Opening Thoughts: Gunslinger


Gunslinger Class


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So, Gunslinger gets access to Bombs and uses them better than Alchemist. It's not a problem they have such effectiveness but why an Alchemist of all classes doesn't have martial proficiency scaling at the least with Bombs is now just embarrassing.

That the Gunslinger muscles in on Fighter's Legendary Proficiency 'niche' is not a bad thing, but it is an unacknowledged change of pace from the typically under-proficient playtest offerings. If it is intended to bring the bell curve closer to fighter, please don't forget to add support for other classes to at least get access to that Legendary Proficiency that Weapon Expertises tease at - the Monk esoecially, who could at least get justification for Legendary Unarmed.

Uncommon Class. I really dislike that that this class is limited to being Uncommon. I get why: it is all about firearms. However, as the Firearms themselves are uncommon, this, and only the feats that relate only to firearms should be uncommon. I inventor, sure. That is something that could definitely be uncommon, but a class that is functional without firearms shouldn't be made uncommon simply for those purposes.

Dual Wielding seems the red headed stepchild. There is no way I can see to reload your pistols with dropping one immediately after firing it. I completely understand the aesthetics of trying to juggle full hands reloads, but Reloading Strike allows this for 1H+Pistol, and a Legendary Pistolier who can't reload his guns without dropping it is just going to feel awful to play.

The Drifter: by far my favourite Deed, and immediately after a playthrough of a Pistol Shooting Katana using Cyberpunk character, that capstone is right up my ally. Small issue is that the capstone doesn't allow you to reload during the action. This limits the support you gain from feats like Sword and Pistol, which are the basis of your Fighting Style: sure, you get to strike 3 opponents, but only one with a pistol. Those 3 opponents (1 Pistol, 2 sword) then trigger sword and pistol: but you can only make use of that effectively with Drifters Wake again, but you can only ever now make melee strikes, so only get one opponent to benefit from it. Drifters Wake at least should reload the firearm, if not allow you to make an interact to reload once or more. It is especially disappointing for Drifters Wake to be left behind by the fan the hammer style gameplay of Dance of Thunder - available the level before - except again, the Dual Wield aspect of the Drifter is outclassed by pistol/Unarmed.

Perfect Readiness - Snipers should get the ability to Interact for Unsteady Weapons.

Tripod: as above for Perfect Readiness, but there needs to be more information on what it takes to change aspects about the tripod. There is nothing that makes it 'not set up', and there are no limitations on its use while set up. You might as well set it up during prep, and never change it.

I hope that there are some runes or at least Talismans which can turn reload 1 into reload 0.

Also, one thing kind of interests me is in make a 'pet class' that makes use of traps and similar. Films like 'Shooter' or 'Day of the Jackal', and numerous other sources of games, ranging from unmanned Warhammer Space Marine Tarantula turrets, Runescape Dwarven Cannons, or Path of Exile various Ballista Totems have been fond memories. I can only hope that some use of this is considered as another Deed, way of the Sentry, or similar, who capstone could end up as being able to release some autonomous Siege Ballista. Hopes and dreams.

There also appears to be a lack of 'Tacticooling' your gun. Yes, I do want a torch that I can blind enemies with, or perhaps I do want a crystalline sight that gives Darkvision and when aimed down increases the range increment distance. Yes, I do want picatinny rails that allow me to attach a bayonet or an underslung bomb launcher/shotgun/flame thrower. Yes, a Silencer would be incredible to allow a weaker/non guaranteed Ghost Shot effect. Yes I do want to tinker, and learn how to make a Magazine so that I can fire 3-6 shots without reloading. Yes, I do want to pick up Mastercrafted Percussion caps which reduces the effect of a misfire to only a failure (e.g with Glancing Shot feat etc)

It would be nice if there was possible interaction for feats outside the class: can a familiar help reload your gun? Are there going to be way to support Swashbuckling Panache: perhaps by using one kf the Deed feats, I'd gain panache. Unfortunately the action economy would curtail my enjoyment of making a Scimitar and Pistol pirate.

I know one of the guys I play with is going to be playing a Fighter and making use of the Firearms.

I have to say that I am much more positive about the Gunslinger than I was either Magus or Summoner. They seem less mechanically broken and none functional (dual wield pistols aside) than those play tests, and I do like that there is an Xbow using variant options - although, I would be very happy to See Uncommon removed from the class as above, and have the firearm only aspects made uncommon.


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To be fair, gunslingers don't have any way to actually generate bombs outside of downtime crafting, just the ability to achieve some good proficiency and a couple of feats that can make unique use of them.


Sporkedup wrote:
To be fair, gunslingers don't have any way to actually generate bombs outside of downtime crafting, just the ability to achieve some good proficiency and a couple of feats that can make unique use of them.

Very fair: although I guess that makes it especially egregious that the actual Bomber class is wallowing so far behind a class who has so little other support.


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HeshKadesh wrote:
Sporkedup wrote:
To be fair, gunslingers don't have any way to actually generate bombs outside of downtime crafting, just the ability to achieve some good proficiency and a couple of feats that can make unique use of them.
Very fair: although I guess that makes it especially egregious that the actual Bomber class is wallowing so far behind a class who has so little other support.

I mean, all the Martials and especially the Fighter are already better at throwing Bombs than an alchemist. The Gunslinger outshining Alchemists by getting a couple of feats that allow them some basic bomb synergy says a lot more about Alchemists than it does about Gunslingers.

Sovereign Court

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Yeah it's actually really the Investigator who's particularly sweet with bombs, because he knows if he's going to hit before deciding to expend a bomb, and he gets bonus damage for it too.


Ascalaphus wrote:
Yeah it's actually really the Investigator who's particularly sweet with bombs, because he knows if he's going to hit before deciding to expend a bomb, and he gets bonus damage for it too.

It's Precision damage as well, which means it does the same damage types as the attack, which means you get extra Persistent Damage.

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