Ways to speak with animal companion who became intelligence?


Rules Questions


Hi all.

Have next situation:
Animal companion (big cat) of ranger take new level and have Intelligence=3 from now.
How ranger can speak with his lovely Cat (without spell Speak with Animals)?

"Increasing an animal’s Intelligence to 3 or higher means it is smart enough to understand a language. However unless an awaken spell is used, the animal doesn’t automatically and instantly learn a language, any more than a human child does. The animal must be taught a language, usually over the course of months, giving it the understanding of the meaning of words and sentences beyond its trained responses to commands like “attack” and “heel.”

Even if the animal is taught to understand a language, it probably lacks the anatomy to actually speak (unless awaken is used). For example, dogs, elephants, and even gorillas lack the proper physiology to speak humanoid languages, though they can use their limited “vocabulary” of sounds to articulate concepts, especially if working with a person who learns what the sounds mean."

So only one way for ranger speak with his companion is learn Catfolk (in case of ranger), cause big cat cannot to speak humanoid languages?

And one more question - which animal companion can speak on humanoid languages without problems after raise Int to 3?

Dark Archive

none can speak by learning linguistics.

but they can UNDERSTAND you by knowing a language.

a 3 int and a rank in linguistics doesnt make a big cat suddenly talk like scooby doo. No matter what language you try


The ranger learning Catfolk is not going to do anything. Catfolk is the racial language of the humanoid race of the same name, not the language of cats. Normal cats don’t speak this anymore than they speak any other language. Considering that catfolk can be spoken by other humanoid it is highly unlikely that a big cat actually has the physical capability to learn this language.

The cat can learn to understand most languages. Two way communications with the cat is going to be a lot harder to achieve. The only way I can see that is going to be able to be done would be to create a new language for the cat to speak. That would require that both the cat to actually learn two languages. One language the ranger can speak so it can understand the ranger. The second language would be the new language the cat can speak. The first language could be something the ranger already knows so he would only need to learn the new language. The cat on the other hand needs to know both.


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Just buy a Circlet of Speaking for your animal friend.


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I thought that collar of speaking was like standard issue equipment for people with companions. I even drop them as loot, because speaking animals are fun.


Mysterious Stranger wrote:

The ranger learning Catfolk is not going to do anything. Catfolk is the racial language of the humanoid race of the same name, not the language of cats. Normal cats don’t speak this anymore than they speak any other language. Considering that catfolk can be spoken by other humanoid it is highly unlikely that a big cat actually has the physical capability to learn this language.

The cat can learn to understand most languages. Two way communications with the cat is going to be a lot harder to achieve. The only way I can see that is going to be able to be done would be to create a new language for the cat to speak. That would require that both the cat to actually learn two languages. One language the ranger can speak so it can understand the ranger. The second language would be the new language the cat can speak. The first language could be something the ranger already knows so he would only need to learn the new language. The cat on the other hand needs to know both.

So it is next picture with speaking animals...

Boost Int by 3 not cool, cause animal smart enough to understand a language, but cannot speak humanoid languages.
Ranger know Common language and his cat after take Int=3 will Understand Common.
They both drop 1 point in Linguistic and learn "special language" (that language based on cats sounds and articulate). After that ranger can understand what mean the sounds, that "talk" his can.

After all that "street magic" ranger-cat talking have next form...
Ranger: Cat, go there and then tell me what you see...
Cat: Mrrr-frrrr. Meaow! MTHFK!!!
Ranger: Oh, I see...My cat see two ogres and 3 orks with bows. I don't want go there...


1 person marked this as a favorite.
Claxon wrote:
Just buy a Circlet of Speaking for your animal friend.

Yep, I've see this wondrous item.

But it was interesting how to talk with Intelligence animal without spell/Circlet of Speaking

Dark Archive

1 person marked this as a favorite.
Koraxs wrote:
Mysterious Stranger wrote:

The ranger learning Catfolk is not going to do anything. Catfolk is the racial language of the humanoid race of the same name, not the language of cats. Normal cats don’t speak this anymore than they speak any other language. Considering that catfolk can be spoken by other humanoid it is highly unlikely that a big cat actually has the physical capability to learn this language.

The cat can learn to understand most languages. Two way communications with the cat is going to be a lot harder to achieve. The only way I can see that is going to be able to be done would be to create a new language for the cat to speak. That would require that both the cat to actually learn two languages. One language the ranger can speak so it can understand the ranger. The second language would be the new language the cat can speak. The first language could be something the ranger already knows so he would only need to learn the new language. The cat on the other hand needs to know both.

So it is next picture with speaking animals...

