Why are rules questions not getting answered?


Rules Discussion

1 to 50 of 106 << first < prev | 1 | 2 | 3 | next > last >>

7 people marked this as a favorite.

I know we've got the errata. But I'm so used to 5e where the rules questions largely get answers from the involved staff. Here it feels like the rules questions have yet to really be addressed. No FAQ, not much of anything. Pathfinder 1e seems to have a bit more even.

Anyone know if this is likely to change?


6 people marked this as a favorite.

As far as I know, staff very occasionally weigh in on discussions, but not as a rule. A lot of that has to do with designers, writers, and creative leads occupying different roles and having different perspectives on the rules. I feel like they were much more active before staff started getting quoted ad nauseum and having their responses taken out of context or used to justify some more radical stances.

I think the official stance from Paizo is, "We won't comment on rules discussion until we have settled on an errata internally," as it causes less drama and whisper-down-the-lane scenarios.


3 people marked this as a favorite.

Makes sense, but having one rules Czar seems like it would be helpful.

Just the rules are vague/poorly-written in places. More than 5e (simpler rules) or Pathfinder 1e (had 3.5 to build off of).

Sczarni

11 people marked this as a favorite.

It's Paizo's policy that an individual designer (or design manager, or lead designer, or even director of game design) doesn't give rulings.

There used to be a time when Designers engaged in public discussions, FAQs were more regular, and there was even a Designer who focused their efforts for a good year on getting questions answered, but that was all back during 1E, and 2E seems markedly less responsive.

Of course, this last year has been especially difficult, so maybe in better times there will be more engagement.


8 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Also, Paizo as a whole is MUCH smaller than WotC, which is backed by the monolithic Hasbro. Paizo can't afford to have one dedicated "rules master" without taking significant time and energy away from more profitable projects they could be working on instead. WotC on the other hand, can afford an entire team or department of staff where that's their sole purpose.

Even more than that though, is the unfortunate toxicity of the vocal minority in the community any time they do make a ruling which, after several years of abuse, has caused them to withdraw further and further from such off-the-cuff action.


1 person marked this as a favorite.

Also worth considering: do the different levels of complexity in the rules sets, and the different level of impact on overall gameplay each answer given could have if it actually spread through the player-base... it's just plain easier for WotC to let someone give answers that are treated as official.

It also made it a lot easier for their official rules answer-giver to give answers for more than a year before one really just didn't mesh with what the text in the book said... and then errata the text to match the given answer rather than admit the answer wasn't accurate and give a correction.


4 people marked this as a favorite.

Answering rules questions on Twitter should not be the default at all. I mean, look at his Shield Master rulings. Anyway, much better to not answer directly and go through official channels like errata if necessary.

Grand Lodge

Hobit of Bree wrote:
Makes sense, but having one rules Czar seems like it would be helpful.

Perhaps, but Paizo doesn't typically write that way, at least not when it comes to system rules. It is a collective effort by the entire design team ans as such, they rarely post off-the-cuff or individual commentary. They meet on an issue and work it out both how it relates to what has been printed how it interacts with future planned materials. Its why it can take months or longer sometimes to get an official response. It can be frustrating, but there were too many times where a staffer posted their "official" position in 1E and it made matters worse because it wasn't quite thought out as thoroughly as it should. And the gaming community can be unforgiving at times.

Also, remember the design philosophies of the two systems are different. Pathfinder is intentionally more layered and complex than D&D5E which makes official rules ever more reliant on thorough analysis.

Hobit of Bree wrote:
Just the rules are vague/poorly-written in places. More than 5e (simpler rules) or Pathfinder 1e (had 3.5 to build off of).

Often that is by design as they do not write the rules for a specific campaign or game style. There are times where they leave some amount of ambiguity so GMs are more comfortable making their own decisions without inquring the wrath of argumentative players many of whom have a stern dislike for "house rules."

Not to mention, as others have eluded to, answering our often petty questions generates zero revenue for Paizo so there isn't a tremendous amount of inclination to pour through all the grrr and vitriol in the forums to find meaningful, impactful places to comment when that time could be much better utilized writing new material for us to buy.


2 people marked this as a favorite.
Ravingdork wrote:
Also, Paizo as a whole is MUCH smaller than WotC, which is backed by the monolithic Hasbro. Paizo can't afford to have one dedicated "rules master" without taking significant time and energy away from more profitable projects they could be working on instead. WotC on the other hand, can afford an entire team or department of staff where that's their sole purpose.

I've often heard this argument but the fact that Paizo used to do this for Pathfinder 1e while remaining a profitable business kind of suggests that Paizo could afford it if it were a priority to them, like it used to be. I agree though that the toxicity of the community is a major deterrent.

