When do you fall?


Rules Discussion


Suppose you find yourself in midair after an action or two. Could you use your remaining action(s) before dealing with falling and landing?

Could you, for example, Dimension Door 120 feet straight up for 2 actions, and then do a ranged strike?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Generally you fall immediately. There wouldn't be much point in feats like Flying Kick, otherwise.

Just what people will allowing game, in the moment may vary, of course.


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Sapient wrote:

Suppose you find yourself in midair after an action or two. Could you use your remaining action(s) before dealing with falling and landing?

Could you, for example, Dimension Door 120 feet straight up for 2 actions, and then do a ranged strike?

Based on effects like Sudden Leap, you start falling immediately once you are airborne. Which is silly IMO, as you can be flying with your first action, and not have to spend actions again until the last action at the end of your next turn, but that is expressly called out as such, similar with swimming.

There is the Arrest a Fall reaction with flight, but I don't think it'd work here. Grab an Edge likewise probably not up in the air for use. (See what I did there?) All I can say is blame the RAW.


Ok. Makes sense. Thanks. I suspect a GM would want to make a determination based on circumstances. This was born from an idea of dimension dooring to a flying creature, striking, then using a fall mitigation feat. Not a very efficient way of doing things anyway, but I was curious if it was possible.

Horizon Hunters

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The way I see it, when you're striking on the ground, you push against the floor to give yourself forward momentum for the strike. If you were instantaneously in mid air, you wouldn't really have time to adjust yourself to strike appropriately before you start falling. Meanwhile, with the feats mentioned earlier, you are explicitly jumping in order to strike, meaning not only are you adjusted, but you have practiced the maneuver enough to make use of it.

If it's a home game, ask your GM. It's definitely doable if your character has enough practice, but as a GM myself, if a player did it on the fly I would say it fails.


Cordell Kintner wrote:

The way I see it, when you're striking on the ground, you push against the floor to give yourself forward momentum for the strike. If you were instantaneously in mid air, you wouldn't really have time to adjust yourself to strike appropriately before you start falling. Meanwhile, with the feats mentioned earlier, you are explicitly jumping in order to strike, meaning not only are you adjusted, but you have practiced the maneuver enough to make use of it.

If it's a home game, ask your GM. It's definitely doable if your character has enough practice, but as a GM myself, if a player did it on the fly I would say it fails.

I basically agree with all of this. The reason I don't stray from RAW without a good deal of consideration is that stepping on other feats can ruin another player's plans.

Thanks all for the insights.

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