[LoF] Almah ‘s youth


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Legacy of Fire doesn’t give much stats about Almah. She is supposed to have four level of experts (skills not provided), one of rogue and one of fighter.

How strange.

It is not what I would expect from a typical princess-merchant, even less a young women who bet her life and her wealth on the conquest of a infested town in the outback of a desert country. There should have been a history behind that journey.

My investigation of LoF forums was fruitless. Some made her an adventurer in gown; others a girl with just enough skilled to remain far from danger. None of this fitted her official description or the behavior expected for a young entrepreneur. So I resolve to build MY Almah.

Abilities
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First, I have design credible abilities. She is the patron of the PC. She had to be better at managing the whole troop than at fighting with them. Intellectual abilities should be preferred. But since she had two levels in adventurer classes, it would be inconsistent that a physical ability fall under the average. She simply would not qualify. So I cut the higher abilities to raise the lowest.

I came with this :
STR 11
DEX 14
CON 10
INT 14 +2 human bonus
WIS 14
CHA 15 +1 at lvl 4

Nothing fancy. She needs the PC to do the field job.

Skills
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While I was working the skills, several points of attention appeared.

first, she is not a mere merchant. She is a princess-merchant. 4 levels of expert and none of aristocrat won’t do it. So I replaced one level.
Second, we have reached the end of the first AP. She is now the bey of Kelmarane. If the Pc has earn 4 levels in the conquest, she probably earned at least 1. So I went with a second level of aristocrat.
Third, each level is the witness of her life; from a young girl in a rich family to the leader of Kelmarane by right and by arms. What would be her story?

SKILL Expert Expert Expert Aristocrat Rogue Fighter Aristocrat
Acrobatics 0 0 0 0 1 0 0
Appraise* 1 1 1 0 0 0 0
Bluff* 1 1 0 0 0 0
Climb 0 0 0 0 1 0
Craft (calligraphy) 0 1 0 0 0 0 0
Diplomacy* 1 1 1 0 0 0 1
Disable Device 0 0 0 0 1 0 0
Disguise 0 0 0 0 1 0 0
Escape Artist 0 0 0 0 1 0 0
Handle Animal 0 0 0 1 0 1 0
Intimidate* 0 1 1 1 0 0 0
Knowledge (arcana) 1 0 0 1 0 0 0
Knowledge (dungeoneering) 0 0 0 0 0 1 0
Knowledge (engineering) 0 0 0 0 0 0 0
Knowledge (geography) 1 0 0 1 0 0 0
Knowledge (history) 0 0 0 1 0 0 0
Knowledge (local)* 1 1 0 0 0 0 0
Knowledge (nature) 0 0 0 0 0 0 1
Knowledge (nobility)* 1 1 1 0 0 1
Knowledge (religion) 1 0 0 0 0 0 1
Knowledge (planes) 0 1 0 0 0 0 0
Linguistics* 1 1 1 1 0 0 1
Perception 0 0 1 0 1 0 0
Perform (act) 0 0 0 0 1 0 0
Profession (bookkeeper)* 0 0 2 0 0 0 0
Profession (courtesan)# 0 0 0 0 2 0 0
Profession (merchant)* 1 1 1 0 0 0 0
Ride 0 0 0 0 0 1 0
Sense Motive* 0 1 1 1 1 0 1
Sleight of Hand 0 0 0 0 1 0 0
Stealth 0 0 0 0 1 0 0
Survival 0 0 0 0 0 1 1
Swim 0 0 0 0 0 2 0

* class skills for Expert
# class skills for Rogue & Fighter

First level (expert): the studious child
This is a time when she receive a formal education (the knowledges) and works as apprentices in the family trade (appraise, shopkeeper).

Second level (expert) : the debutante
Her training is now directed toward her future responsibilities. As she will have to deal with the richs and powerfuls, she learns to manage them.

Third level (expert): the seasoned merchant.
By now, she negotiates by herself. She is fluent in several languages and know how to obtain what she wants. She quitted the counter to work in the Backoffice.

Fourth level (aristocrat) : the young Lady
She met her destiny at last. She is a member of the high society. As such, she takes interest in noble animals : falcons, horses, hounds. It is a mark of status as well as a refreshing relationship without lies nor innuendo.

Fifth level (rogue): dagger in the sleeve
Something as happened. Maybe a member of the house has been assassinated. Her parents ? For whatever reason, the spymaster of the family has been asked to train her. She still lives among the powerful, but the game became serious enough to engage her life. She won’t became a good spy any time soon. But she know the first step to escape a trap : to know the trap exist.

Sixth level (fighter): the warrior lady
Somehow, the discreet approach failed. Garavel must now train her for life and death situations. No more posh diners and secret negotiations. She is to be hardened by physical training. Her weaponmaster prepare her to survive to a fight on foot and on horse, in the street, in a boat or in the desert. Garavel insisted to teach her to swim, an uncanny skill for a noble lady in a desert country. But in a port, this is definitevely a secret asset.
By know, the Pactmasters consider her a viable investment.

Seventh level (aristocrat) : the Beya of Kelmarane
She has reached her goal. She has lost allies and gain others. She has fought gnolls scimitar in hand on the streets of Kelmarane. Now she is the only reason for irreconcilable tempers to work together at protecting and nurturing her town. The only thing to do when you are at the top of the ladder is to lengthen the ladder.

Feats
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As we know her life, choosing her five feats is more a question of roleplay than optimization.

• Alertness
• Persuasive
• Defensive combat training
• Improved initiative
• Leadership

The improved initiative is a requirement of Garavel and the spymaster. As she won’t be the toughest in a fight, she must be the quickest. For the same reason, Garavel teached her to counter the common warrior tricks.

By attaining her status of ruler, she also gained the leadership feats. Lvl 7 + +2 cha + generous Rep + own town = 7+2+1+2 = 10+2
Cohort lvl 7 ; 8 Henchmen lvl 1

Gear
----
I have followed the guidelines for NPC. as she has access to ressource far above the common adventurer, she could easily be more equiped. By I choose to keep her a patron with political power, leaving the PC as the more suited to do the adventure.

scimitar +1 , mwk dagger (the mark of her ruler status), +1 ring of protection, hot weather outfit, noble’s outfit, Mwk Cuirasse agile, light wood shield, merchant-princess trappings.
whatever potions she care to demand from zastoran.

the dagger
----------
a word about her masterwork daggger.
As i use Ultimat Campaign to manage Kelmarane, I took the oriental tradition of displaying the nobility with an elaborated kindjall. All members of Kelmarane concile received one, even PCs. As there is no historical Prophet to be heir of, gold and silver plating don't symbolize the family branch but the status : gold for the highest leader (Almah Bey) and silver for her Emir/Akim/whatever.

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