The toxicity is weird because (a) you don't really see the equivalent toxic reactions to Jeremy Crawford--who incidentally does a *ton* of things besides answering rules questions on Twitter; and (b) neither the PF2 discord nor the Arcane Mark discord seem toxic at all. In retrospect perhaps deleting their forums was a super smart move by Wizards of the Coast.


6 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Steelbro300 wrote:
Answering rules questions on Twitter should not be the default at all. I mean, look at his Shield Master rulings. Anyway, much better to not answer directly and go through official channels like errata if necessary.

What shield master rulings? I totally agree that's a poor format for answering rules questions. A great many people don't really bother with the hot garbage dumpster fire that is Twitter.

Unbinder of Fetters wrote:
I've often heard this argument but the fact that Paizo used to do this for Pathfinder 1e while remaining a profitable business kind of suggests that Paizo could afford it if it were a priority to them, like it used to be.

They learned a lot while they grew as a company.

Unbinder of Fetters wrote:
The toxicity is weird because (a) you don't really see the equivalent toxic reactions to Jeremy Crawford--who incidentally does a *ton* of things besides answering rules questions on Twitter; and (b) neither the PF2 discord nor the Arcane Mark discord seem toxic at all.

Probably because they aren't giving out individual rulings for people to bicker over. They learned their lesson from the past, or from others who experienced it. If they change that policy though, give it time. Those communities will get rocked too.

In the end, this all transpired BECAUSE Paizo was such as great company early on they spoiled us rotten. We bit the hand that fed us, and so now we only get fed on an as-needed-basis at the end of a long pole.

Unbinder of Fetters wrote:
In retrospect perhaps deleting their forums was a super smart move by Wizards of the Coast.

I will NEVER agree to this sentiment. That was an awful move on their part if you ask me. It disenfranchised a huge section of their consumer-base. Just scattered them to the winds for no practical reason. Since then, there have only been small, isolated communities scattered across the net with no cohesive central community hub with which to gather. I have never played in a 5E game that didn't include a half a hundred house rules because there is no official place for people to reach a consensus on how the rules work. That's no longer a community, but rather isolated tribal mobs. It makes hopping from one group to the next nearly impossible without having to endure a LOT of adjustment. Every game of 5E feels like playing a different game. When every game feels like a different game, then there is no game.


3 people marked this as a favorite.
Unbinder of Fetters wrote:
The toxicity is weird because (a) you don't really see the equivalent toxic reactions to Jeremy Crawford--who incidentally does a *ton* of things besides answering rules questions on Twitter; and (b) neither the PF2 discord nor the Arcane Mark discord seem toxic at all.

I think a factor in that may be one of perception. Both from the perspective of the persons doing the answering in that they do not have to tolerate even the slightest amount of misbehavior where on an "official forum" there can be more of a perception of being expected not to just say "you bugged me, so I blocked you."

And from the perspective of the people asking the question, there's a definite difference tossing a tweet at someone that maybe they respond to eventually and being on the official forum and not getting the response you desire. I refer to it as the Sandwich Error Tolerance Variance; if someone makes you a sandwich, but it's not quite how you wanted it to be, what you perceive the relationship to be affects how you react - such that if you feel someone was doing you a favor making the sandwich you're unlikely to even complain that it's not perfect, but if you feel it is the person's job to make you a sandwich it's more a question of whether your complaint will be reasonable or over-the-top than it is of whether you'll feel it's worth complaining about.

Unbinder of Fetters wrote:
In retrospect perhaps deleting their forums was a super smart move by Wizards of the Coast.

I'm surprised that anyone was even still around to notice the official end of the forums, given how rampantly toxic nearly every inch of it was for years prior to that finally coming along.

I am similarly suprised that any company bothers keeping a forum up... kinda like when I see a payphone while I'm out somewhere. It's a relic of a bygone era, replaced by a generally much more useful iteration on the same idea.


2 people marked this as a favorite.
Ravingdork wrote:
It disenfranchised a huge section of their consumer-base.

There were barely triple-digit numbers of active users when they decided to shut it down, you're being hyperbolic.

Ravingdork wrote:
...cohesive central community hub with which to gather.

D&D Beyond serves that purpose just as well as WotC's forum ever did.

And also, "isolated tribal mobs" is a descriptor that feels accurate for the entirety of the table-top RPG hobby from my experience from day one until and including today. Whether the separations are over which games are worth playing and which aren't, which way you buy your gaming products, whether you play in league play or homes games, online or offline, which setting you play if a game has more than one, which house-rules you use, or some other point on which opinion can differ, doesn't matter and never has - the "community" is split.


