Disarm vs No weapon held


Rules Questions


Now I want to stress this isn't a "How do I beat this guy" but more a thought problem I had.

Player built a very good disarm/trip Monk. There's a number of ways to beat this but I like making foils for characters, kinda the inverse/rival of them depending on how the story goes. This character would use Quick Draw line of feats(Quick Draw, Stow, Sheath) or magic items to basically swing and put his weapon away in one round.

Is this effective? No of course not but I thought it would be fun.

Just..., how does Disarm work with this? Slight of hand could allow him to pick off the weapon when the rival isn't holding it but how would Disarm work for this? As kooky/bad as this is from an idea, I'd rather not get into a rules debate of if you can disarm an unarmed foe.


Prepare an action to disarm when the weapon is drawn...


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Your PC built for disarming would have to realize they can delay/ready actions... then it would go down exactly like every other encounter...

You bad guy might get a full round of genuine surprise, though... approaching the disarming PC without a weapon to disarm, Quickdrawing a weapon to make an attack, then putting it away before they could react... unless they can Disarm as AoO... which some classes/archetypes/feats do allow or make possible... weapons with the proper special qualities can do it, as well...

Honestly, the proper build to counter the disarming PC, is an unarmed build. Cannot disarm me from me arms, sir, but good try...


Taking the weapon off him when it's not drawn is probably the steal combat maneuver. The monk could ready an action to disarm as marcryser suggests though. Tripping the enemy would still work obviously unless their counterpart is a naga (Edit: wait, PF nagas don't have arms. Something else snakey) or something.

There are buffs which might be useful against disarming like the dazzling blade spell or the unseen magic weapon quality.


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Disarming is this PC's deal?

What if it was one guy with six guns?

Play to the PC's strengths and investments. Lol.

Like you said, Quickdraw & stuffs... let the PC disarm a million weapons... the bad guy has more and more and more... on a Blink-Back Belt!


Find a way to mimic the Mimic's Adhesive property...


VoodistMonk wrote:
Honestly, the proper build to counter the disarming PC, is an unarmed build. Cannot disarm me from me arms, sir, but good try...

I wouldn’t be so sure about that... dismemberment can be a quite effective way of disarming one of their arms... after all, if you remove their arms you can quite easily say they have been... disarmed...


VoodistMonk wrote:

Your PC built for disarming would have to realize they can delay/ready actions... then it would go down exactly like every other encounter...

You bad guy might get a full round of genuine surprise, though... approaching the disarming PC without a weapon to disarm, Quickdrawing a weapon to make an attack, then putting it away before they could react... unless they can Disarm as AoO... which some classes/archetypes/feats do allow or make possible... weapons with the proper special qualities can do it, as well...

Honestly, the proper build to counter the disarming PC, is an unarmed build. Cannot disarm me from me arms, sir, but good try...

Yeah, just one one of many natural attack or unarmed strike builds.

In fact, I'm surprised you're finding this to be such a problem as typical adventures have so many enemies with natural weapons that disarm tends to be a less effective than merely designing to kill the enemy.

Plus, locked gauntlets are a thing, as are weapon cords. In fact you can use both, and you could have multiple weapon cords. Nothing prevents it.

Recovering you weapon from a weapon cord is a move action, but the look on your players face when they do it will be priceless.

Honestly, weapon cords should probably be used by anyone that uses weapons considering their cost and ease of use.

I always make my PF1 characters with one, even though NPCs disarming you is very uncommon.


You could also gives the NPCs called weapons, so they get them back as a swift action. Depending on character level, giving +1 called weapons to the NPCs shouldn't disrupt wealth too much.


If you want to counter the other player, I think a monk with Monkey Style would be a good bet; can't be disarmed, and tripping them would have little effect, if any.

If you wanted to create a sort of thematic foil, then someone armed to the teeth with Quick Draw and a way to mitigate the drawbacks of being prone (but ideally not totally negate them). Maybe a fighter/rogue/swashbuckler? A walking,bristling armory of spears and swords and fails and axes, or someone who just keeps pulling knives out from one hidden sheath after the other?


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VoodistMonk wrote:

Disarming is this PC's deal?

What if it was one guy with six guns?

Play to the PC's strengths and investments. Lol.

Like you said, Quickdraw & stuffs... let the PC disarm a million weapons... the bad guy has more and more and more... on a Blink-Back Belt!

why don't you let us do the thinking, huh, genius?

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