Can a crafter mix two ingots to create an item?


Rules Questions


Example I want to be able to craft a shield that is both adamantine and living steel. Giving it the high durability and DR bypass from bashing with it, self repair and ability to destroy others weapons if they fumble while striking me. I figured at cost of both i gots plus the item so a shield made out of “Living Adamantine” would runs:

Heavy shield: 20 g
Adamantine: 3000 g
Living steel: 100 g
+3 shield enchant: 9000 g
+2 weapon enchant: 8000 g
Holy enchant: 10,000 g

For a total of 30,120

A) is this allowed?

B) is the math correct for combining weapon and armor enchants on a shield?

Liberty's Edge

Materials aren't enchantments. If it is possible to combine them and what is the result is decidedly in the hands of the GM of the campaign you are playing.


A) No.

The intro paragraph to special materials, UE reads:

"Weapons and armor can be crafted using materials that have innate special properties. If you make a suit of armor or a weapon out of more than one special material, you get the benefit of only the most prevalent material. However, you can build a double weapon with each head made of a different special material."


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You could make the SHIELD out of living steel and the SHIELD SPIKES out of adamantine. That's the best you'll get.

The Exchange

DeathlessOne wrote:
You could make the SHIELD out of living steel and the SHIELD SPIKES out of adamantine. That's the best you'll get.

It's always been a little iffy whether a spiked shield is a single item or if the spikes are separate. Check with your GM.

text:
Quote:
Spikes: These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you...

Implies that the spikes are separate things that are attached to a shield.

Quote:
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.

Implies that the "spiked shield" is considered a singular item.

B) Math is not correct. +2 weapon bonus is 8000 gp. Holy adds another +2 bonus price modifier. So a total of +4, which is 32,000 gp for the weapon part. If your shield was legal it would be 44,120 gp.


Belafon wrote:
It's always been a little iffy whether a spiked shield is a single item or if the spikes are separate. Check with your GM.

Iffy? Well, I suppose there is always table variation. I agree, you should check with your GM.

However, speaking as a GM, there are two factors that I look at when I made that determination. 1) Adding spike to a set of armor (or shield) requires martial weapon proficiency in order to use the (new) weapon properly, and 2) the damage type for a shield bash changes from bludgeoning to piercing. You are not longer striking with the shield, but with the spikes (though the shield's momentum adds to the force of the strike).

Those two things tell me that you are adding new weapon material to the armor/shield, and that weapon material can be made out of whatever material you want. Just as if you were adding a weapon enchantment to the spikes, rather than the shield (armor).


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Even realistically speaking, it's one thing to say you get the benefit of say living steel and adamantine on the shield or armor itself, but it's not like you are alloying the metal if you make a living steel shield with an adamantine spike on top or living steel armor with adamantine spikes riveted in. They are two, mostly separable, different items that just happen to be attached.

Is a weapon-cord a part of the weapon? Is a weapon part of a locked gauntlet? Is a locked gauntlet a part of the armor? etc.

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