Gaulin |
I've heard that starfinder wants to be its own thing and not take classes from Pathfinder; I imagine the reverse is also true. Which can be a bit of a bummer as some people are into to one setting more than another, but like a class from the other.
Karmagator |
I certainly wouldn't mind ^^, even if it is rather unlikely that we will see a direct "translation". The core concept is just too narrow and starfinder to fit in properly.
But I can definitely see a class that revolves around balancing opposite forces or concepts - light and darkness, good and evil or maybe peace and war. Spice that up with an attunement system and the requirement to balance your feat selection (which I find really cool). Maybe not so much a stellar manifestation, as that might be too close to the Champion's ally system, but it would still work.
WatersLethe |
9 people marked this as a favorite. |
I want to reiterate my deep, deep desire for a "Starfinder for PF2" add-on book. Make it fully compatible with PF2, so you can easily mix and match. Ugh I want it so bad.
You have no idea how many times I've put sci-fi elements in my Pathfinder games, it's long overdue to make them mesh better.
You also have no idea how badly I feel the Starfinder rules are holding Starfinder as a whole back.
WWHsmackdown |
1 person marked this as a favorite. |
I want to reiterate my deep, deep desire for a "Starfinder for PF2" add-on book. Make it fully compatible with PF2, so you can easily mix and match. Ugh I want it so bad.
You have no idea how many times I've put sci-fi elements in my Pathfinder games, it's long overdue to make them mesh better.
You also have no idea how badly I feel the Starfinder rules are holding Starfinder as a whole back.
I'd definitely jump back into starfinder if it took the action economy and a few other elements from pf2.
fanatic66 |
In a way Starfinder feels like a pre-beta test for ideas that would become Pathfinder 2E like with magic being nerfed but done in a poor way (IMO). I want to like Starfinder, but the mechanics bog it down. Updating it with PF2E rules would be great.
Also throwing my support for a Solarion PF2E class. The class theme and mechanics are both super cool
beowulf99 |
5 people marked this as a favorite. |
I've always been of the opinion that Paizo made a mistake putting out Starfinder so close to PF2. I would have much preferred one unified "Paizo" system that both games utilized. This would make converting from one to the other, or just playing both games at the same time, much easier since you wouldn't have to readjust to BAB and all that.
Squiggit |
3 people marked this as a favorite. |
I'd say the Solarion feels closer to the kineticist than the fighter, but I have to agree I'm not sure we'll see it ported over. Hopefully some potentially inspired-by options though because there are cool ideas there.
You also have no idea how badly I feel the Starfinder rules are holding Starfinder as a whole back.
Kinda feels sometimes like it sits in an unhappy middle ground where it has stuff I dislike about PF1 (full attacks, nonscaling cantrips, certain feat trees) while being subdued in a way that takes away some of the crazy charm PF had at times... and then some miscellaneous problematic things like skill specializations and the weird way small arms work.
Which is unfortunate because I think Starfinder has some of the coolest classes in Paizo's lineup. The Solarion is cool, the operative is one of my favorite takes on the rogue, soldiers have a lot of cool gimmicks, mystics feel so much more flavorful to me than pf1 or 2 clerics... and so on and so forth.
Cellion |
I think the solarian plays a somewhat similar role to a monk in pathfinder, but it has unique mechanics and flavor that would make it an awkward fit as a class path or archetype. I think it would be an excellent stand alone class in PF2E.
The solarian has:
AnimatedPaper |
1 person marked this as a favorite. |
I wouldn't mind seeing fantasy adaptations of the Solarian, Witchwarper, Nanocyte, Vanguard, and possibly the Envoy be added into Pathfinder as Kineticist style classes (no spell slots, only cantrips and focus spells, probably with increased martial proficiencies). I think all of these classes have mechanics that would mesh well with that kind of layout, yet are different enough from each other that they wouldn't feel like the same class reprinted 5 times.
I say "possibly envoy" because that is more of a martial, but it could have feats that dabble in spellcasting. And while the Witchwarper is a full caster in SF, I kind would rather it ditch that and focus more on its Infinite Worlds ability and paradigm shifts rather than a lot of spells.
I want to reiterate my deep, deep desire for a "Starfinder for PF2" add-on book. Make it fully compatible with PF2, so you can easily mix and match. Ugh I want it so bad.
You have no idea how many times I've put sci-fi elements in my Pathfinder games, it's long overdue to make them mesh better.
You also have no idea how badly I feel the Starfinder rules are holding Starfinder as a whole back.
This would also work.
keftiu |
1 person marked this as a favorite. |
The Solarian's basic concept of a martial that conjures weapons already exists in PF1 as the Gloomblade Fighter. I'd rather see that return than ape ideas from a very different setting.
I mean, I’m waiting for that to come back, too. Can’t blame a girl for loving a conjured weapon!
breithauptclan |
3 people marked this as a favorite. |
I want to reiterate my deep, deep desire for a "Starfinder for PF2" add-on book. Make it fully compatible with PF2, so you can easily mix and match. Ugh I want it so bad.
You have no idea how many times I've put sci-fi elements in my Pathfinder games, it's long overdue to make them mesh better.
That would be fantastic.
As a realist, I don't think it would work as smoothly as we are hoping. It would split Starfinder. There would end up being two versions that they have to support - the actual Starfinder, and the PF2-based Starfinder. Plots, themes, and other high-level stuff would be agnostic. But any mechanical content would have to be built separately for each system.
graystone |
1 person marked this as a favorite. |
Anyone else hoping we might see some Starfinder options ported into PF2?
I can't really say I'd be too excited. Starfinder fell pretty flat for me so as a whole so that turns me off. I wouldn't be opposed to PF2 cannibalizing some parts off of it but I also wouldn't gung-ho for it either: I'd glance over them on Nethys but I'd have to ask myself how often I'd use it, if at all, before I'd think about buying it. I'd be more likely to get a remake of the PF1 Technology Guide with more tech and new options for current classes vs starfinder translations.
