Enlarge Person


Rules Questions


Simple request.

These are the relevant parts of the PF 1e Duergar stat block for my query:

DUERGAR
-------
LE medium humanoid (dwarf)

AC 17

Melee warhammer +3 (1d8+1/x3)
Ranged light crossbow +0 (1d8/19-20)

Str 12, Dex 9, Con 15, Int 10, Wis 13, Cha 4

Could someone please modify the above so as to show the effect that an Enlarge Person spell would have, just to help me understand how it works.

Thanks in advance.


AC drops by 2. You lose 2 dex so -1 AC there and 1 AC for being large so 15 AC total.

Your hammer turns into a large hammer so now it deals 1d10.

Your strength goes up by two so +1 to damage and attack with your hammer, except you also get -1 to hit because of being large so the net gain is 0 to attack.

The bow you will get -2 to attack with because you are large -1 and you lost 2 dex for another -1. The damage is unchanged because when the bolt shoots it goes back to normal size.

So overall you get -2 AC.
+1 to damage, plus using 1d10 instead of 1d8 with your hammer.
-2 to attack with bow, same damage.


*Thelith wrote:

AC drops by 2. You lose 2 dex so -1 AC there and 1 AC for being large so 15 AC total.

Your hammer turns into a large hammer so now it deals 1d10.

Your strength goes up by two so +1 to damage and attack with your hammer, except you also get -1 to hit because of being large so the net gain is 0 to attack.

The bow you will get -2 to attack with because you are large -1 and you lost 2 dex for another -1. The damage is unchanged because when the bolt shoots it goes back to normal size.

So overall you get -2 AC.
+1 to damage, plus using 1d10 instead of 1d8 with your hammer.
-2 to attack with bow, same damage.

Perfect. Thank you.

Dark Archive

1 person marked this as a favorite.
*Thelith wrote:

AC drops by 2. You lose 2 dex so -1 AC there and 1 AC for being large so 15 AC total.

Your hammer turns into a large hammer so now it deals 1d10.

Your strength goes up by two so +1 to damage and attack with your hammer, except you also get -1 to hit because of being large so the net gain is 0 to attack.

The bow you will get -2 to attack with because you are large -1 and you lost 2 dex for another -1. The damage is unchanged because when the bolt shoots it goes back to normal size.

So overall you get -2 AC.
+1 to damage, plus using 1d10 instead of 1d8 with your hammer.
-2 to attack with bow, same damage.

actually you do 2d6 with a warhammer, not a d10

d8->2d6 enlarged

if they're 2 handing the weapon it'll be 2d6+3 damage instead of 1d8+1


1 person marked this as a favorite.

It also changes reach with the hammer to 10 ft; which may be clear from the spell but is the most important effect so feels worth including.


Name Violation wrote:
*Thelith wrote:

AC drops by 2. You lose 2 dex so -1 AC there and 1 AC for being large so 15 AC total.

Your hammer turns into a large hammer so now it deals 1d10.

Your strength goes up by two so +1 to damage and attack with your hammer, except you also get -1 to hit because of being large so the net gain is 0 to attack.

The bow you will get -2 to attack with because you are large -1 and you lost 2 dex for another -1. The damage is unchanged because when the bolt shoots it goes back to normal size.

So overall you get -2 AC.
+1 to damage, plus using 1d10 instead of 1d8 with your hammer.
-2 to attack with bow, same damage.

actually you do 2d6 with a warhammer, not a d10

d8->2d6 enlarged

if they're 2 handing the weapon it'll be 2d6+3 damage instead of 1d8+1

Enlarge has a chart.

1d8 goes to 1d10.
It's next on the list.


*Thelith wrote:
Name Violation wrote:
*Thelith wrote:

AC drops by 2. You lose 2 dex so -1 AC there and 1 AC for being large so 15 AC total.

Your hammer turns into a large hammer so now it deals 1d10.

Your strength goes up by two so +1 to damage and attack with your hammer, except you also get -1 to hit because of being large so the net gain is 0 to attack.

The bow you will get -2 to attack with because you are large -1 and you lost 2 dex for another -1. The damage is unchanged because when the bolt shoots it goes back to normal size.

So overall you get -2 AC.
+1 to damage, plus using 1d10 instead of 1d8 with your hammer.
-2 to attack with bow, same damage.

actually you do 2d6 with a warhammer, not a d10

d8->2d6 enlarged

if they're 2 handing the weapon it'll be 2d6+3 damage instead of 1d8+1

Enlarge has a chart.

1d8 goes to 1d10.
It's next on the list.

The instructions for that chart tell you to go forward 2 steps when increasing size by one step. So d8 -> 2d6.

Dark Archive

*Thelith wrote:
Name Violation wrote:
*Thelith wrote:

AC drops by 2. You lose 2 dex so -1 AC there and 1 AC for being large so 15 AC total.

Your hammer turns into a large hammer so now it deals 1d10.

