
Ventnor |
4 people marked this as a favorite. |

So, of the three Hunter's Edges that the Ranger currently has, the Outwit Edge is seen as the "least sexy." It doesn't let you get off a bunch of attacks like the Flurry Edge or make one big attack even bigger like the Precision Edge. Instead it boosts your defenses against your current prey, and gives you a circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and Recall Knowledge checks against your current prey (in addition to the bonus towards Perception and Survival that all rangers get).
So, how to we build a Ranger that can use these bonuses to their full advantage? My first thought is that we're definitely going to need an archetype so that our Social Ranger can boost a whole lot of skills that will enable them to take full advantage of all the skills that got boosted, but which archetype is best? And which kind of fighting style would be the best pick for an Outwit Ranger?
I'm curious about what others can come up with.

cavernshark |
2 people marked this as a favorite. |
I was just considering this idea this afternoon. Outwit gives an edge to three major categories of actions (stealth, deception, intimidation, and recall knowledge). I think you've got to pick one or two and really push to maximize it. Intimidate is an obvious one, but probably encourages a lot of charisma which is harder to justify given existing feats in the class. Stealth is good, but harder to use in a party to do things.
Recall Knowledge, though, syncs up fairly well and has some good in-class support via the Monster Hunter line and with a focus on nature (wis) you're also getting good boosts to traditional Ranger skills and perception/initiative. I think that the Pathfinder Agent archetype could do a fair bit more to help that. This is a rough build of what I've been considering:
Human, Ranger (Outwit Edge)
18 Str/12 Dex/12 Con/10 Int/14 Wis/10 Cha
1) Monster Hunter -- gain a bonus on a crit recall and also get a free one when you hunt prey, which you're going to do anyway
2) Pathfinder Agent -- you now can recall knowledge on skills like society, arcana, and occultism untrained using the bonuses here and your outwit edge gives you the +2 you'd otherwise be missing. Use the free boost to increase Nature to expert since we'll need it later.
4) Free Feat, probably Disrupt Prey to get a solid reaction.
6) Discerning Strike -- kind of a cheap way to get a 1d6 of precision dice against foes you identify. Not quite as good as precision edge, but it's something and you're going to be recalling knowledge anyway
8) Free Feat
10) Master Monster Hunter -- now you're fixing to always have a good recall knowledge and since Pathfinder Agent let you avoid training those other skills, you can have used your skill boosts on other skills.
Probably pick up a two-handed weapon and focus on fewer, big hits since you're getting an AC boost from Outwit against hunted prey and you don't have the advantages of flurry. I'd probably grab Gravity Weapon with Natural Ambition at some point to drive that point home. You could use a reach weapon with the trip property to also trip opponents with a reasonably high athletics skill, triggering Disrupt Prey when they stand.

Kyrone |

One build that I saw was a defensive one.
Outwit
18STR/10DEX/14CON/10INT/14WIS/12CHA
Monster Hunter
Sentinel dedication
Disrupt Prey
Skirmisher Strike
Master Monster Hunter
The rest of the feats are free and the weapon of choice is a Reach one like a Halberd.
Skill ups will be Intimidation and Nature.

cavernshark |
That’s a neat build.
I went for a finesse elf outwit ranger with the scout archetype to put stealth to use. I also considered a rogue archetype.
Scout archetype with the Scout's Charge ability is definitely a good option here too since you'll probably want Dex anyway. Also a better switch hitter even if damage is a little lower. I think you'd definitely want to get sneak attack in their somehow to capitalize on the flat-footed condition you're imposing with the stealth feint. I could see Skirmish Strike being useful here too, where you Scout Charge in and then Skirmish strike to get some distance.

shroudb |
2 people marked this as a favorite. |
RexAliquid wrote:Scout archetype with the Scout's Charge ability is definitely a good option here too since you'll probably want Dex anyway. Also a better switch hitter even if damage is a little lower. I think you'd definitely want to get sneak attack in their somehow to capitalize on the flat-footed condition you're imposing with the stealth feint. I could see Skirmish Strike being useful here too, where you Scout Charge in and then Skirmish strike to get some distance.That’s a neat build.
I went for a finesse elf outwit ranger with the scout archetype to put stealth to use. I also considered a rogue archetype.
both Charge and Skirmish are Flourishes, so it'll always be one or the other

cavernshark |
cavernshark wrote:both Charge and Skirmish are Flourishes, so it'll always be one or the otherRexAliquid wrote:Scout archetype with the Scout's Charge ability is definitely a good option here too since you'll probably want Dex anyway. Also a better switch hitter even if damage is a little lower. I think you'd definitely want to get sneak attack in their somehow to capitalize on the flat-footed condition you're imposing with the stealth feint. I could see Skirmish Strike being useful here too, where you Scout Charge in and then Skirmish strike to get some distance.That’s a neat build.
I went for a finesse elf outwit ranger with the scout archetype to put stealth to use. I also considered a rogue archetype.
Good catch.