Boost Int by 3 not cool, cause animal smart enough to understand a language, but cannot speak humanoid languages.
Ranger know Common language and his cat after take Int=3 will Understand Common.
They both drop 1 point in Linguistic and learn "special language" (that language based on cats sounds and articulate). After that ranger can understand what mean the sounds, that "talk" his can.

After all that "street magic" ranger-cat talking have next form...
Ranger: Cat, go there and then tell me what you see...
Cat: Mrrr-frrrr. Meaow! MTHFK!!!
Ranger: Oh, I see...My cat see two ogres and 3 orks with bows. I don't want go there...

It doesn't get common for free. It needs a rank in linguistics to understand that.

No "special language" isn't a thing unless your GM is a push over.
Use speak with animals spell, or the magic item.
A hunter can get skirmisher tricks on their pet and give it cunning pantomime so it can communicate with anyone via tounges spell

Sorry, there's no amount of skill ranks or mundane shenanigans you can do to make a talking animal. You actually need magic or special abilities

Dark Archive

1 person marked this as a favorite.

A 3 int IS important tho.

Increasing an animal’s Intelligence to 3 or higher means it is smart enough to understand a language. However, unless an awaken spell is used, the animal doesn’t automatically and instantly learn a language, any more than a human child does. The animal must be taught a language, usually over the course of months, giving it the understanding of the meaning of words and sentences beyond its trained responses to commands like “attack” and “heel.”

Even if the animal is taught to understand a language, it probably lacks the anatomy to actually speak (unless awaken is used). For example, dogs, elephants, and even gorillas lack the proper physiology to speak humanoid languages, though they can use their limited “vocabulary” of sounds to articulate concepts, especially if working with a person who learns what the sounds mean.

An intelligent animal is smart enough to use tools, but might lack the ability to manipulate them. a crow could be able to use simple lockpicks, but a dog can’t. Even if the animal is physically capable of using a tool, it might still prefer its own natural body to manufactured items, especially when it comes to weapons. An intelligent gorilla could hold or wield a sword, but its inclination is to make slam attacks. No amount of training (including weapon proficiency feats) is going to make it fully comfortable attacking in any other way.

Even if an animal’s Intelligence increases to 3 or higher, you must still use the Handle Animal skill to direct the animal, as it is a smart animal rather than a low-intelligence person (using awaken is an exception—an awakened animal takes orders like a person). The GM should take the animal’s Intelligence into account when determining its response to commands or its behavior when it doesn’t have specific instructions. For example, an intelligent wolf companion can pick the weakest-looking target if directed to do so, and that same wolf trapped in a burning building might push open a door or window without being told.


Name Violation wrote:
Koraxs wrote:
Mysterious Stranger wrote:

The ranger learning Catfolk is not going to do anything. Catfolk is the racial language of the humanoid race of the same name, not the language of cats. Normal cats don’t speak this anymore than they speak any other language. Considering that catfolk can be spoken by other humanoid it is highly unlikely that a big cat actually has the physical capability to learn this language.

The cat can learn to understand most languages. Two way communications with the cat is going to be a lot harder to achieve. The only way I can see that is going to be able to be done would be to create a new language for the cat to speak. That would require that both the cat to actually learn two languages. One language the ranger can speak so it can understand the ranger. The second language would be the new language the cat can speak. The first language could be something the ranger already knows so he would only need to learn the new language. The cat on the other hand needs to know both.

So it is next picture with speaking animals...

Boost Int by 3 not cool, cause animal smart enough to understand a language, but cannot speak humanoid languages.
Ranger know Common language and his cat after take Int=3 will Understand Common.
They both drop 1 point in Linguistic and learn "special language" (that language based on cats sounds and articulate). After that ranger can understand what mean the sounds, that "talk" his can.

After all that "street magic" ranger-cat talking have next form...
Ranger: Cat, go there and then tell me what you see...
Cat: Mrrr-frrrr. Meaow! MTHFK!!!
Ranger: Oh, I see...My cat see two ogres and 3 orks with bows. I don't want go there...

It doesn't get common for free. It needs a rank in linguistics to understand that.

No "special language" isn't a thing unless your GM is a push over.
Use speak with animals spell, or the magic item.
A hunter can get skirmisher tricks on their pet and give it cunning...

Aha.

So for that form which I'm describe in last post we have 2 variance:
1) Variant for GM.
Ranger drop 1 point in Linguistic and learn "special language" (that language based on cats sounds and articulate) and his companion must drop 2 point in Linguistic (1 for understanding Commion, 1 for learn "special language").
2) Legal variant:
Circlet of Speaking or Collar of speaking that wear animal companion.

In which of that variance ranger and his cat can "speak" as I've wrote in last post???


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Consult your GM, they are the final word on all this. I haven't had folks with Animal Companions wanting this kind of communication, but I have had folks with Familiars at low levels want what the OP is saying.

