What Connection Spell do Xenodruids get in place of Reincarnate?


Starfinder Society

Second Seekers (Jadnura) 5/5 5/55/5 ***

From the Starfinder Society Guide Update Feedback thread:

Online Guide Team Lead - JTT wrote:
Nefreet wrote:
As I finally level my Xenodruid to 10th, what Connection spell do I replace Reincarnate with?

This has been submitted for the guide, and as soon as someone tells me, I will post here.

In the mean time if someone wants to start a thread with suggestions for what that replacement spell will be, I will see what I can do to convey those.

I imagine we probably want the replacement spell to be from the Core Rulebook. If not, my suggestion would be Polymorph IV, since Xenodruids and worshippers of Oras are specifically mentioned as being the primary users of Polymorph spells.

(although I admit it's a complex spell to force upon an entire playerbase)

My backup vote for a non-Core spell would be Reanimate Construct, since it's almost like "reincarnating" a Construct. Artificial to Natural.

For a Core suggestion I'd recommend Resistant Armor, because it fits with the theme of evolution and adaptation, although that is already the Connection Spell for both the Crusader and Warmonger Connections.

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Control atmosphere is a core spell and the most druidy at that level.

Creation from the technomancer list would also fit

The Exchange 4/5 5/5

BigNorseWolf wrote:
Control atmosphere is a core spell and the most druidy at that level.

Control atmosphere is from Pact Worlds, but it is a good choice if we go outside the CRB.

I'd say creation is an obvious choice except that is a variable level (4 and 5) spell, which would require other changes or exceptions to how the Xenodruid's connection spells work.

Corrosive haze. That's what I'm going with. Drawing inspiration from the natural world to create an acidic atmosphere. And they already get fog cloud at level 2.

Second Seekers (Jadnura) 5/5 5/55/5 ***

BigNorseWolf wrote:
Control atmosphere is a core spell and the most druidy at that level.

It's actually from Pact Worlds.

Although I'm not sure if being non-Core is make or break for the replacement.

I would disagree it's "more druidy", since Polymorph spells are actually called out as being favored by Xenodruids.

EDIT: Lol ninja'd by 38 seconds.

I can get on board with Corrosive Haze, too.

Second Seekers (Jadnura) 4/5 5/55/55/55/5 ****

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Ooh! Can Xeeter help? Xeeter wants to help!

Corrosive Haze does look like a good fit for us Xenodruids. It's simple and it's core.

(Though as a follower of Oras, I do have a soft spot for Polymorph IV.)

5/55/5 Venture-Lieutenant, Ohio—Cleveland

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I'm on the committee. I can't make any promises -- just confirming at least one of us has read and made notes of this thread.

Second Seekers (Jadnura) 4/5 5/55/55/55/5 ****

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Xeeter gives Peter Nalepa a hug. "Thank you, Peter!"

Second Seekers (Jadnura) 4/5 5/55/55/55/5 ****

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Xeeter is hoping that the helpful folks on the committee have come up with his replacement spell!

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I believe a tentative decision was made, but it is waiting final confirmation and then will go into an FAQ(?) update (So that it stays with the other Core Rule book / Society clarifications.)

That said, you will probably have better luck asking this in the Rules Changes thread, and leaving a link back to this thread for clarification.

(Heh. Ninjaed. Someone already did.)

Second Seekers (Jadnura) 5/5 5/55/5 ***

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Posting the answer in this thread in case it comes up in future searches:

Sorry for the wait. I just received notice, and the FAQ should be updated soon.
Quote:
xenodruid connection mystics get corrosive haze instead of reincarnate

Second Seekers (Jadnura) 4/5 5/55/55/55/5 ****

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Xeeter is very grateful for his spell! Thank you, committee!

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