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In playtesting with a specific PFS scenario, a suddenly very relevant discussion took place. Can a firearm function underwater? Now logic says that no, a flintlock style firearm should not in any way be able to function fully submerged. However, in looking at RAW, it seems there is no problem. It doesn't have the fire trait anywhere in its description, nor does it have any text to suggest that it can't work underwater.
So, I'm wondering what the intention here is, or whether it was even thought of in development. Or, am I missing some key text that makes it clear cut?

beowulf99 |

I brought this exact thing up in another thread. We also don't have complete rules on gunpowder in general, but Michael Sayre did say that there will be expanded rules in the book at large. Hopefully these get addressed there.
My other question was what happens if your firearm is exposed to high heat, like say a nearby lava flow.
For now, I'd imagine its up to the gm to make that call.