2 - The Starstone Blockade (GM Reference)


Devastation Ark


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

This is a spoiler-filled reference thread for GMs running Book 2 of The Devastation Ark Adventure Path, "The Starstone Blockade."

All GM threads in this series:

1 - Waking the Worldseed
2 - The Starstone Blockade
3 - Dominion's End

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

As mentioned in other thread, here is my handy exp calculation for those who are interested in the exp budget ;D I'm actually very glad I did this because I noticed minor typo in my calculations that caused different total exp amount, though total is still 1 218 000 so still 18 extra exp worth of error margin.

Book 2 exp:
total 603 600

Story Award: For presenting their information to the Pact Council, award the PCs 102,400 XP. For each of the four tasks that the PCs complete successfully, award the PCs an additional 38,400 XP. (25600 xp, 38400 xp in total if they do all four tasks)

TOSHIGAMI CR 13 XP 25,600 (6400 xp)

IWALEWA CR 16 XP 76,800 (19200 xp)

CONTRACTOR DEVILS (2) CR 14 XP 38,400 each (19200 xp)

ISPENZIA 4:17 CR 18 XP 153,600 (38400 xp)

NOT CALCULATED in EXP Total: ANGRY MOB CR 13 XP 25,600 (6400 xp)

NOT CALCULATED in EXP Total: DRAGONKIN SECURITY (4) CR 14 XP 38,400 each

NOT CALCULATED in EXP Total: CAPAQ CR 17 XP 120,400 (30100 Note: This seems to be typo as CR 17 exp is 102,400)

Story Award: If the PCs resolve this situation without violence, award them 153,600 XP. (38400 xp.

I haven't calculated encounters involved in the conflict with as PCs would presumably only fight one side of them anyway rather than all of them if it came to combat. So its pretty clear you aren't supposed to get encounter exp if you resolve this peacefully as you get more exp than you would have gotten from either side by solving it this way.)

VOID TROLLS (4) CR 14 XP 38,400 each

total 827 600

ELECTRIFIED DOOR TRAP CR 16 XP 76,800 (19200 xp)

AZLANTI SECRET AGENTS (3) CR 13 XP 25,600 each (19200 xp)

KONSUVIAS CR 16 XP 76,800 (19200 xp)

total 885200

Level 17 get 850,000

THING FROM BEYOND TIME CR 17 XP 102,400 (25600 xp)

NACREA CR 16 XP 76,800 (19200 xp)

NIRIN CR 19 XP 204,800 (51200 xp)

Story Award: If the PCs restarted at least two of the auxiliary generators, award them 51,200 XP. If they restarted all four of the auxiliary generators, award them 102,400 XP instead. If the PCs rescued at least two of the magically de-aged skittermander engineers, award them 38,400 XP. If they rescued all four of the skittermanders, award them 76,800 XP instead.(25600 xp, 19200 xp if perfect.

I didn't include the 135 exp from each skittermander whelp individually for obvious reasons :p)

Story Award: For battling the sivv drones and reaching the surface of Ark Prime (no matter how they do it), award the PCs 204,800 XP. For each of the three areas of engagement whose status reached 10, award the PCs an additional 51,200 XP. (51200 xp, 38400 xp)

Story Award: For crossing the surface of Ark Prime, award the PCs 153,600 XP. (38400 xp)

PAZZOEDIOTH CR 18 XP 153,600 (38400 xp)

RUNIC AIRLOCK DOOR TRAP CR 17 XP 102,400 (25600 xp)

total 1 218 000

Level 18 get 1,200,000


A question. How big is Ark Prime?


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
numero42 wrote:
A question. How big is Ark Prime?

About the same size as the Idari (SFAP #31, pg. 3), so roughly 3 miles long.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Have to say that I love how great this book is at portraying how bad situation gets

Like if you are mostly martial party without any fancy gimmick items or teleporation effects, with 30 hour travel time in locations you are going to always arrive at worst possible moment unless you turn halfways to go to another nearby location and even in that case you don't ever get to place when situation is least bad :'D

With something that makes travel speed faster like helpful long lasting flying spells or vehicles you still arrive after situation already gets back.

Only teleport spells and such allow you to arrive in time to each section before situation gets worse at all :'D

Book is really good at taking in account high level characters and providing dilemma only they have chance of solving

Grand Lodge

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Thread necromancy:

Part 4: Siege for Tomorrow.

The stat block says "A sivv drone interceptor can perform only one crew action per round (in the gunner, pilot, and science officer roles) and takes critical damage effects as normal."

Does this mean I have to CHOOSE between taking a Pilot action and shooting? Is it that I can't have more than one "person" in a role?


1 person marked this as a favorite.
Chris Marsh wrote:

Thread necromancy:

Part 4: Siege for Tomorrow.

The stat block says "A sivv drone interceptor can perform only one crew action per round (in the gunner, pilot, and science officer roles) and takes critical damage effects as normal."

Does this mean I have to CHOOSE between taking a Pilot action and shooting? Is it that I can't have more than one "person" in a role?

Normally you can normally take "Snap shot" minor action (one gun at -2 penalty) if no other action has been taken in gunnery phase, per standard rules... That should allow allow them to pilot and shoot once.

Community / Forums / Starfinder / Starfinder Adventure Path / Devastation Ark / 2 - The Starstone Blockade (GM Reference) All Messageboards

Want to post a reply? Sign in.
Recent threads in Devastation Ark