Your strength goes up by two so +1 to damage and attack with your hammer, except you also get -1 to hit because of being large so the net gain is 0 to attack.

The bow you will get -2 to attack with because you are large -1 and you lost 2 dex for another -1. The damage is unchanged because when the bolt shoots it goes back to normal size.

So overall you get -2 AC.
+1 to damage, plus using 1d10 instead of 1d8 with your hammer.
-2 to attack with bow, same damage.

actually you do 2d6 with a warhammer, not a d10

d8->2d6 enlarged

if they're 2 handing the weapon it'll be 2d6+3 damage instead of 1d8+1

Enlarge has a chart.

1d8 goes to 1d10.
It's next on the list.

someone didn't read everything

enlarge person

If the size increases by one step, look up the original damage on the chart and increase the damage by two steps. If the initial size is Small or lower (or is treated as Small or lower) or the initial damage is 1d6 or less, instead increase the damage by one step.

1d8 (base)
1d10 (step 1)
2d6 (step 2)


*Thelith wrote:

AC drops by 2. You lose 2 dex so -1 AC there and 1 AC for being large so 15 AC total.

not quite u forgot to adjust the CMD+1 and CMB+1 also if you want to get into skills they also get -4 size mod to stealth and some minor effects while flying in high winds.


My bad, 2 steps. 2d6. Sorry.

And yes, forgot cmb/d.


vhok wrote:
*Thelith wrote:

AC drops by 2. You lose 2 dex so -1 AC there and 1 AC for being large so 15 AC total.

not quite u forgot to adjust the CMD+1 and CMB+1 also if you want to get into skills they also get -4 size mod to stealth and some minor effects while flying in high winds.

Correct me if I'm wrong.

I can understand why CMD goes up by +1.
CMD = (Base Atk + Str Mod + Dex Mod + Size Mod + 10) so (1 + 2 - 2 + 1 + 10 = 12)

But doesn't the CMB goes up by +2 because of the adjustment to strength modifier and size modifier? There is no dexterity modifier penalty like there is for CMD?

CMB = Base Atk + Str Mod + Size Mod so (1 + 2 + 1 = 4)


Yes, CMB will increase by 2.


Full list of numerical changes:

AC (all three) -2
CMD +1
Ref -1
Ranged attack roll -2
CMB +2
Init -1
Acrobatics, Ecape Artist, Ride -1
Climb, Swim +1
Fly -3
Stealth -5
Space 10 ft.
Reach +5 ft.
Weapon damage dice 1 increase in comply with the FAQ.

Strength-based damage rolls also possibly increase, but depend on the ratio (usually +1, but increased or decreased strength ratio can change that - in the OP's case, it's +1 when one-handing the warhammer and +2 when two-handing the warhammer).


Quench wrote:
vhok wrote:
*Thelith wrote:

AC drops by 2. You lose 2 dex so -1 AC there and 1 AC for being large so 15 AC total.

not quite u forgot to adjust the CMD+1 and CMB+1 also if you want to get into skills they also get -4 size mod to stealth and some minor effects while flying in high winds.

Correct me if I'm wrong.

I can understand why CMD goes up by +1.
CMD = (Base Atk + Str Mod + Dex Mod + Size Mod + 10) so (1 + 2 - 2 + 1 + 10 = 12)

But doesn't the CMB goes up by +2 because of the adjustment to strength modifier and size modifier? There is no dexterity modifier penalty like there is for CMD?

CMB = Base Atk + Str Mod + Size Mod so (1 + 2 + 1 = 4)

if you are increasing your str by 2 you should already be adding that onto CMB i was only speaking of the size modifier.

The Exchange

Quench wrote:

DUERGAR

-------
LE medium humanoid (dwarf)

AC 17

Melee warhammer +3 (1d8+1/x3)
Ranged light crossbow +0 (1d8/19-20)

Str 12, Dex 9, Con 15, Int 10, Wis 13, Cha 4

Could someone please modify the above so as to show the effect that an Enlarge Person spell would have, just to help me understand how it works.

DUERGAR

-------
LE large humanoid (dwarf)

AC 15

Melee warhammer +3 (2d6+2/x3)
Ranged light crossbow -2 (1d8/19-20)

Str 14, Dex 7, Con 15, Int 10, Wis 13, Cha 4


Derklord wrote:

Full list of numerical changes:

...
Fly -3
...

Why is it -3 for Fly? Is this a rule I've missed?


Fly has size penalties.
-2 for large.
-1 for -2 dex.


*Thelith wrote:

Fly has size penalties.

-2 for large.
-1 for -2 dex.

Huh, I did not know that.

Thanks Derklord and *Thelith =)


The respective rule is this: "A creature larger or smaller than Medium takes a size bonus or penalty on Fly checks depending on its size category: Fine +8, Diminutive +6, Tiny +4, Small +2, Large –2, Huge –4, Gargantuan –6, Colossal –8." (CRB pg. 96) Which is exactly half the stealth penalty/bonus from size, by the way.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Enlarge Person All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions