Solarian


Pathfinder Second Edition General Discussion


Anyone else hoping we might see some Starfinder options ported into PF2? I’d be over the moon to see Solarians brought over, even as an Archetype!


I'm a big fan of Starfinder's Solarian and I think it could make a cool archetype. The niche of a warrior who draws power from massive cosmic bodies is underutilised I feel.

It could also work as a class archetype for the Monk I think.


I would be down. Idk how much the pathfinder team wants to poach from the starfinder team out of respect for the latter's babies. They may just stick to creating their own new stuff and incorporate mechanics people enjoy from the solarian


True, though the Inventor does bare a family resemblance to Starfinder's Mechanic. So there might be some cross pollination of concepts that could lead to something similar, even if it lacks the Solarian title.


something similar seems like a great chassis for an archetype, but i doubt they'll call it solarian.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I've heard that starfinder wants to be its own thing and not take classes from Pathfinder; I imagine the reverse is also true. Which can be a bit of a bummer as some people are into to one setting more than another, but like a class from the other.


I certainly wouldn't mind ^^, even if it is rather unlikely that we will see a direct "translation". The core concept is just too narrow and starfinder to fit in properly.

But I can definitely see a class that revolves around balancing opposite forces or concepts - light and darkness, good and evil or maybe peace and war. Spice that up with an attunement system and the requirement to balance your feat selection (which I find really cool). Maybe not so much a stellar manifestation, as that might be too close to the Champion's ally system, but it would still work.


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Pathfinder Lost Omens, Rulebook Subscriber

I want to reiterate my deep, deep desire for a "Starfinder for PF2" add-on book. Make it fully compatible with PF2, so you can easily mix and match. Ugh I want it so bad.

You have no idea how many times I've put sci-fi elements in my Pathfinder games, it's long overdue to make them mesh better.

You also have no idea how badly I feel the Starfinder rules are holding Starfinder as a whole back.


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WatersLethe wrote:

I want to reiterate my deep, deep desire for a "Starfinder for PF2" add-on book. Make it fully compatible with PF2, so you can easily mix and match. Ugh I want it so bad.

You have no idea how many times I've put sci-fi elements in my Pathfinder games, it's long overdue to make them mesh better.

You also have no idea how badly I feel the Starfinder rules are holding Starfinder as a whole back.

I'd definitely jump back into starfinder if it took the action economy and a few other elements from pf2.


In a way Starfinder feels like a pre-beta test for ideas that would become Pathfinder 2E like with magic being nerfed but done in a poor way (IMO). I want to like Starfinder, but the mechanics bog it down. Updating it with PF2E rules would be great.

Also throwing my support for a Solarion PF2E class. The class theme and mechanics are both super cool


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I've always been of the opinion that Paizo made a mistake putting out Starfinder so close to PF2. I would have much preferred one unified "Paizo" system that both games utilized. This would make converting from one to the other, or just playing both games at the same time, much easier since you wouldn't have to readjust to BAB and all that.


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The Solarian's basic concept of a martial that conjures weapons already exists in PF1 as the Gloomblade Fighter. I'd rather see that return than ape ideas from a very different setting.


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Pathfinder Rulebook Subscriber

I'd say the Solarion feels closer to the kineticist than the fighter, but I have to agree I'm not sure we'll see it ported over. Hopefully some potentially inspired-by options though because there are cool ideas there.

WatersLethe wrote:
You also have no idea how badly I feel the Starfinder rules are holding Starfinder as a whole back.

Kinda feels sometimes like it sits in an unhappy middle ground where it has stuff I dislike about PF1 (full attacks, nonscaling cantrips, certain feat trees) while being subdued in a way that takes away some of the crazy charm PF had at times... and then some miscellaneous problematic things like skill specializations and the weird way small arms work.

Which is unfortunate because I think Starfinder has some of the coolest classes in Paizo's lineup. The Solarion is cool, the operative is one of my favorite takes on the rogue, soldiers have a lot of cool gimmicks, mystics feel so much more flavorful to me than pf1 or 2 clerics... and so on and so forth.


I think the solarian plays a somewhat similar role to a monk in pathfinder, but it has unique mechanics and flavor that would make it an awkward fit as a class path or archetype. I think it would be an excellent stand alone class in PF2E.

The solarian has:

  • An attunement/build/spend resource that lets you get a "killer ability" out once per significant fight.
  • Weapon conjuring.
  • A bunch of PF2 style feats and a lot of "monklike" innate magic - force choking people at a distance, leaving a trail of fire as you run around, lighting yourself on fire as you charge people, flying by manipulating gravity, etc. Your ultimate abilities are big kid magic - group haste or slow, making wormholes across a battlefield, sucking all enemies closer to you, etc.
  • Rich distinct flavor that makes new thematically appropriate abilities easy to imagine.


