Mastermind rogue idea.


Pathfinder Second Edition General Discussion


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I think the whole racket makes no sense. I think the racket should give no skill but allow intelligence to perception. Additionally they can use sense motive against the targets reflex DC for flat footed till the start of their next turn or 1 minute on a critical.

They're analyzing movements to predict where they'll be and the best spots to strike. Recalling knowledge to identify a human wouldn't do that.

It also makes it far less clunky. Reflex DC versus perception is easy and makes sense being used every round.

Silver Crusade

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Nyhme wrote:

I think the whole racket makes no sense. I think the racket should give no skill but allow intelligence to perception. Additionally they can use sense motive against the targets reflex DC for flat footed till the start of their next turn or 1 minute on a critical.

They're analyzing movements to predict where they'll be and the best spots to strike. Recalling knowledge to identify a human wouldn't do that.

It also makes it far less clunky. Reflex DC versus perception is easy and makes sense being used every round.

You're getting pretty close to describing the investigator.

The investigator is the Robert Downey Sherlock character, not a mastermind rogue


pauljathome wrote:
Nyhme wrote:

I think the whole racket makes no sense. I think the racket should give no skill but allow intelligence to perception. Additionally they can use sense motive against the targets reflex DC for flat footed till the start of their next turn or 1 minute on a critical.

They're analyzing movements to predict where they'll be and the best spots to strike. Recalling knowledge to identify a human wouldn't do that.

It also makes it far less clunky. Reflex DC versus perception is easy and makes sense being used every round.

You're getting pretty close to describing the investigator.

The investigator is the Robert Downey Sherlock character, not a mastermind rogue

Umm, are you even aware of the mastermind rogue? Your exact statement could be applied as is with current mastermind. Mastermind is the professor Moriarty to the investigator Sherlock. The two should be very similar.

I didn't propose a fundamentally different mechanic than what exists. Same mechanic just not a ridiculous investment in recall knowledge skills and lore skills and a clunky system on figuring identify mechanics

As is society skill is as effective at identifying a human rogue as a human wizard. Two creatures with absolutely different predictability. A perception versus reflex DC makes sense in predicting the movements of a target.

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