Placing spells up in the air


Rules Questions


OK, so in our last session the spellcaster's had some problems placing spells on the grid (soundburst spells that would only affect the enemies), so someone came up with the idea of placing the spell 10 ft directly above the bad guy.

Is this possible? I cannot find a ruling of it anywhere else, but I can also see that while this is a good method of ensuring that your allies are never affected by an area spell, you can rarely, if ever, catch more than one enemy either.


Since you choose an intersection on the grid when using radius burst spells, at best this will change the radius to a 5ft radius burst and then only if the ceiling is at least 10ft high (which it usually is).

While "air-bursts" arn't specifically mentioned in the rules, I'll allow it.


Yes you can. It's very effective when fighting creatures larger than medium sized.

I don't know what spell was being cast but a 10' radius spell, 10' above the ground would hit more than a single 5' square though.


Eyup


Thanks guys!


I think the only exception is Summon spells; there was a ruling that they had to start on the ground (unless, perhaps, they could already fly), so no summoning Fiendish Blue Whales 10' above your enemies.

Liberty's Edge

Remember that characters have a height characteristic too, and for monster you can guess how high they are.

For simplicity I treat medium sized character as 2 square high (a bit high, I know), with the exception of dwarves, small or smaller characters and dwarves as 1 square high, for larger creatures it depend on their shape, but 2 squares is the minimum.

Shadow Lodge

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I think typical medium sized creatures (including humans et al) are meant to fit in a 5ft cube.


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Avatar-1 wrote:
I think typical medium sized creatures (including humans et al) are meant to fit in a 5ft cube.

So THATS what the mime was trying to tell me...


Bizbag wrote:
I think the only exception is Summon spells; there was a ruling that they had to start on the ground (unless, perhaps, they could already fly), so no summoning Fiendish Blue Whales 10' above your enemies.

It wasn't just the ground, summons spells need to bring their creatures into an environment that can "support" them.


Skylancer4 wrote:
Bizbag wrote:
I think the only exception is Summon spells; there was a ruling that they had to start on the ground (unless, perhaps, they could already fly), so no summoning Fiendish Blue Whales 10' above your enemies.
It wasn't just the ground, summons spells need to bring their creatures into an environment that can "support" them.

So for example when you summon a celestial squid, it has to land in water.

Liberty's Edge

Avatar-1 wrote:
I think typical medium sized creatures (including humans et al) are meant to fit in a 5ft cube.

If you chop most people at the 5' mark you generally remove several very important inches.

Average human, m/f: 5' 9"/5' 4"
Average elf, m/f: 6' 1"/5' 11"
Average half elf, m/f: 5' 11"/5' 9"
Average half orc, m/f: 5' 11"/5' 6"


They ducked. : )


Diego Rossi wrote:

If you chop most people at the 5' mark you generally remove several very important inches.

Average human, m/f: 5' 9"/5' 4"
Average elf, m/f: 6' 1"/5' 11"
Average half elf, m/f: 5' 11"/5' 9"
Average half orc, m/f: 5' 11"/5' 6"

True, but if you are trying to express it in a simple manner in a 3D "cube" space, 5' is a lot closer to those numbers than 10' is.


O11O1 wrote:
So for example when you summon a celestial squid, it has to land in water.

Arguable for a squid, since they have a land speed.

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