Ventnor |
1 person marked this as a favorite. |

Something I've been considering is a Ranger who takes both the Dandy Archetype and the Rogue multiclass archetype (through Multitalented) to get a bunch of skills up to Master Rank at least and then have them boosted further by the Outwit Edge.
Rangers are usually just envisioned as operating solely in the wilderness, so having one who can eye up someone in a high society function and know exactly what to say to deceive them or scare them would be pretty interesting, I think.

RPGnoremac |

I do enjoy this post and am definitely curious about the edge. By default it seems really weird to me compared to the others from a combat perspective.
I honestly feel like Ranger is a trap for new players since each edge has a very "niche" play style to get good use out of it. Just an example for our first campaign this happened.
-Our ranger took outwit as an Archer/Animal Companion and he felt it was pretty bad. Outwit really needs to have a good reason to choose it.
-Currently our ranger went a flurry/melee/demoralize build and I just feel since he hardly ever attacks more than twice it just feels wasted.
-Precision is nice because all it requires is to hit once a round.
It is understandable that since it is our first game but Flurry/Outwit just seem like they really want to do specific things.
My biggest hurdle is the fact is the biggest combat bonus is +1 circumstance bonus to AC which feels like a waste if the monster doesnt attack you.
The other issue is that for combat the stats are tough since it gives you +2 to recall knowledge/intimidation which are all the mental stats so you can only focus on being good at part of it.
I am curious to read other people's thoughts. Out of combat I guess it is better than the other edges, our current campaign is probably 70%+ combat. I am not sure if it is bad but it sure is weird. Being able to specialize in recall knowledge is fun but it is hard to equate how much that contributes to your teams success while the others are easy to tell how much they help.

Squiggit |

I sort of disagree on low-Cha Outwit and avoiding Intimidation.
The big thing for me is that Outwit takes away your combat mechanic and replaces it with bigger skill bonuses and I think leveraging those big bonuses for stuff like bon mot and demoralize is one of the best way to cover those gaps in your kit.
Recall is good, but it's not going to carry you through a whole combat and the out of combat benefits are limited, since your internal support only applies to Monster ID and Outwit only works on your Prey, so you aren't actually that great at being the party's primary knowledge guy.
It's not that it's bad, I just don't think it's enough to justify focusing on Outwit on its own.

cavernshark |
I sort of disagree on low-Cha Outwit and avoiding Intimidation.
The big thing for me is that Outwit takes away your combat mechanic and replaces it with bigger skill bonuses and I think leveraging those big bonuses for stuff like bon mot and demoralize is one of the best way to cover those gaps in your kit.
Recall is good, but it's not going to carry you through a whole combat and the out of combat benefits are limited, since your internal support only applies to Monster ID and Outwit only works on your Prey, so you aren't actually that great at being the party's primary knowledge guy.
It's not that it's bad, I just don't think it's enough to justify focusing on Outwit on its own.
Generally I agree with you it's just that there isn't a lot in the ranger class itself that supports demoralize/intimidate or feint/deception. I did just notice that Martial Artist (2) -> Gorilla Stance (4) -> Gorilla Pound (8) might offer some good effects there. You wouldn't need intimidating prowess since it won't stack with outwit.
Just also considered that multiclassing into swashbuckler could be an option. Braggart or Fencer styles. Swashbuckler Dedication andFinishing Precision let you use your skills with your outwit bonus to get a combat benefit.

N N 959 |
I honestly feel like Ranger is a trap for new players since each edge has a very "niche" play style to get good use out of it. Just an example for our first campaign this happened.
Yes. A Flurry Ranger is compelled to get multiple attacks every round , somewhat like a Rogue is always trying to set up a flank.
The real problem is Hunt Prey. The Ranger is forced to use this mechanic constantly and focus on its Prey to a fault. Sure, there are times when you can forgo using it, but then you're having to reconcile being more effective by not attacking your Prey, or rather not designating one.
-Our ranger took outwit as an Archer/Animal Companion and he felt it was pretty bad. Outwit really needs to have a good reason to choose it.
The animal companion is really problematic for Flurry and the Ranger in general. I asked Paizo to just drop it from the Ranger. The Ranger is ill-equipped to sustain it without consider investment beyond the Companion upgrades.
Against lower level monsters, the companion is effective. Boss fights....lol. If you're animal survives a boss fight, it's because the GM went out of its way not to attack it, or, you didn't use it.
-Currently our ranger went a flurry/melee/demoralize build and I just feel since he hardly ever attacks more than twice it just feels wasted.
Yup, I did pull off a four melee attack Flurry with the help of dwarf that stared death in the face. It happened once in after about 15 combat encounters. Most of times, I'm lucky if my Prey survives one round.
My archer has gotten more 3-4 Flurry attacks.
-Precision is nice because all it requires is to hit once a round.
Precision was added after the Playtest. As such, I believe it avoids a lot of the intentional acton handicap a lot of the Ranger combat feats impose as an attempt to reduce Flurry's effectiveness. Consider Hunter's Aim. Way better for Precision.
Look at animal companions. At 6t they start getting a free action, that works great for Precision, because your animal can attack for free and get that extra damage, but Flurry gets nothing out of it. Flurry does nothing for one Strike.
am curious to read other people's thoughts.
During the Playtest, we only had Hunt Prey + Flurry. I did not like Hunt Prey at all and pleaded with Paizo to make the Ranger's pivot be about being clever, about outsmarting the enemy. I can't say for certain, but that may have been what inspired Outwit. Outwit also incorporates some of the Favored Enemy social bonuses that PF1 gave, so that could be part of it to. But, the class seems wholly ineffective at doing something useful. Sure, it might be better than some other non-CHR classes at demoralizing...but so what? I don't play a Ranger to go around demoralizing creatures in combat.
Periodically, I've seen posters try and hard sell the Outwit Ranger as some totally awesome chassis doing....something. They rant and rave about the "better AC"...lol..and act like its some great Tank opton. Again...lol. You're getting +1 against your Prey and that's it. Worse, it doesn't stack with other circumstance bonuses, like the one you get from Monster Warden.
Honestly, the whole Outwit benefits should have been part of the default Ranger, not a separate Edge. Still, I am hoping to see one in PFS and see if it has any value or even looks like the player is enjoying it.