Ravingdork wrote:


Unbinder of Fetters wrote:
I've often heard this argument but the fact that Paizo used to do this for Pathfinder 1e while remaining a profitable business kind of suggests that Paizo could afford it if it were a priority to them, like it used to be.
They learned a lot while they grew as a company.

But my point is simply that from a pure financial standpoint, it is possible to answer questions and without the business becoming unprofitable. Whether it is wise or optimal are separate questions. I'm just objecting to the often-repeated "They are too small of a company to even be capable of doing this" line.

Ravingdork wrote:
Unbinder of Fetters wrote:
The toxicity is weird because (a) you don't really see the equivalent toxic reactions to Jeremy Crawford--who incidentally does a *ton* of things besides answering rules questions on Twitter; and (b) neither the PF2 discord nor the Arcane Mark discord seem toxic at all.
Probably because they aren't giving out individual rulings for people to bicker over. They learned their lesson from the past, or from others who experienced it. If they change that policy though, give it time. Those communities will get rocked too.

Huh? Jeremy Crawford very much gives out individual rulings for people. You can tweet him yourself and he will answer your questions, and all of those conversations get archived into Sage Advice. I've asked him several questions on Twitter and received a reply 100% of the time. They've been doing this for nearly 7 years.

EDIT: Oh I see, you mean the Discords. Which, fair enough, but moderators in the PF2 Discord give out unofficial answers and I never see the bickering that we have here on the forums. And sometimes Mark does answer questions in an unofficial capacity on his Discord (I mean there was a thread here that cited one instance of that a couple days ago, no?) And these forums are toxic in the status quo and they aren't even answering questions here.

Ravingdork wrote:
Unbinder of Fetters wrote:
In retrospect perhaps deleting their forums was a super smart move by Wizards of the Coast.
I will NEVER agree to this sentiment. That was an awful move on their part if you ask me. It disenfranchised a huge section of their consumer-base. Just scattered them to the winds for no practical reason. Since then, there have only been small, isolated communities scattered across the net with no cohesive central community hub with which to gather. I have never played...

Well, I mean, a) the Paizo forums certainly is not the largest community of PF2 players. The Facebook group, subreddit, and Discord(s) are all more active. And b) they get answers to anyone who asks without the associated toxicity, and we don't, so as much as I liked those forums, I can't argue with the results.


thenobledrake wrote:
I think a factor in that may be one of perception. Both from the perspective of the persons doing the answering in that they do not have to tolerate even the slightest amount of misbehavior where on an "official forum" there can be more of a perception of being expected not to just say "you bugged me, so I blocked you."

That's a fair point. I certainly think these forums should be moderated more aggressively and I'm sure there are volunteers who would provide that labor for free.

thenobledrake wrote:


And from the perspective of the people asking the question, there's a definite difference tossing a tweet at someone that maybe they respond to eventually and being on the official forum and not getting the response you desire. I refer to it as the Sandwich Error Tolerance Variance; if someone makes you a sandwich, but it's not quite how you wanted it to be, what you perceive the relationship to be affects how you react - such that if you feel someone was doing you a favor making the sandwich you're unlikely to even complain that it's not perfect, but if you feel it is the person's job to make you a sandwich it's more a question of whether your complaint will be reasonable or over-the-top than it is of whether you'll feel it's worth complaining about.

So I've received responses from Jeremy Crawford 100% of the times I've tweeted at him. Mike Mearls is hit or miss but only Crawford's answers count as official so that's okay. And I really don't see people arguing with Crawford, he pretty much ends all arguments because he wrote the rule. Presumably also he could just block people if they are jerks, which speaks to your point about forums vs other social media.


4 people marked this as a favorite.

For the most part, PF2 is set up to enable "it works like it's supposed to work" interpretations for most things which are even kind of serious. There's also enough "you should ask the GM" just built into the rules that stuff like "can I be an ancient half-elf?" is okay to allow table variation on.


Ravingdork wrote:
Steelbro300 wrote:
Answering rules questions on Twitter should not be the default at all. I mean, look at his Shield Master rulings. Anyway, much better to not answer directly and go through official channels like errata if necessary.
What shield master rulings? I totally agree that's a poor format for answering rules questions. A great many people don't really bother with the hot garbage dumpster fire that is Twitter.

Basically, he changed his ruling about whether you could do the Shield bash before you Attack. My point was that answering rules questions and treating them official on Twitter (or a forum) is not a good idea. I'd be fine with changes to rules, but put them into official errata!


