Old Seasons and Drawing Random Card Rewards


Pathfinder Adventure Card Society


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Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

There's two issues with the rewards in older seasons that had you draw random cards, so I'm starting this thread to shed some light on them and hopefully get a good resolution.

First issue: certain rewards are impossible to obtain if you play in scenarios above your tier. The Guide has the following rule:

Guide 6.1 wrote:
If you are rewarded with a card from the vault, instead take a random card of the same type that is not already part of your deck from your Class Deck box. The card’s level cannot be higher than your character’s tier. For example, if your character is Tier 2, and a reward gives you an item from the vault, you’ll take a random item from your Class Deck box that has a level no higher than 2.

This impacts the following rewards that all have you draw a card from the vault (and therefore your CD box):

0-3 (Adventure reward): Each character chooses a type of boon other than loot, then draws a card of that type that has an adventure deck number of 3 from the box. Adventure Card Guild characters may treat this card as an additional deck upgrade.
0-5 (Adventure reward): Each character chooses a type of boon other than loot, then draws a card of that type that has an adventure deck number of 5 from the box. Adventure Card Guild characters may treat this card as an additional deck upgrade.
1-5B: Each character chooses a type of boon other than loot, then draws a card of that type that has an adventure deck number of 5 from the box.
2B-2B: If you have the Shiny Eye Thing displayed next to your deck, choose a type of card other than loot and draw a card of that type with an adventure deck number of 2 from the box. Adventure Card Guild characters may choose a bonus deck upgrade.

If you earn the above rewards while at a tier lower than the scenario/adventure, as-written the reward has no effect (you aren't allowed to draw random cards of that level). This issue is further compounded by the fact you earn rewards before having the opportunity to increase your tier. Given these rewards are impossible to earn by lower-tier characters, it's unclear how to actually handle them.

The second issue is that these types of rewards just plain aren't fun for anyone. 80%+ of the time they will be completely useless, especially in later adventures when the reward doesn't specify to draw something on-tier (which is most of them in Season 0/1).

In my opinion a good fix would be to eliminate the quoted rule from the Guide entirely, and treat these rewards as drawing additional cards for the upgrade pool. We'll then need fixes in the scenario PDFs or a general Guide rule to specify that these types of rewards also give a bonus deck upgrade (for those that don't state such, which again is most of them).

Removing this rule would also remove ambiguity for recent seasons as well. 7-3A's reward begins with "Each character chooses a type of boon then draws a random level 3 boon of that type from the vault" -- this would also trigger the rule in the Guide, but it was confirmed by Keith Richmond that the 7-3A reward was intended to add a card to the acquired card pool instead of a random draw from the CD box.

tl;dr if we keep the above quoted rule in the Guide, the above-mentioned rewards need to get fixed so they aren't impossible to earn by people of lower tiers, and 7-3A's reward needs to get fixed to match the actual intent of it. A better option is to kill the rule entirely and just say all of these draws go into the acquired card pool for additional deck upgrade options.


Agree with your suggestion and have cards go to pool. Tier then gets handled in the build a deck step

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