Perpdepog |
I'd be down to see the Solarian come to PF2E.
And while I would love SF to get the PF2E brush-up, I doubt it'll happen, or at least not be happening any time soon. It would get me back into the setting though, for sure. I wasn't ever able to find a game for it, and was gearing up to running my own when PF2E's rulebook hit. Since then I have difficulty getting interested in the mechanics of SF, mostly because I've fallen more in love with PF2E's rule system than PF1E's, which Starfinder more closely resembles.
beowulf99 |
2 people marked this as a favorite. |
I'd be down to see the Solarian come to PF2E.
And while I would love SF to get the PF2E brush-up, I doubt it'll happen, or at least not be happening any time soon. It would get me back into the setting though, for sure. I wasn't ever able to find a game for it, and was gearing up to running my own when PF2E's rulebook hit. Since then I have difficulty getting interested in the mechanics of SF, mostly because I've fallen more in love with PF2E's rule system than PF1E's, which Starfinder more closely resembles.
That has been my experience in a nutshell. My group was in the middle of the first book of an AP in Starfinder when the PF2 playtest hit.
"We'll just take a short break and run the playtest," we said. At this point we probably don't even have those character sheets anymore.
AnimatedPaper |
2 people marked this as a favorite. |
Specific to the Solarian, they revealed on the latest "Paizo Live" that Solarians would soon get additional options beyond "Graviton" or "Photon" mode to cover electric energy (and I think they implied it would cover energies in general). Whether this would be a third stellar mode or something that replaces Stellar mode was somewhat unclear.
If the latter, then merging the themes of the Kineticist and Solarian seems like it would prove fruitful. Or more accurately, adding Solarian options onto the Kineticist; in addition to channeling the energy planes and the void, you could tap the energy of the stars themselves.
keftiu |
1 person marked this as a favorite. |
Specific to the Solarian, they revealed on the latest "Paizo Live" that Solarians would soon get additional options beyond "Graviton" or "Photon" mode to cover electric energy (and I think they implied it would cover energies in general). Whether this would be a third stellar mode or something that replaces Stellar mode was somewhat unclear.
If the latter, then merging the themes of the Kineticist and Solarian seems like it would prove fruitful. Or more accurately, adding Solarian options onto the Kineticist; in addition to channeling the energy planes and the void, you could tap the energy of the stars themselves.
2e Kineticist with a Class Archetype about summoned weapons pretty much satisfies everything I want from any related concepts.
Cyder |
I would love SF to be updated to PF2e style mechanics. It would save me a lot of work homebrewing and converting SF to the PF2e rule concepts. I just struggle so much to enjoy the now outdated mechanics in SF compared to PF2e.
Solarian is a great concept and it will take me a while to convert it to PF2e base but I think it is doable.
I also feel ship combat could be greatly improved if updated to PF2 concepts which are much more mobile to begin with.
Regarding supporting 2 systems for SF, this is kind of true but long term they would only have to be supporting, errata-ing 1 ruleset for PF2 and SF(2) if they made the update and things could eventually be fully portable between both systems, its the same game but in different eras so to speak.
AnimatedPaper |
I would love SF to be updated to PF2e style mechanics. It would save me a lot of work homebrewing and converting SF to the PF2e rule concepts. I just struggle so much to enjoy the now outdated mechanics in SF compared to PF2e.
Solarian is a great concept and it will take me a while to convert it to PF2e base but I think it is doable.
I also feel ship combat could be greatly improved if updated to PF2 concepts which are much more mobile to begin with.
Regarding supporting 2 systems for SF, this is kind of true but long term they would only have to be supporting, errata-ing 1 ruleset for PF2 and SF(2) if they made the update and things could eventually be fully portable between both systems, its the same game but in different eras so to speak.
There's a pretty good solarian homebrew on the Conversion subforum. Could use some rebalancing, but the ideas are sound.
graystone |
graystone wrote:Salamileg wrote:In my opinion, the highest priority thing to port from Starfinder would be the Uplifted Bear.If it was an uplifted raccoon, squirrel or red panda, my interest might be piqued. ;)graystone wrote:squirrel,Don't forget the uplifted moose.
I'm thinking more Squirrel Girl and Tippy, and less Rocky and Bullwinkle. ;)
Perpdepog |
Perpdepog wrote:I'm thinking more Squirrel Girl and Tippy, and less Rocky and Bullwinkle. ;)graystone wrote:Salamileg wrote:In my opinion, the highest priority thing to port from Starfinder would be the Uplifted Bear.If it was an uplifted raccoon, squirrel or red panda, my interest might be piqued. ;)graystone wrote:squirrel,Don't forget the uplifted moose.
Ah, now you see, that was your first mistake. :P
kripdenn |
Cyder wrote:There's a pretty good solarian homebrew on the Conversion subforum. Could use some rebalancing, but the ideas are sound.I would love SF to be updated to PF2e style mechanics. It would save me a lot of work homebrewing and converting SF to the PF2e rule concepts. I just struggle so much to enjoy the now outdated mechanics in SF compared to PF2e.
Solarian is a great concept and it will take me a while to convert it to PF2e base but I think it is doable.
I also feel ship combat could be greatly improved if updated to PF2 concepts which are much more mobile to begin with.
Regarding supporting 2 systems for SF, this is kind of true but long term they would only have to be supporting, errata-ing 1 ruleset for PF2 and SF(2) if they made the update and things could eventually be fully portable between both systems, its the same game but in different eras so to speak.
Do you have a link for that solarian homebrew? I tried searching for it myself but couldn't find it.