Steelbro300 wrote:
Ravingdork wrote:
Steelbro300 wrote:
Answering rules questions on Twitter should not be the default at all. I mean, look at his Shield Master rulings. Anyway, much better to not answer directly and go through official channels like errata if necessary.
What shield master rulings? I totally agree that's a poor format for answering rules questions. A great many people don't really bother with the hot garbage dumpster fire that is Twitter.
Basically, he changed his ruling about whether you could do the Shield bash before you Attack. My point was that answering rules questions and treating them official on Twitter (or a forum) is not a good idea. I'd be fine with changes to rules, but put them into official errata!

See, I kind of thought his approach there was particularly admirable. He gave a thoughtful explanation of why he ruled it one way the first time, and then what led him to change his mind eventually. That kind of transparency with respect to designer goals, intent, and thinking is fantastic. One thing I miss about the really old school rule books is that they used to go into detail about the motivations behind the rules, and I think that stuff really helped people decide whether & to what extent they should house-rule things. And really, what's the harm in occasionally getting something wrong and changing your mind three years later?

Horizon Hunters

2 people marked this as a favorite.

I feel like, sans an official errata, going with the view of the designers on their forum of choice isn't a bad thing. They have their own opinions yes, but they would have way more insight into how the rules were written than any of us.

Now if they post a rules opinion which contradicts an official errata, and you insist their post is still "official" that's where the problems lie.


2 people marked this as a favorite.
Unbinder of Fetters wrote:
And I really don't see people arguing with Crawford, he pretty much ends all arguments because he wrote the rule.

I think that comes down to the Sage Advice articles setting up the expectation that whatever he said would be the final ruling on the matter, so people just don't question an answer even if it doesn't make a lot of sense to them.

I can't say others viewed the situation the same way, but when I was playing D&D 5e and keeping up on answered questions, I didn't argue with the answers because they were the answer I'd have given if it were me being asked... right up until he said elves get the all the benefits of a long rest in less time than other characters because of their trance ability, and then errata was issued to make the text in the book not disagree with that (which it did before), and then I didn't argue because his answer differing from mine reminded me that if I'm the GM at the table, what he says the answer is doesn't matter, what I say it is does - and then I stopped paying attention to what his answers to questions were.


4 people marked this as a favorite.

My list of complaints about 5e go on for miles. That said, one thing they do very well is answer questions and provide (via third party) an online resource to find all the tweets discussing the rules. One may disagree with the format or the ruling given, but the fact that there is a clear and easy way to get answers to ambiguous rules is great. When I was playing 5e, Sage Advice was a bookmarked site.

Paizo can very easily select one person to be the rule czar. That person would have the final say and be able to give direct answers to rule questions. Some may not like what final arbitrations are made, but it’s better than leaving it to player debate.

Horizon Hunters

1 person marked this as a favorite.
Lucerious wrote:

My list of complaints about 5e go on for miles. That said, one thing they do very well is answer questions and provide (via third party) an online resource to find all the tweets discussing the rules. One may disagree with the format or the ruling given, but the fact that there is a clear and easy way to get answers to ambiguous rules is great. When I was playing 5e, Sage Advice was a bookmarked site.

Paizo can very easily select one person to be the rule czar. That person would have the final say and be able to give direct answers to rule questions. Some may not like what final arbitrations are made, but it’s better than leaving it to player debate.

Maybe not final say, but more guidance on how rules should should while they work on errata. That way it can't be used as an arguing point after they officially fix an issue.


Lucerious wrote:
Paizo can very easily select one person to be the rule czar. That person would have the final say and be able to give direct answers to rule questions. Some may not like what final arbitrations are made, but it’s better than leaving it to player debate.

I'd even be okay if they sometimes said "Hey, this is an issue where we think both interpretations have merit, so your GM will have to decide (pending errata)." I suppose they might have to arbitrarily pick one for PFS, but that's no worse than the status quo and I don't really care b/c that doesn't affect me.

I mean, then individual designers could provide some transparency about how they think about the rules and how they would run things, which would be cool, and if people don't like it and can't deal with their emotions appropriately they can be blocked.

Liberty's Edge

3 people marked this as a favorite.
Cordell Kintner wrote:
Maybe not final say, but more guidance on how rules should should while they work on errata. That way it can't be used as an arguing point after they officially fix an issue.

If only you'd been around for the last 15 years you'd know why this does not work.

Paizo took a step back from doing this because it DID NOT HELP, it only made things way, WAY worse. The personal opinions that don't have "final say" only stir up more problems and trouble than they are EVER worth. Unofficial rulings only cause confusion and if you even look at the history of them for PF2 you'll see that the few that did make their way out were either malformed rulings or just flat out did not align with the final decision updated via official errata.