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    Nope. If we are going to get more classes in Pathfinder, then I want new ones.


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    I wouldn't mind seeing fantasy adaptations of the Solarian, Witchwarper, Nanocyte, Vanguard, and possibly the Envoy be added into Pathfinder as Kineticist style classes (no spell slots, only cantrips and focus spells, probably with increased martial proficiencies). I think all of these classes have mechanics that would mesh well with that kind of layout, yet are different enough from each other that they wouldn't feel like the same class reprinted 5 times.

    I say "possibly envoy" because that is more of a martial, but it could have feats that dabble in spellcasting. And while the Witchwarper is a full caster in SF, I kind would rather it ditch that and focus more on its Infinite Worlds ability and paradigm shifts rather than a lot of spells.

    WatersLethe wrote:

    I want to reiterate my deep, deep desire for a "Starfinder for PF2" add-on book. Make it fully compatible with PF2, so you can easily mix and match. Ugh I want it so bad.

    You have no idea how many times I've put sci-fi elements in my Pathfinder games, it's long overdue to make them mesh better.

    You also have no idea how badly I feel the Starfinder rules are holding Starfinder as a whole back.

    This would also work.


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    Arachnofiend wrote:
    The Solarian's basic concept of a martial that conjures weapons already exists in PF1 as the Gloomblade Fighter. I'd rather see that return than ape ideas from a very different setting.

    I mean, I’m waiting for that to come back, too. Can’t blame a girl for loving a conjured weapon!


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    WatersLethe wrote:

    I want to reiterate my deep, deep desire for a "Starfinder for PF2" add-on book. Make it fully compatible with PF2, so you can easily mix and match. Ugh I want it so bad.

    You have no idea how many times I've put sci-fi elements in my Pathfinder games, it's long overdue to make them mesh better.

    That would be fantastic.

    As a realist, I don't think it would work as smoothly as we are hoping. It would split Starfinder. There would end up being two versions that they have to support - the actual Starfinder, and the PF2-based Starfinder. Plots, themes, and other high-level stuff would be agnostic. But any mechanical content would have to be built separately for each system.


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    keftiu wrote:
    Anyone else hoping we might see some Starfinder options ported into PF2?

    I can't really say I'd be too excited. Starfinder fell pretty flat for me so as a whole so that turns me off. I wouldn't be opposed to PF2 cannibalizing some parts off of it but I also wouldn't gung-ho for it either: I'd glance over them on Nethys but I'd have to ask myself how often I'd use it, if at all, before I'd think about buying it. I'd be more likely to get a remake of the PF1 Technology Guide with more tech and new options for current classes vs starfinder translations.


    I'd be down to see the Solarian come to PF2E.

    And while I would love SF to get the PF2E brush-up, I doubt it'll happen, or at least not be happening any time soon. It would get me back into the setting though, for sure. I wasn't ever able to find a game for it, and was gearing up to running my own when PF2E's rulebook hit. Since then I have difficulty getting interested in the mechanics of SF, mostly because I've fallen more in love with PF2E's rule system than PF1E's, which Starfinder more closely resembles.


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    Perpdepog wrote:

    I'd be down to see the Solarian come to PF2E.

    And while I would love SF to get the PF2E brush-up, I doubt it'll happen, or at least not be happening any time soon. It would get me back into the setting though, for sure. I wasn't ever able to find a game for it, and was gearing up to running my own when PF2E's rulebook hit. Since then I have difficulty getting interested in the mechanics of SF, mostly because I've fallen more in love with PF2E's rule system than PF1E's, which Starfinder more closely resembles.

    That has been my experience in a nutshell. My group was in the middle of the first book of an AP in Starfinder when the PF2 playtest hit.

    "We'll just take a short break and run the playtest," we said. At this point we probably don't even have those character sheets anymore.


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    In my opinion, the highest priority thing to port from Starfinder would be the Uplifted Bear.


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    Salamileg wrote:
    In my opinion, the highest priority thing to port from Starfinder would be the Uplifted Bear.

    If it was an uplifted raccoon, squirrel or red panda, my interest might be piqued. ;)


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    Pathfinder Lost Omens, Rulebook Subscriber
    graystone wrote:
    uplifted red panda

    Are you some kind of genius?


    WatersLethe wrote:
    graystone wrote:
    uplifted red panda
    Are you some kind of genius?

    There was a red panda fae in a blog post!


    Pathfinder Lost Omens, Rulebook Subscriber

    https://paizo.com/community/blog/v5748dyo6sh4d?Monster-Making#16

    Unfortunately it's a little too "humanoid version of an animal" and not "regular animal given intelligence"


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    Specific to the Solarian, they revealed on the latest "Paizo Live" that Solarians would soon get additional options beyond "Graviton" or "Photon" mode to cover electric energy (and I think they implied it would cover energies in general). Whether this would be a third stellar mode or something that replaces Stellar mode was somewhat unclear.

