Have you ever thought of choosing this feat? (Magic Sense Level 12)


Pathfinder Second Edition General Discussion

Horizon Hunters

I never considered this feat an option. I played with a wizard recently and when I first read this feat I didn't believe it was supposed to be viable for a level 12 character.

In my mind if you are a character who made it to level 12 without choosing the cantrip detect magic so you probably won't need it anymore. Funny, isn't it?

Anyway, I wonder if anyone has already chosen this feat? was it a good choice? would that be a dead feat?

Personally I chose a second level 10 feat when I played.

If I were the GM and the adventure needed someone with detect magic I would probably "give" a cool magic item to a player level 12 that would do that job.


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It's not something I'd pick, personally, but it does have its uses. Primarily, the ability to detect magic while taking other exploration actions like Defending, Avoiding Notice, or just plain moving at full speed (with the inherently higher risk of running into a trap before you notice it).

The Exchange

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I have considered taking it only once when I was trying to figure out an undead sorcerer/investigator

Reason: It is ALWAYS on, The way I interpret the phrase "always using" is that you are never actually using actions to cast. In that sense it is a passive ability like the one that allows for secret door rolling even if not seeking

Also, I recall in PF1 there was something similar that made your eyes glow which I thought was cool. I know this does not have that fluff but I have fond memories


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Cyouni wrote:
It's not something I'd pick, personally, but it does have its uses. Primarily, the ability to detect magic while taking other exploration actions like Defending, Avoiding Notice, or just plain moving at full speed (with the inherently higher risk of running into a trap before you notice it).

Silly combo I just thought of - Wizard with Rogue Dedication for Trap Finder, Arcane Sense, and Legendary Sneak gets the equivalent of four exploration activities at once. The ability to walk around permanently sneaking, detecting magic, and looking for traps at a casual stroll is immensely amusing to me.

I don't think you can do that without Arcane Sense, because spellcasting is inherently noticeable.

Horizon Hunters

Cyouni wrote:
Cyouni wrote:
It's not something I'd pick, personally, but it does have its uses. Primarily, the ability to detect magic while taking other exploration actions like Defending, Avoiding Notice, or just plain moving at full speed (with the inherently higher risk of running into a trap before you notice it).

Silly combo I just thought of - Wizard with Rogue Dedication for Trap Finder, Arcane Sense, and Legendary Sneak gets the equivalent of four exploration activities at once. The ability to walk around permanently sneaking, detecting magic, and looking for traps at a casual stroll is immensely amusing to me.

I don't think you can do that without Arcane Sense, because spellcasting is inherently noticeable.

The APG has a new feat for wizards called Diviner Sense that would probably fit this build.


Pathfinder Adventure, Adventure Path Subscriber
Romão98 wrote:
In my mind if you are a character who made it to level 12 without choosing the cantrip detect magic so you probably won't need it anymore. Funny, isn't it?

I’m not too impressed with the feat, considering there’s a 2nd level skill feat that does a lot of the same thing, but for this particular issue you can just retrain out of knowing detect magic (or just not prepare it as a wizard), letting you pick a different cantrip.


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Also, if you are going to want the Detect Magic cantrip available, then it frees up a cantrip slot for something else.

So at that point it is at about 50% of the power of Cantrip Expansion... Which isn't great for a level 12 class feat. Arcane Sense as a level 1 skill feat is better for this purpose.

Edit: Heh, awesome paper ninjas are out in force I see.


I looked at taking it, but for my guy it didn't make any sense. Yes, combining Exploration Activities is good (although we're still getting used to the system and we don't do much with Exploration yet). My Wizard is a Diviner. I always have Detect Magic prepared, because Read Aura isn't a good fit for everyday preparation.


I think the feat itself is good, but maybe not for 12th level.
But at the same time, having it too early would be too strong. I think it would work better as a General Feat with a prerequisite such as "ability to cast 5th level spells from spell slots" or something like this.

It fits General feats better than it does Class Feats in my opinion, especially since EVERY spellcaster gets it on their feat list.


Cyouni wrote:
It's not something I'd pick, personally, but it does have its uses. Primarily, the ability to detect magic while taking other exploration actions like Defending, Avoiding Notice, or just plain moving at full speed (with the inherently higher risk of running into a trap before you notice it).

What's makes the feat nice is the Level 3 detect magic with Seeking, which lets you narrow down the area to a 30' cone. So if you have sneaking, hiding and/or invisible foes, you can take an action out, see if there is magic in the area and if there is you can blast it with an area of effect spell. It detects the school of magic for the highest-level effect, so it's not hard to figure out that creature that drank a potion and vanished is that area when you detect illusion magic: you you seek and you don't detect a school of magic, you know you pick the wrong area [or you're fighting a foe without any magic].

That said, it could drop a few levels down without being overpowered. As it allows 3rd level detect magic, the minimum would be 8th for the seek option.


Cyouni wrote:
It's not something I'd pick, personally, but it does have its uses. Primarily, the ability to detect magic while taking other exploration actions like Defending, Avoiding Notice, or just plain moving at full speed (with the inherently higher risk of running into a trap before you notice it).

Yup it strikes me as a tomb raiding type option. Something that can be used when on the move and may help you spot danger without as actively looking for it. Not sure I would take it but if you are doing a lot of delving into ruins with traps it could be a life saver.

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