Now, do I wish that Paizo had more people working on FAQs and Errata updates? Absolutely!

Do I wish that they'd release just TINY little rulings, say even one at a time as they meet to discuss the question/ambiguity? Most certainly!

But... do I want clearly unofficial opinions on how individual contributors feel a given rule is supposed to work before the rest of their design staff formally reviews it? Hell-no! Until they release officially clarified FAQs and Errata we are objectively better off left in silence to use Rule 0 for our own games.


Themetricsystem wrote:
Cordell Kintner wrote:
Maybe not final say, but more guidance on how rules should should while they work on errata. That way it can't be used as an arguing point after they officially fix an issue.

If only you'd been around for the last 15 years you'd know why this does not work.

Well it seems there is some disagreement about whether and why this didn't work, much of which would arguably be solved if they nuked the forums / empowered volunteer moderators to aggressively moderate. Especially since, as has been argued extensively above, other communities have managed to do this sort of thing successfully.


2 people marked this as a favorite.

Of note - Joe Pasini serves as exactly that role for Starfinder. The Starfinder Rules forum is a much quieter place than the PF2 one, but he still swings by every few months, looks at the most FAQ-flagged rules questions, and updates the official FAQ with answers.

I think for PF2, some of the most commonly asked questions don't have easy, cut and dry answers, which contributes to the lack of action on them. Rather than spending a long time on crafting a multifaceted FAQ entry for something like polymorph battle forms, they seem to be happy enough leaving it to individual GMs for now. Honestly, I don't blame them.


7 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

There's also the fact that they don't get paid enough to deal with constant rules questions.

If you accepted the frankly depressimg wage these guys get in order to at least be a writer for a hobby you love, then have to be a forum version of a call center operator, you'd get fed up quick.


1 person marked this as a favorite.
Lucerious wrote:
Paizo can very easily select one person to be the rule czar. That person would have the final say and be able to give direct answers to rule questions. Some may not like what final arbitrations are made, but it’s better than leaving it to player debate.

From what I can tell, Paizo works pretty hard to create a collaborative environment and not create "czars". It's not so much a single personality that has created the rule-set as it is a team of creative people working together.

DnD, of course, comes from a single person asserting authority in spite of the major contributions of others. It's not uncommon for companies to retain the personality aspects of their founders, and it appears that Paizo choose a more team-oriented approach. No one individual is knowledgeable about every rule.


2 people marked this as a favorite.
Cordell Kintner wrote:
Lucerious wrote:

My list of complaints about 5e go on for miles. That said, one thing they do very well is answer questions and provide (via third party) an online resource to find all the tweets discussing the rules. One may disagree with the format or the ruling given, but the fact that there is a clear and easy way to get answers to ambiguous rules is great. When I was playing 5e, Sage Advice was a bookmarked site.

Paizo can very easily select one person to be the rule czar. That person would have the final say and be able to give direct answers to rule questions. Some may not like what final arbitrations are made, but it’s better than leaving it to player debate.

Maybe not final say, but more guidance on how rules should should while they work on errata. That way it can't be used as an arguing point after they officially fix an issue.

Errata can be great, but some things just need clarifying.

And I will say, I've had problems with both the 5e sage advice answers (the shield master thing is a good example) and the 2e errata (Manifold Edge errata is just plain old stupid making it a horrible 18th level feat). But I'd rather have the designer's thoughts than not.


2 people marked this as a favorite.
CrystalSeas wrote:
Lucerious wrote:
Paizo can very easily select one person to be the rule czar. That person would have the final say and be able to give direct answers to rule questions. Some may not like what final arbitrations are made, but it’s better than leaving it to player debate.

From what I can tell, Paizo works pretty hard to create a collaborative environment and not create "czars". It's not so much a single personality that has created the rule-set as it is a team of creative people working together.

DnD, of course, comes from a single person asserting authority in spite of the major contributions of others. It's not uncommon for companies to retain the personality aspects of their founders, and it appears that Paizo choose a more team-oriented approach. No one individual is knowledgeable about every rule.

There is nothing stopping community effort with having a final authority. As was mentioned in another post on this thread, Starfinder has someone operating in that function regarding the rules. Why are you dichotomizing it? Why does having a final authority take away from the collaboration of a group?


8 people marked this as a favorite.