Salamileg |
3 people marked this as a favorite. |

One interesting thing about Outwit is how it allows you to make use of Hunt Prey out of combat. Hunt Prey has no limits saying it can only be used it combat, and none of it's traits imply that others can tell you're doing it. So you can Hunt Prey on any NPC you're talking to to get an easy +2 to Deception and Intimidation checks against them.

Ventnor |

One interesting thing about Outwit is how it allows you to make use of Hunt Prey out of combat. Hunt Prey has no limits saying it can only be used it combat, and none of it's traits imply that others can tell you're doing it. So you can Hunt Prey on any NPC you're talking to to get an easy +2 to Deception and Intimidation checks against them.
To be honest, that's what got me thinking of putting the Dandy Archetype on the Ranger in the first place.

jdripley |

I had a player build a “tank ranger” using outwit. Tried to talk him out of it. Told him any other Edge with a shield would be miles better. He still did it. Hated it. Changed out to an archer with precision. Likes it better. Who knows, maybe next arc he'll go all the way and get a crossbow, or else swap to Flurry for Better use with his bow.
We will see.
I applaud the effort to try to theorize a good outwit Edge, and it is rare of me to not be supportive of the rules, but... I don’t see the value. Way too limited/lackluster benefit from outwit.

Squiggit |

It's definitely a little rough losing your DPR gimmick in exchange for skill bonuses (especially standing next to a rogue or investigator who gets both, although outwit has some advantages over those obviously).
It'd probably feel better if manifold edge and double/triple prey weren't such extraordinarily high level options.
One bit of annoyance with the edge I haven't seen mentioned here is that since its bonuses are circumstance instead of untyped, you can run into some frustrating moments where the game undercuts you if your GM is handing out circumstance bonuses to skill checks or your teammates are using aid.
Although in fairness, tank ranger is probably the worst way to play Outwit. In order for the build to make any sense you need to go in really hard on what it gives you instead of traditional combat benefits... which is basically monster ID and intimidation.
It's too bad there's nothing like bon mot for deception.

Lightning Raven |

I would try this Edge in a heartbeat if the bonus was a +2 Circumstance or if it were still +1, but granted an "untyped" or Status bonus. It would be pretty great for a defensive medium armor Ranger with shield, or simply defensive builds in general.
Right now, the best "tank ranger" would be weapon+shield and precision, so you can deal good damage but have spare actions to hunt prey, move and raise shield.
Outwit simply isn't impactful or powerful enough to warrant the huge loss of Precision or Flurry, specially after I've played Age of Ashes until level 12, where my max AC (no shield) Monk was being consistently, and easily, hit by any creature of higher level and against bosses it was almost meaningless.

N N 959 |
I had a player build a “tank ranger” using outwit. Tried to talk him out of it. Told him any other Edge with a shield would be miles better. He still did it. Hated it.
Yeah, it's on thing to convince yourself some really inconsequential buff is a basis for a whole build, it's another to actually play it and realize how it's not.

lemeres |

I think a reach build based off of disrupt prey could still be decent. With skirmish strike, you can set up some distance play, and getting an extra 2 hander attack on a common event will help to make up for the deficits.
But that is more working "around" the edge, rather than "with" the edge. you gain no benefit from outwit there, and you are probably better off just doing precision for the same build.
Precision is just too good for a nice, generic "I want to be good at killing things" build, since it stacks with practically anything.

Ventnor |
1 person marked this as a favorite. |

That's why I think to take full advantage of Outwit, you can't just be using it to "tank." You need to be demoralizing, sneaking, and feinting in combat, and you need to be outmaneuvering foes out of combat whether it be through stealth or a silver tongue. That's why I think that Dandy is a fairly good archetype for the Outwit Ranger. You're definitely giving up DPR options for these other bonuses, so you need to be using them.