Rules minutia for Wall Run


Rules Discussion

Scarab Sages

CRB Wall Run wrote:
You defy gravity, traversing vertical planes as easily as the ground. Stride up to your Speed. You must start your movement on a horizontal surface. During this movement, you can run up vertical surfaces, like walls, at your full Speed. If you end the Stride off the ground, you fall after taking your next action or when your turn ends, whichever comes first (though you can Grab an Edge, if applicable). If you have Water Step or a similar ability, Wall Run lets you run along flimsy vertical surfaces, as well as vertical liquids, such as a waterfall.

Stupid question for the Monk’s wall run ability. Wall run lets you run up a wall, then can take an action, and at the end of that action, if you are not on a floor you fall. What if your next action is to continue wall running? Does the new stipulation ‘you call after your next action’ supersede the old action? What if you wall run then start wall-bouncing (the feat)? Do you still fall even if you could do more wall bounces?


for the first question:
if you start a second Stride after the wall run Stride, you CANNOT continue to wall run, since wall run specifically requires you to "start on a horizontal surface" which the second Stride doesn't qualify for.

So basically you can't chain Strides together to have a 2-3 Stride wall run.

For the second question (wall jump):
Normally after your action that comes after a wall run you would fall. But wall jump specifically says " If you’re adjacent to a wall at the end of a jump (whether performing a High Jump, Long Jump, or Leap), you don’t fall as long as your next action is another jump.", so i see this a sa specific vs general rules. General ruls say you fall, wall jump specificlly says you don't fall as long as you do a jump action.


My GM let me chain more actions as long as my character kept running in the same direction. Basically, if I didn't changed my direction, such as making an "L" on the wall, I could use all my three actions. It only came up once, when I had to run up a cliff, but I only needed two actions.


First, I'll agree that the "You must start your movement on a horizontal surface." clause prevents you from chaining wall runs up a vertical surface.

As to the "...you fall after taking your next action..." line, I read that as "gravity comes back into effect one action after the wall run".

Normally gravity does what gravity does, but if you have an ability, spell, or effect that continues to give gravity the middle finger, you can feel free to ignore the call of the earth.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If there's something to grab, you could use Grab an Edge to keep from falling anyways.

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