I commented on this recently, and I’ll say essentially the same thing here:
- many many game companies and designers, both larger and smaller, are much more pro- and re- active to rules questions
- in many cases, getting responses within days clarifying what the design intent was when a rule was written

why that is not the case here ... ¯\_(ツ)_/¯
none of the suggested reasons for why this is so which have been posted in this or the other various threads where this has been commented upon hold any weight - at least not with me

in my gaming experiences of the past decade plus, where online access is near universal, what has happened with PF2e is an anomaly
oddly unique to this gaming corner


8 people marked this as a favorite.
Hobit of Bree wrote:
I'd rather have the designer's thoughts than not.

this is me

I have zero interest in a ‘some assembly required’ deal
I, and my group, have significant interest in knowing exactly what the designers’ intents were when they designed their game

not sure how knowing that is controversial
yet trying to get that here has been shown to be exceptionally challenging, if not simply all but impossible


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
thenobledrake wrote:
Ravingdork wrote:
It disenfranchised a huge section of their consumer-base.
There were barely triple-digit numbers of active users when they decided to shut it down, you're being hyperbolic.

I'm really not. I was there for close to ten years. Was there on the last day.

Saying it was only triple digits is hyperbolic.


3 people marked this as a favorite.
Ravingdork wrote:
I was there for close to ten years. Was there on the last day.

...and I wasn't?

Ravingdork wrote:
Saying it was only triple digits is hyperbolic.

No, my comment about triple digits wasn't hyperbole, it was an actual measurement.

Had I said something like "Nobody was even around anymore" that'd be hyperbole. Or if I tried to characterize a forum that easily had 5,000+ concurrent users online on some of it's better days as if it having just a few hundred of them still hanging around were anything but a small portion, that might be hyperbole too.


thenobledrake wrote:
Ravingdork wrote:
I was there for close to ten years. Was there on the last day.

...and I wasn't?

Ravingdork wrote:
Saying it was only triple digits is hyperbolic.

No, my comment about triple digits wasn't hyperbole, it was an actual measurement.

Had I said something like "Nobody was even around anymore" that'd be hyperbole. Or if I tried to characterize a forum that easily had 5,000+ concurrent users online on some of it's better days as if it having just a few hundred of them still hanging around were anything but a small portion, that might be hyperbole too.

I was on those forums for nearly 15 years, going back in the gleemax days, and this fits my recollection as well -- by the end, the forums were a shadow of their former glory.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Unbinder of Fetters wrote:
thenobledrake wrote:
Ravingdork wrote:
I was there for close to ten years. Was there on the last day.

...and I wasn't?

Ravingdork wrote:
Saying it was only triple digits is hyperbolic.

No, my comment about triple digits wasn't hyperbole, it was an actual measurement.

Had I said something like "Nobody was even around anymore" that'd be hyperbole. Or if I tried to characterize a forum that easily had 5,000+ concurrent users online on some of it's better days as if it having just a few hundred of them still hanging around were anything but a small portion, that might be hyperbole too.

I was on those forums for nearly 15 years, going back in the gleemax days, and this fits my recollection as well -- by the end, the forums were a shadow of their former glory.

I understand the definition of hyperbole. I just don't recall ever seeing those numbers dip under four digits.


5 people marked this as a favorite.
Deth Braedon wrote:
Hobit of Bree wrote:
I'd rather have the designer's thoughts than not.

this is me

I have zero interest in a ‘some assembly required’ deal
I, and my group, have significant interest in knowing exactly what the designers’ intents were when they designed their game

This is another reason I really like 13th Age. The book is full of sidebars explaining the designers' thoughts on various things, sometimes even providing different perspectives on the same issue from the two main designers (like on when to roll to recharge certain powers). They also provide explanations to how some things fit into the grander scheme of things—for example, half-elves have the ability to once/battle treat a d20 roll as being naturally one less than the actual roll. You might wonder why that's useful, but that's where the friendly sidebar comes in and says "You should check out some of the powers these particular classes have that trigger on specific rolls, which means that half-elves have a bit more control over when these abilities trigger."

Having this insight into the designers' intent makes it easier for me to see how the game is supposed to be played, and how things are intended to play out.


1 person marked this as a favorite.

Maybe they don't want to deal with a bunch of Lawful Neutrals :p

All kidding aside, yes it can be frustrating that questions are not answered in a timely manor but maybe they all got burnt out on answering all the endless questions that got thrown at them during their PF1 days?

Just like the pirate code, its a set of guidelines not rules set in stone. Rule #1 in the Book tells you if you and your group don't like a rule, then change it.

That is the most important rule in the book. When I do change something, its because it works differently in my world since I use my own setting and not Paizo's and its a setting I've been working on for a very long time.

