andromada369 |
First of all sorry if what fallows does match, I'm not quite sure how to title this.
Second I don't know how many of you are familiar with the mmorpg Guild Wars or specifically the Dervish class from the Nightfall Campaign but one of their major gimmicks were these damage dealing "buffs" and proper buffs that would only provide their bonus if one of the other "buffs" were active.
For example one of the "buffs" has the fallowing stats:
enchantment(name of buffs in this game)(self)
Duration:30 seconds
Initial effect (effect activated when spell is activated): Deals 75 holy damage to all foes within melee range
End effect (effect activated when spell duration ends): All foes within melee range are dealt bleed for 9 seconds. (bleed is 3 points per second damage)
Notice how there's nothing in between the two effect. Someone who has never played this game and is reading this post might think this "buff" is useless as it provides no bonuses but this is where the dervishes actual buffs come in.
For example one of the fallowing proper buffs has the fallowing stats:
Enchantment(self)
You deal +30 damage for 9 seconds while enchanted.
As you can see the duration is 9 seconds regardless of whether you're enchanted or not but you only get the bonus IF you are enchanted.
Note: all numeric values except duration are based on my characters attributes.
If you've read this far I congratulate you.
So do you think something like this could be implemented? If so how would you like to see it implemented?
I personally would rather see it implemented as:
A: A small group of spells available to both divine and arcane casters
or
B: A melee/arcane caster hybrid class whose main gimmick are these spells
Any and all thoughts would be greatly appreciated.