What spells are we all hoping for in Secrets of Magic?


Pathfinder Second Edition General Discussion

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I would like more (useful) Transmutation spells, including Battle Form and cantrips.

At least one starting alternative Focus spell per school, and one alternative higher level Focus spell.

But I expect:
* two new Transmutation cantrips with low/no real utility, similar to Sigil
* variants of Battle Form spells that are give nerfed in favour of very specific and ultra-situational bonus - too short duration for out-of-combat usage and too weak for combat usage
* no alternative Focus spells, but Lvl2 Focus spell (so l4 feat) that are of same questionable utility

I predict Transmutation in particular will see no meaningful gains, at least nothing for Arcane Tradition. Illusion will gain best stuff, also available in Occult tradition.


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- polymorph and battle form rules in order to allow players to choose what polymorph spell heighten. Currently it's just nonsense being forced to just pick the highest one. Not to say that some spellcasters are not allowed to take the lvl 10 form. This would solve everything.

- more cold spells ( damage spells), trading some of their damage for unique effects.

- familiar spells ( eventually, some sort of battle form).

- more non positive ( which also may include negative ) healing spells.


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HumbleGamer wrote:
- more cold spells ( damage spells), trading some of their damage for unique effects.

This is something I've been hoping for for ages, to treat energy types as something more than flavor. Damaging cold spells, fire spells, and electrical spells should work differently, and you shouldn't just be able to substitute one damage type with another.


UnArcaneElection wrote:
roquepo wrote:

{. . .}

They mentioned something about a new type of spell with the incarnate trait here, maybe this is what you are looking for.

Well, I hadn't been following that thread for a long time, but now that you pointed me to it, and seeing that their example of an Incarnate Spell is Summon Vengeful Dead, suddenly I have this premonition of the counterpart Incarnate spell, Summon Grateful Dead . . . .

It’s a spell sent Truckin’ to us by St. Stephen.


Staffan Johansson wrote:
HumbleGamer wrote:
- more cold spells ( damage spells), trading some of their damage for unique effects.
This is something I've been hoping for for ages, to treat energy types as something more than flavor. Damaging cold spells, fire spells, and electrical spells should work differently, and you shouldn't just be able to substitute one damage type with another.

And depends the situation and tactics, you might heightens one instead of another ( talking about cold spells, it might be movement debuff, slowed condition for 1 round or even cold vulnerability like frostbite ).


Pathfinder Lost Omens, Rulebook Subscriber

Spells that mesh with melee combat in interesting ways, I was a big fan of 4e Swordmages and such.

Those Incarnate spells are super hype to me, so I hope there's a good selection at a bunch of levels.

I generally like Sealing Magic, Imprisonment is pretty definitive but I wouldn't say no to more if that makes sense.


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Not quite spells, but I wouldn't mind some of the auxiliary metamagics that we got in PF1. The stuff that specifically affected fire or shadow spells and the like. Those were fun


^Rime Spell is another one of these of some importance . . . .


It would be great for Prepared Metamagic to return in some way.


Temperans wrote:
It would be great for Prepared Metamagic to return in some way.

What are these? From the name I'm imagining Metamagics that you apply to spells when you prepare them during daily preparations, instead of when you cast them. That would be cool indeed!


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Steelbro300 wrote:
Temperans wrote:
It would be great for Prepared Metamagic to return in some way.
What are these? From the name I'm imagining Metamagics that you apply to spells when you prepare them during daily preparations, instead of when you cast them. That would be cool indeed!

It's completely unnecessary though, because the rules already let you spontaneously apply metamagic feats to the spell you cast as an action, and there's no balanced way to let you prepare metamagicked spells, because then I can prepare them always, and in some cases it's actually worse than better.

There are also already Metamagic wands that do this in the form of Specialty Wands, which hold a specific spell of a specific kind, granting a special effect. Manifold Missiles, Scorching Fireballs, Wands of Continuation, etc. All fit under this category.

Is that to say we don't want more different types? No, because more spells would mean more variety of wands of this type. But they do exist and there are a fair amount of good ones already.


anything that does nonlethal damage


Steelbro300 wrote:
Temperans wrote:
It would be great for Prepared Metamagic to return in some way.
What are these? From the name I'm imagining Metamagics that you apply to spells when you prepare them during daily preparations, instead of when you cast them. That would be cool indeed!

Its a concept from 3.5/PF1. In those editions prepared casters could prepare a spell with 1 or more metamagic, but had to use a higher level spell slot (based on the used metamagic). The benefit was that you did not spend your entire turn using metamagic.