In the case of a Familiar, usually we're starting at approximately Int 6 instead of Int 3. Also the Familiar has an empathic bond so they and the PC are usually more in synch.

All of that being said, I've allowed PC and Familiar to develop a kind of call and response language. The PC sends the Familiar to scout a chamber ahead. When it returns, the conversation might look like:

PC: so, my owl friend, did you see anything dangerous?

Owl Familiar: nods head for yes

PC: was it some kind of trap?

Owl: shakes head for no

PC: so a creature of some kind... how many?

Owl: taps talon on PC's hand three times

PC: 3 of them eh? Well, did they have 2 legs, like my companions and I?

… and so on. In other words, a Familiar with a base Int of 6 can count a significant amount, answer yes or no questions, identify colors or even scratch out very crude shapes in dirt or soot. Again, your own experience with your GM may vary based on this being an Animal Companion of Int 3 instead.


Mark Hoover 330 wrote:

Consult your GM, they are the final word on all this. I haven't had folks with Animal Companions wanting this kind of communication, but I have had folks with Familiars at low levels want what the OP is saying.

In the case of a Familiar, usually we're starting at approximately Int 6 instead of Int 3. Also the Familiar has an empathic bond so they and the PC are usually more in synch.

All of that being said, I've allowed PC and Familiar to develop a kind of call and response language. The PC sends the Familiar to scout a chamber ahead. When it returns, the conversation might look like:

PC: so, my owl friend, did you see anything dangerous?

Owl Familiar: nods head for yes

PC: was it some kind of trap?

Owl: shakes head for no

PC: so a creature of some kind... how many?

Owl: taps talon on PC's hand three times

PC: 3 of them eh? Well, did they have 2 legs, like my companions and I?

… and so on. In other words, a Familiar with a base Int of 6 can count a significant amount, answer yes or no questions, identify colors or even scratch out very crude shapes in dirt or soot. Again, your own experience with your GM may vary based on this being an Animal Companion of Int 3 instead.

Thanks


Koraxs wrote:
Claxon wrote:
Just buy a Circlet of Speaking for your animal friend.

Yep, I've see this wondrous item.

But it was interesting how to talk with Intelligence animal without spell/Circlet of Speaking

I would beg the GM for a tattoo of this item, placed on the animal. Yes, this would cost more. Unless the animal gets hit by Disjunction (or something similar), the animal will be able to talk over the course of its life.


Why a wierd/custom tattoo?

What is wrong with the headband that already exists? Most animal companions have a headband slot, so why create extra work?

The headband that already exists is so cheap, you can add its effects to any other headband for 3600gp... if your companion already has a headband that is more important than speaking.


I think they're looking at it from an RP perspective where they don't want the animal companion to lose the ability to talk just because their hat falls off.


Claxon wrote:
I think they're looking at it from an RP perspective where they don't want the animal companion to lose the ability to talk just because their hat falls off.

A hat or circlet also draws attention. I'm not exactly sure how most animals would wear a circlet, even though it's totally rules-legal.


Don't a lot of people put armor on their animals? Is a headband any less believable or somehow more out of place than spiked armor? Couldn't the headband just be comsidered part of said armor as far as imagining it in a way that makes sense?

I find it hilarious that an anumal wearing a headband is just too much in a game with magic and dragons and $#!+...


VoodistMonk wrote:

Don't a lot of people put armor on their animals? Is a headband any less believable or somehow more out of place than spiked armor? Couldn't the headband just be comsidered part of said armor as far as imagining it in a way that makes sense?

I find it hilarious that an anumal wearing a headband is just too much in a game with magic and dragons and $#!+...

Generally speaking I agree with you, that most animal companions/mounts should wear some sort of barding and that it should typically include something to protect the head. If you look at armor for war horses, head protection was pretty universal.

So you could conceivably incorporate the magic headband into the armor (or under it).


Or, y'know... dog with a crown. I mean, animals wear headgear a lot IRL. In medieval times they might've been hoods, helmets, or a decorative piece of a muzzle. In modern times we dress our pets up for Instagram photos in garlands, tiaras, crowns, hats, and so on.

Funny enough, it's the circlet on your animal companion that seems conspicuous, not the fact that your PC is walking around with a lion or a tiger that obeys their commands in public. Like, was THAT a thing back in the dark ages on any continent? I get that royalty or maybe nobles had big cats on display perhaps, but did you often see a traveling mercenary leading a leopard around the pub?

So if you're already going with there's nothing odd about your PC traveling about with a massive puma or whatever, what's so strange about putting a circlet on it? Now, if you're worried about Steal or Sunder attempts, that I understand...

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