For those that play in Pathfinder Society then I can see how that might cause some frustrations since its suppose to be ran by RAW yes? but for the rest of us GM's that don't, sometimes you just have to make a rule on it and move on.


7 people marked this as a favorite.
Krugus wrote:
For those that play in Pathfinder Society then I can see how that might cause some frustrations since its suppose to be ran by RAW yes? but for the rest of us GM's that don't, sometimes you just have to make a rule on it and move on.

For Pathfinder Society, Run as Written means not to alter the published adventures or the encounters therein. Because all game rules are interpreted by necessity, Society GMs are told to use their best understanding of the rules to ensure the table has fun. There is no expectation that society GMs be robots bound to strict readings without nuance or consideration.


GM OfAnything wrote:
Krugus wrote:
For those that play in Pathfinder Society then I can see how that might cause some frustrations since its suppose to be ran by RAW yes? but for the rest of us GM's that don't, sometimes you just have to make a rule on it and move on.
For Pathfinder Society, Run as Written means not to alter the published adventures or the encounters therein. Because all game rules are interpreted by necessity, Society GMs are told to use their best understanding of the rules to ensure the table has fun. There is no expectation that society GMs be robots bound to strict readings without nuance or consideration.

Thank you for the NFO! I never have played PFS so I was ignorant of how it all worked :) Thanks for the enlightenment :)

Grand Lodge

2 people marked this as a favorite.
Lucerious wrote:
it’s better than leaving it to player debate

Its only left up to player debate outside of the game. If the GM is doing their job, debates are few and far between. They can make a ruling just as well as a designer can and it be just as definitive. Just because you GM's name isn't Mike Mearls or Jason Bulmahn doesn't make their ruling any less binding to their campaign. We need to stop acting like we need the designers to arbitrate ever aspect of the game every interaction of game rules down to the smallest minutia. You're the GM. Consider your options. Make the best decision in good faith. Move on!

WatersLethe wrote:
wage

Meh. Weak argument. If you don't like your job, go do something else. Course that presumes that (1) they don't like their job and (2) their job includes answering questions. Neither of which seems to be true.

GM OfAnything wrote:
There is no expectation that society GMs be robots bound to strict readings without nuance or consideration.

I'd like to introduce you to some people ;-)

Grand Lodge

6 people marked this as a favorite.

I just wanted to add here:

I often see the remark here PFS = RAW.

I looked it up for other reasons today but thought the bit about table variation does shed some more light about what a GM is allowed to alter and what he isn't allowed

[quote:PFS2 Organized Play]Table Variation
A goal of the Pathfinder Society program is to provide a fun, engaging, consistent experience at all tables. GMs should run Pathfinder Society adventures as written, which means:

No change to major plot points and interactions
No addition or subtraction to the number of monsters other than scaling directed by the scenario
No changes to armor, feats, items, skills, spells, statistics, traits, or weapons.
No alteration of mechanics of player characters,
Nor banning of legal character options

Beyond the above, GMs are encouraged to make choices which would result in the most enjoyable play experience for everyone at the table and that emphasize PCs are the heroes of the story. Some examples of GM discretion include the following.

Creatures tactics that have been invalidated by the player actions.
Unclear rules, or situations or player actions not covered by the rules.
Terrain or environmental conditions described by the scenario, but not given mechanics. (If the mechanics are included, however, they cannot be altered.)
Reactions of NPCs to good roleplaying, and the effect that has on the outcome of the encounter.
Alternate or creative skills used to bypass or overcome traps, haunts, and skill checks. (Although the DCs and results of the check are part of the mechanics and should not be changed.)
Aspects of the scenario’s description and story as appropriate for the players at the table as described in the section A Welcoming Environment on pages 485–486 of the Core Rulebook.
Changes required to comply with the Acceptable Content provision of Community Standards.
Creative solutions presented by players in overcoming obstacles.
Moving plot points missed by players to encounterable areas (this does not include moving missed treasure bundles).

Sczarni

4 people marked this as a favorite.

And from the VC largely responsible for editing the Guide to Organized Play:

[rant]

I am becoming very tired of people saying "you cannot do this fun thing because I, as a GM, have abdicated my responsibility to make GM judgements, and insist that all other GMs do so as well.

I am even more tired of people say this in the cause of PFS being "Rules as written" so no variation is allowed. Setting aside the inherent absurdity of the idea that Paizo's writing is so clean and unambiguous as to lead to a single interpretation of Rules as Written, the entire concept of "Rules as Written" is mentioned *NO WHERE* in *ANY* of Guides I have *Ever* seen.