The equivalent in PF2 would be preparing a spell with a metamagic using a higher level slot, without heightening the spell. In return, you save 1 or more actions in combat.

Darksol the Painbringer wrote:

It's completely unnecessary though, because the rules already let you spontaneously apply metamagic feats to the spell you cast as an action, and there's no balanced way to let you prepare metamagicked spells, because then I can prepare them always, and in some cases it's actually worse than better.

There are also already Metamagic wands that do this in the form of Specialty Wands, which hold a specific spell of a specific kind, granting a special effect. Manifold Missiles, Scorching Fireballs, Wands of Continuation, etc. All fit under this category.

Is that to say we don't want more different types? No, because more spells would mean more variety of wands of this type. But they do exist and there are a fair amount of good ones already.

I don't think its unnecessary just an extra option that prepared casters can use. There are many times where having that extra action can make all the difference, and having the freedom to choose would be great.

Also wands are not the same as having prepared metamagic. Prepared metamagic is all about making your own custom spells to save actions: With the added benefit of saving actions.


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Temperans wrote:

I don't think its unnecessary just an extra option that prepared casters can use. There are many times where having that extra action can make all the difference, and having the freedom to choose would be great.

Also wands are not the same as having prepared metamagic. Prepared metamagic is all about making your own custom spells to save actions: With the added benefit of saving actions.

That's a level of power that Prepared having over Spontaneous would bring us right back to PF1 in terms of balance. Prepared having the ability to manipulate spell effects (for good or ill, depending on circumstance) without having to pay actions for it doesn't sound balanced with Spontaneous casting not having that option available to them while likewise having limited heightening capabilities. Spontaneous was bad enough in PF1 by having a reduced spell progression, we don't need to reinforce the other bad aspects of Spontaneous by implementing this concept.

Metamagic also paid by having a higher level spell cost, something which I don't think can be fairly quantified here. Furthermore, it creates awkward situations with the likes of Quicken Spell, which is only 1/day, and usable with spells of a certain level. What happens if I prepare a Lightning Bolt and a Fireball both quickened, does casting one mean I can't cast the other anymore? It means we'll now have to errata the interactions between this stuff, something which I don't think Paizo would be up to the task to do.


Darksol the Painbringer wrote:
Temperans wrote:

I don't think its unnecessary just an extra option that prepared casters can use. There are many times where having that extra action can make all the difference, and having the freedom to choose would be great.

Also wands are not the same as having prepared metamagic. Prepared metamagic is all about making your own custom spells to save actions: With the added benefit of saving actions.

That's a level of power that Prepared having over Spontaneous would bring us right back to PF1 in terms of balance. Prepared having the ability to manipulate spell effects (for good or ill, depending on circumstance) without having to pay actions for it doesn't sound balanced with Spontaneous casting not having that option available to them while likewise having limited heightening capabilities. Spontaneous was bad enough in PF1 by having a reduced spell progression, we don't need to reinforce the other bad aspects of Spontaneous by implementing this concept.

Metamagic also paid by having a higher level spell cost, something which I don't think can be fairly quantified here. Furthermore, it creates awkward situations with the likes of Quicken Spell, which is only 1/day, and usable with spells of a certain level. What happens if I prepare a Lightning Bolt and a Fireball both quickened, does casting one mean I can't cast the other anymore? It means we'll now have to errata the interactions between this stuff, something which I don't think Paizo would be up to the task to do.

One, prepared metamagic by itself is not more power, just more options.

Two, pay action vs spending higher level spell with no benefit seems like a worthy trade off. This is not PF1 where spells auto heighten and there are ways to make metamagic cheaper.
Three, spontaneous is much better in this edition where getting the spell that you need when you need it can swing the battle. Prepared metamagic makes it so that prepared casters are better when they actually plan and prepare.

I agree that spontaneous heightening is bad, but that is independent of metamagic.

Horizon Hunters

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i really would like to see many more Chaotic, weirds and flavorful spells like Wall of Flesh. I hope see more spells that have interactions with the new 3-action system. I am a huge fan of Occult and Divine themes and there is a lot of room for sooo many magic in there that i can't even start.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'd like the psychic-related spells (Ego Whip, Id Insinuation, Tower of Iron Will, etc.)

The Exchange

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Pathfinder Lost Omens, Rulebook Subscriber

I'd love spellbooks actually. Like general 'this is what X school teaches you' books for npcs the players can run across.

Spells wise? Location/Nation bases spells that call on unique lore for power. But we'll see.

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