor it should still be added to the game.

A divine Ranger archetype would fill the "monster hunter" aspect of Inquisitor pretty well, but if that was the Inquisitor class I feel like it'd be somewhat strange to have access to all the other Ranger feats. It'd feel a bit muddy.

A new divine wave caster would almost definitely be the closest to the PF1 inquisitor, and have room for unique class features. It could also be a good home for Warpriests who don't feel martial enough, especially if you could pick a class path that's less skill-y and more fight-y.

I think I'd prefer the third option the best.

. . . make it a prestige class archetype, and you could put it on an Investigator, Ranger, "wave caster", or Warpriest, or even Cloistered Cleric . . .

Cyder wrote:

I reckon Inquisitor could have the reverse of a champion oath (alongside the usual deity edicts/anathema). So sworn to hunt down (insert evil, good, lawful, chaotic) enemies of my faith here. So rather than sworn to LG, NG, CG, LE etc they are sworn against chaos, law, good or evil.

Less problematic than being against something that could be an ancestry and broad enough to be useful most of the time.

. . . and you could put it on a Champion.

That would also solve the Pathfinder 1st Edition problem of why would any church in their right mind give Inquisitorial powers to some random unproven person off the street.

Silver Crusade

I think Nemesis could work, especially since all of their stuff (Monster Lore, Solo Tactics, Bane, Judgement, Spell list) was about being able to tailor make themselves anti-something on the fly.


Pathfinder Rulebook Subscriber

It might work, but it runs into the same problem a lot of the "just make it an archetype" ideas have in that I think it's prohibitively difficult to give everything that people want in just an archetype.

I mean look at Cavalier and Vigilante. They mostly only manage to cover one or two class features of their PF1 progenitors. For those two it's arguably fine, because Cavaliers were apparently really unpopular and Vigilantes were kind of a PF2 beta test anyways, but it's a harder sell for something like Inquisitor.

Especially since the PF1 Inquisitor was a 2/3rds martial-y caster type character, something which is basically impossible to approximate with PF2 archetypes.


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Ashanderai wrote:
Midnightoker wrote:


Gisher wrote:
I just hope they change the name. The real-world inquisitors were about as close to pure evil as humans can get. Unless the class requires evil alignments, naming it after them is incredibly disrespectful to their victims.

Outside zealot I got nothing, and that's still a relatively negative connotation.

If we don't keep the Inquisitor name or use Avenger, then maybe we can use one of these names:

Castigator - "a person given to harsh judgments and to finding faults"
Vindicator - as Avenge - "to exact satisfaction for (a wrong) by punishing the wrongdoer"
Nemesis - "the inescapable agent of someone's or something's downfall"
Scourge - "a person who inspires fear or dreadplay"
Punisher - "one who inflicts punishment in return for an injury or offense"
Rebuker - one who rebukes - "to turn back or keep down"
Censurer - "a person given to harsh judgments and to finding faults"
Requiter - one who requites - "to make retaliation for" i.e. Avenge

Personally, I'm partial to the ones on the top half of the list. Punisher would be awesome, but I doubt Paizo would want that name considering the Marvel Comics baggage that would come with it.

Nemesis is blowing my mind. It does read a little funny, though; "Nemesis of Pharasma" sounds like you're opposed to her, not a devotee of hers.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Ashanderai wrote:
Midnightoker wrote:


Gisher wrote:
I just hope they change the name. The real-world inquisitors were about as close to pure evil as humans can get. Unless the class requires evil alignments, naming it after them is incredibly disrespectful to their victims.

Outside zealot I got nothing, and that's still a relatively negative connotation.

If we don't keep the Inquisitor name or use Avenger, then maybe we can use one of these names:

Castigator - "a person given to harsh judgments and to finding faults"
Vindicator - as Avenge - "to exact satisfaction for (a wrong) by punishing the wrongdoer"
Nemesis - "the inescapable agent of someone's or something's downfall"
Scourge - "a person who inspires fear or dreadplay"
Punisher - "one who inflicts punishment in return for an injury or offense"
Rebuker - one who rebukes - "to turn back or keep down"
Censurer - "a person given to harsh judgments and to finding faults"
Requiter - one who requites - "to make retaliation for" i.e. Avenge

Personally, I'm partial to the ones on the top half of the list. Punisher would be awesome, but I doubt Paizo would want that name considering the Marvel Comics baggage that would come with it.

Hmm. That’s a good list (better than the one I was working on; watcher, agent, seeker, and executor were other names I was mulling). Apart from Avenger though (which sounds cool and feels like a proper class name), and probably Punisher (which sounds a little less class-y, to my ear, at least), I don't think any of these titles really tell me what to expect from the class by name alone. An "Inquisitor" is really a pretty specific concept. It's a tough cookie.

I'd kind of like to see some vampire slayer tropes bundled in with Inquisitor. Generally in consideration of the fact that Inquisitor PCs will be going after monsters at least as often as villainous humanoids. A broader spectrum of things to "inquisite" about would be fun.


There are plenty more names like Purifier, Advocate, Devout, and more.
And one religion's eager disciple might be called zealot or other clerical term w/ a negative connotation by those opposed or even simply outside of that faith.
Another issue is whether the Inquisitor focuses inward or outward. Inward would make it difficult to adventure! And outward smacks of zealotry and colonialism! Doh! The other divine classes can frame their beliefs as personal, while with an Inquisitor that seems difficult (at least if it's to keep its PF1 flavor).


Inquisitive Tiefling wrote:

I never played Inquisitor, so I can't really say much. But they're basically meant to be religious assassins who preserve and protect the faith by taking out enemies that other members wouldn't be able to deal with. I think that should be played up a bit with special rules regarding anathema, perhaps even having their own code of conduct not unlike Champions.

They should fill a niche similar to Rogue and/or Investigator, as they're described using guile and trickery and generally being pragmatic to levels normally unacceptable by their churches. They should get fewer skills at level 1 compared to Rogue and Investigator but similar skill progression, and then get Investigator-styled extra skill feats dedicated specifically to their religion (say, Religion + deity's chosen skill or skills).

In terms of how they fight? Inquisitors should be the dedicated focus spell martial. Bards, Witches, even Oracles and Magi use focus spells in a complementary/supplementary way- Oracles and Magi more than others based on what we've seen- but Inquisitors should thrive in using focus cantrips and spells to augment their power. The sheer strength of their faith earns them a sliver of their god's blessing, used in ways that the god can't approve of but deems necessary. Focus cantrips and spells focused almost entirely on buffing an otherwise martial fighting style and debuffing the opponent. Perhaps even making Judgment a baseline focus spell for all Inquisitors.

Also I'm still happy to see this being a pattern, I didn't expect it when I made the Magus thread.

I don’t know anything about 1E so I don’t know what an Inquisitor is but my mind goes to Warhammer 40K. This guy right here made a class I want to play though.


My mind goes to 40k too. I imagine the inquisitor as a heartless lawful evil character. Ends justify the means and all that jazz. If the name has to change I vote Castigator so it still sounds latin and evil.


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Inquisitor is kind of a heretic hunter or monster hunter. None of the other words really have the same vibe. I know it has troubling associations with the Spanish Inquisition but several other class names have negative associations - paladin, tyrant, desecrator for example or even witch in many cultures but we still use the term. Would likely be different if we were using names like conquistadors and the similar but even Knights were agents of noble oppression over serfs. Where does or should the line be drawn? I don't know but have faith that Paizo will figure it out given the high quality of their products and care given to these kinds of things.


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Mildly surprised no one has pointed at "Barbarian" as being problematic.

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