Infinite Orisons... I see a headache coming!!


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'I'll say it... again.. the idea that characters walk around with infinite mojo is, in my humble opinion, an attempt to appeal to those who get upset that they can't bring teh boom all day long.'

Maybe people would get less upset if you weren't trying to tell them what their motivation is?


Pathfinder Rulebook Subscriber
William Timmins wrote:

'I'll say it... again.. the idea that characters walk around with infinite mojo is, in my humble opinion, an attempt to appeal to those who get upset that they can't bring teh boom all day long.'

Maybe people would get less upset if you weren't trying to tell them what their motivation is?

Noted. In that case, I'll ask:

For those of you who dislike the idea of ever running out of magic, can you please give a short explanation of why?

My suspicion is that its because they don't like not being able to cast magic all day lol. I mean, that's really all I said above. Now if that's telling them their motivation, I apologize. I guess I sort of see it like I said "the idea that characters walk around with infinite licorice is, in my humble opinion, an attempt to appeal to those who get upset that they run out of licorice."

How is that telling them their motivation? Sigh.

Sovereign Court

I have no problem with unlimited cantrips. I found it frustrating to no end in 3.0 and 3.5 that you could only cast detect magic a certain number of times per day. The thief could make skill checks all day long to find a secret door, but the wizard could only locate magic auras 6 times a day at the highest level. If he wanted to use prestidigitation as well, you might as well get a hireling to do that stuff. I wasn't b+~!%ing that I couldn't use ray of frost continually, I just wanted to be able to, you know, like be useful more than five times a day at first level.

BTW, if you like limited cantrips, YOU'RE DOING IT WRONG!


mdt wrote:


And to counter that, I could see some situations where a cleric would stand there and cast water over and over and over. For example, keeping an amphibious friend alive in a desert (that whole teleport check gone wrong). Or, flying over a forest fire on a flying mount and casting create water continuously, a few dozen clerics doing that for hours could put a damper on a forest fire. Or for that matter, slow moving lava (Ala Tommy Lee Jones in Volcano) and they are trying to adjust it's flow by hardening it to form a channel or something.

Again, it comes down to the circumstances. If you're doing it to annoy the fighters guarding the castle by casting create water out of a tower window to rain down on them all day long, then your god is likely to get upset. If you're doing it to cast create water to keep the castle roofs damp so the fire arrows don't catch, then that's a different story.

This sort of thing I would have no problem with and am perfectly happy to have them do.

I can't really see either situation as an abuse or something outside reasonable.

now the being an annoying raining prat thing, yeah. That's abuse. but the rest of your scenarios seem reasonable and non game breaking.

The original question was pretty clearly about people abusing infinite orisons in fairly unreasonable ways, so I'm not really sure if you've "countered" my point or strengthened it.


corridor wrote:


This sort of thing I would have no problem with and am perfectly happy to have them do.

I can't really see either situation as an abuse or something outside reasonable.

now the being an annoying raining prat thing, yeah. That's abuse. but the rest of your scenarios seem reasonable and non game breaking.

The original question was pretty clearly about people abusing infinite orisons in fairly unreasonable ways, so I'm not really sure if you've "countered" my point or strengthened it.

Wasn't trying to counter it, just pointing out that casting a spell every 6 seconds in and of itself was not the issue. Just the why, and I agree, which is why I listed the 'dumping water on guards' use. That could be a major issue for the cleric's god (or it could not be, for example, Olidammerra or any other trickster god would probably be sitting up there laughing his deific posterior off).

I guess my main point was that infinite orisons are not in and of themselves any more broken than anything else in the game that's abusable, it's just something the GM has to take into consideration. A ticked off god is just as reasonable as infinite waters. It just comes down to RP, not mechanics.


In future situations, when what you mean is:
'People wanted mages to have the ability to cast magic all day'

you might not want to say:

'People were upset they couldn't do teh boom all day'

The difference?

The second implies that people were personally wounded or aggravated that THEY couldn't run around being all magicy powerful and blow stuff up.

Rather than people like, say, me, who weren't particularly upset by the lack before, but find the new system jibes more with our worldbuilding tastes.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
jreyst wrote:
I'll say it... again.. the idea that characters walk around with infinite mojo is, in my humble opinion, an attempt to appeal to those who get upset that they can't bring teh boom all day long.

All I can hear now is POD.

"Here comes the BOOM, ready or not, here come the boys from the South!"

RPG Superstar 2008 Top 32

I'm going to lock this thread. The OP's rules questions have been answered and this thread has become a debate over if unlimited 0-level spells are good or bad. If you'd like to continue the conversation, please do so in the General Discussion Forum.

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