    If the latter, then merging the themes of the Kineticist and Solarian seems like it would prove fruitful. Or more accurately, adding Solarian options onto the Kineticist; in addition to channeling the energy planes and the void, you could tap the energy of the stars themselves.


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    AnimatedPaper wrote:

    Specific to the Solarian, they revealed on the latest "Paizo Live" that Solarians would soon get additional options beyond "Graviton" or "Photon" mode to cover electric energy (and I think they implied it would cover energies in general). Whether this would be a third stellar mode or something that replaces Stellar mode was somewhat unclear.

    If the latter, then merging the themes of the Kineticist and Solarian seems like it would prove fruitful. Or more accurately, adding Solarian options onto the Kineticist; in addition to channeling the energy planes and the void, you could tap the energy of the stars themselves.

    2e Kineticist with a Class Archetype about summoned weapons pretty much satisfies everything I want from any related concepts.


    Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

    I would love SF to be updated to PF2e style mechanics. It would save me a lot of work homebrewing and converting SF to the PF2e rule concepts. I just struggle so much to enjoy the now outdated mechanics in SF compared to PF2e.

    Solarian is a great concept and it will take me a while to convert it to PF2e base but I think it is doable.

    I also feel ship combat could be greatly improved if updated to PF2 concepts which are much more mobile to begin with.

    Regarding supporting 2 systems for SF, this is kind of true but long term they would only have to be supporting, errata-ing 1 ruleset for PF2 and SF(2) if they made the update and things could eventually be fully portable between both systems, its the same game but in different eras so to speak.


    Cyder wrote:

    I would love SF to be updated to PF2e style mechanics. It would save me a lot of work homebrewing and converting SF to the PF2e rule concepts. I just struggle so much to enjoy the now outdated mechanics in SF compared to PF2e.

    Solarian is a great concept and it will take me a while to convert it to PF2e base but I think it is doable.

    I also feel ship combat could be greatly improved if updated to PF2 concepts which are much more mobile to begin with.

    Regarding supporting 2 systems for SF, this is kind of true but long term they would only have to be supporting, errata-ing 1 ruleset for PF2 and SF(2) if they made the update and things could eventually be fully portable between both systems, its the same game but in different eras so to speak.

    There's a pretty good solarian homebrew on the Conversion subforum. Could use some rebalancing, but the ideas are sound.


    graystone wrote:
    Salamileg wrote:
    In my opinion, the highest priority thing to port from Starfinder would be the Uplifted Bear.
    If it was an uplifted raccoon, squirrel or red panda, my interest might be piqued. ;)
    graystone wrote:
    squirrel,

    Don't forget the uplifted moose.


    Perpdepog wrote:
    graystone wrote:
    Salamileg wrote:
    In my opinion, the highest priority thing to port from Starfinder would be the Uplifted Bear.
    If it was an uplifted raccoon, squirrel or red panda, my interest might be piqued. ;)
    graystone wrote:
    squirrel,
    Don't forget the uplifted moose.

    I'm thinking more Squirrel Girl and Tippy, and less Rocky and Bullwinkle. ;)


    graystone wrote:
    Perpdepog wrote:
    graystone wrote:
    Salamileg wrote:
    In my opinion, the highest priority thing to port from Starfinder would be the Uplifted Bear.
    If it was an uplifted raccoon, squirrel or red panda, my interest might be piqued. ;)
    graystone wrote:
    squirrel,
    Don't forget the uplifted moose.
    I'm thinking more Squirrel Girl and Tippy, and less Rocky and Bullwinkle. ;)

    Ah, now you see, that was your first mistake. :P


    AnimatedPaper wrote:
    Cyder wrote:

    I would love SF to be updated to PF2e style mechanics. It would save me a lot of work homebrewing and converting SF to the PF2e rule concepts. I just struggle so much to enjoy the now outdated mechanics in SF compared to PF2e.

    Solarian is a great concept and it will take me a while to convert it to PF2e base but I think it is doable.

    I also feel ship combat could be greatly improved if updated to PF2 concepts which are much more mobile to begin with.

    Regarding supporting 2 systems for SF, this is kind of true but long term they would only have to be supporting, errata-ing 1 ruleset for PF2 and SF(2) if they made the update and things could eventually be fully portable between both systems, its the same game but in different eras so to speak.

    There's a pretty good solarian homebrew on the Conversion subforum. Could use some rebalancing, but the ideas are sound.

    Do you have a link for that solarian homebrew? I tried searching for it myself but couldn't find it.


    https://paizo.com/threads/rzs438y1?Starfinders-Solarian

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