So to say PFS requires rules as written when it is no where written that it does is the height of intellectual dishonesty

If you are going to GM, do your job. If you are not the GM, get out of the way and let them do their job.
[/rant]


6 people marked this as a favorite.
Hobit of Bree wrote:
Why are rules questions not getting answered?

I have ranted about this other places, and more than once (no link additional links)

but the short answer is:

they are exercising their right to remain silent, and doing so rightfully so

it is alleged that, long ago, Confucius once wrote:
It is better to remain silent and be thought a fool, than to open ones mouth and remove all doubt.

the game is not internally consistent

in many places, it is nonsensical
in many more, it is vague, ambiguous, and/or nonsensical-adjacent
often, purposely so - the myriad places where the rules say “the GM will usually ...”, “the GM might ...”, and similarly worded phrases in relationship to game mechanics is staggeringly disappointing (and I am not referring to things such as ‘the GM will usually tell you if any uncommon options are readily available’, or ‘the GM might allow optional rules from the GMG’)

given that is what has been memorialized in published form, no one should be surprised by the vast silence of Fifth Amendment invocation
surprised, no
disappointed, yes

Grand Lodge

8 people marked this as a favorite.

After 10+ years of being told their decisions are wrong, their rule/s are stupid, etc. if I was a staffer at Paizo, I wouldn't engage the public either. So, while I would love to see a lot more responsiveness, I cannot in good conscious blame them for being silent.


10 people marked this as a favorite.
Deth Braedon wrote:
Hobit of Bree wrote:
Why are rules questions not getting answered?

I have ranted about this other places, and more than once (no link additional links)

but the short answer is:

they are exercising their right to remain silent, and doing so rightfully so

it is alleged that, long ago, Confucius once wrote:
It is better to remain silent and be thought a fool, than to open ones mouth and remove all doubt.

the game is not internally consistent

in many places, it is nonsensical
in many more, it is vague, ambiguous, and/or nonsensical-adjacent
often, purposely so - the myriad places where the rules say “the GM will usually ...”, “the GM might ...”, and similarly worded phrases in relationship to game mechanics is staggeringly disappointing (and I am not referring to things such as ‘the GM will usually tell you if any uncommon options are readily available’, or ‘the GM might allow optional rules from the GMG’)

given that is what has been memorialized in published form, no one should be surprised by the vast silence of Fifth Amendment invocation
surprised, no
disappointed, yes

Frankly, if I were a professional figure with a product, I wouldn't want to approach someone like you with a 39-and-a-half-foot pole, even if I had the utmost confidence in my work and believed your objections 100% baseless.

Grand Lodge

1 person marked this as a favorite.
Deth Braedon wrote:

the game is not internally consistent

in many places, it is nonsensical
in many more, it is vague, ambiguous, and/or nonsensical-adjacent
often, purposely so

For many of us, this is actually an asset as it provides the GM much more freedom/latitude to tailor the game to fit our own campaign needs without players constantly arguing "that's not what the book says."


5 people marked this as a favorite.

Even if they didn't plan on doing it long term it is healthier for a game in its infancy to actually answer some bigger questions.

Just because a GM can make rulings doesn't mean it is good for them to have to make frequent rulings. That introduces a lot of table variances and results in players who play at multiple tables feeling like they have a lack of control / betrayed expectations.

Rulings are not like houserules, they are harder to document.


3 people marked this as a favorite.
The Gleeful Grognard wrote:
Even if they didn't plan on doing it long term it is healthier for a game in its infancy to actually answer some bigger questions.

Which is what firing off their first wave of FAQ/Errata was, and why there is such a thing as errata instead of just leaving the text as-is once it initially goes to print.

The Gleeful Grognard wrote:


Just because a GM can make rulings doesn't mean it is good for them to have to make frequent rulings. That introduces a lot of table variances and results in players who play at multiple tables feeling like they have a lack of control / betrayed expectations.

Rulings are not like houserules, they are harder to document.

Table variance is, and will always be, unavoidable. Attempting to dramatically reduce it or prevent it outright is Quixotic at best.

As for players feeling a lack of control or betrayed expectations... the only advice that will do them any good is this; start insisting you get a say as to how the rules at the table are going to work. The worst possible outcome is that you get shot down and you're right where you are now, so there's literally nothing to lose. GMs are usually reasonable people that are looking to facilitate a fun game for them and their group of players, so they'll be open to adjusting rules to help reach that outcome... and the ones that aren't, well, what's that old saying "No gaming is better than bad gaming"? Bad GMs won't learn to be better GMs without players actually expecting them to.

1 to 50 of 106 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Why are rules questions not getting answered? All Messageboards