An Original Class?


Pathfinder Second Edition General Discussion

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I'd like a prepared occult caster, like the wizard, but with occult spells, with something like, but different from the wizard specialization, and then something like, but different from the wizard thesis.

For specializations, they would not necessarily correspond to the schools of magic (necromancy, etc.). Specializations like dreams, mirrors, fey, spirits, telekinetic force, etc.

Liberty's Edge

AnimatedPaper wrote:

I sometimes imagine a 5th tradition, based around stories, tropes, hero calling, and music, keying off Society as the knowledge skill. Both the Bard and Medium would be firmly parked on this tradition.

What can I say? Not only was I a literature major, I read both Mercedes Lackey's 500 kingdoms series AND Pratchett's description of story magic at an impressionable age.

Well, this tradition seems focused on intangible objects and using an intellectual approach.

Which is the Occult tradition.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

On the topic of completely new classes, I'd like to see something centered around the idea of "Ki Magic" as a defining concept. Monks gain some access to Ki Spells, but I would say that isn't their defining element as it has been in past systems. Personally, I would probably call in Onmyoji or Shungenja. Although, the Ninja could easily fit into this idea too if they utilized the concept of Jutsu as a thing.

Of the existing classes that haven't been covered yet, I see the Kineticist, Psychic, Occultist, Medium, and Shaman making the jump. Of these, I think the Shaman would probably change to be a Spontaneous Primal Caster. The others would more or less remain as they were, and be the "Psionic Classes". The Medium could be a jack-of-all-trades, able to fill any niche through channeling spirits. Kinesticist would remain the Elemental/Energy "Bending" class. Psychics would remain the "Mage" of the group. Occultists would still be the item guy, but maybe with a name change; or maybe the Prepared Occult Caster. Mesmerist seems like it could possibly be folded into a Psychic discipline or Class Archetype, so I don't see it returning as a Full Class. And I see Psionics being made into a separate system, like Alchemy; probably with Focus Spells being the central expression of this.

Inquisitors will probably make a full return. Brawler has sooooome room to come back but isn't really necessary anymore with the changes to Monk. Gunslinger will definitely return as a Firearm FOCUSED class, but there will likely be an Archetype that allows other classes to spec into it them. Shifter is likely to be an Archetype or Druid Order. Skald, a Bard Archetype maybe. Slayer and Hunter is pretty much covered by Rangers now. Bloodrager, a Barbarian option of some descript.

The two I'm unsure on are Samurai and Arcanist. I personally think they should/could return, but need retooling. Samurai could easily just be a an Archetype; but hoping for more; although, I don't know what I would do with it exactly. Maybe angle it as a Martial that relies on specific techniques or combat styles? And I've voiced my opinion on the Arcanist being featured as a Mage who combines Magical Traditions and Disciplines.

A Martial Class that somehow controls the battlefield would be neat too.

Verdant Wheel

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AnimatedPaper wrote:

I sometimes imagine a 5th tradition, based around stories, tropes, hero calling, and music, keying off Society as the knowledge skill. Both the Bard and Medium would be firmly parked on this tradition.

What can I say? Not only was I a literature major, I read both Mercedes Lackey's 500 kingdoms series AND Pratchett's description of story magic at an impressionable age.

What I'd really love is a non-magic not-tradition based around Society and all that entails. A class that operates through an intricate understanding of how the world actually works, not how Wizards and Clerics tell it to work, nor how Bards and Druids claim it should. No, this class would use well-chosen words and meaningful actions to manipulate the fabric of society, which is the only reality anyone actually cares about* anyway. True, if you dress it up right, this "casting" probably looks even more like magic than magic does, but it ain't, not even at high levels when the world itself starts to believe...

Basically, I'm talking a little bit of the Ranger's mastery of surroundings, a little bit of the Bard's storied lore, and a little bit of the Rogue's "inventive" skill use with a whole heap of unique, flavourful ways to coax, cajole, coerce and clobber the world into shape. This is the magician, the con artist, the soothsayer, even the shrewd old lady with commentary so pointed that it's been known to cow minotaurs, who tells the lich just how disappointed his dear old mum would be, and when was the last time he Called?

...Okay, so I failed my will save vs Pratchett reference. The Headologist, The Sizzle-Seller, The Cop With Thin Boots. If you know, you know, and I'm not sure I can do the concept justice in a single post otherwise. I hope I've at least made a Convincing Attempt. Which is a class feat they get, obviously.

(This could also fulfil the "diplomat" idea mentioned above, without being restricted to that alone.)

...

* Eagle-eyed readers may have noted that this does imply a dependency on other creatures. As such, you may need to ensure that you do, in fact, play this class as part of some sort of story, ideally one that involves other people.

Dark Archive

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1) The anti-illusionist. They believe the world is an illusion, a deception that the dreaming mind of god is playing on itself, and they try to rise just a tiny fraction towards consciousness and impose a bit of lucidity on this mad dream. In short. They rewrite reality. That miss? No, that was a hit. That failed save? No, you made it. The core mechanic is the ability to force re-rolls. (It's easier to do it on yourself, or allies, than on people who will resist your 'tweaks.') The other stranger fare is the ability to rewrite other parts of reality, like changing these moldy apples to stake and this stagnant water to fine wine...

2) From reading this thread title too fast, 'An Origami Class?' It's a Summoner. Only he's spending the action quickly folding a tiny paper figure in the shape of what he's summoning, and he has to make a skill roll. The better he makes it, the better the summons are (advanced template on a critical success, young template on a failed roll, total spell failure on a crit fail...). Not really an original class, but certainly a unique twist on the Summoner (and no Eidolon at all, he just uses paperfolding to 'create' beasties, and objects, and walls, and pits).


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You know, this thread has me thinking o things and I think the Arcanist has some room to come back. If they fleshed out and focused on the "magical hacking" ideas, I think there are some great room to make a full class. It could also fit anti-magic focuses.

Liberty's Edge

Nitro~Nina wrote:
AnimatedPaper wrote:

I sometimes imagine a 5th tradition, based around stories, tropes, hero calling, and music, keying off Society as the knowledge skill. Both the Bard and Medium would be firmly parked on this tradition.

What can I say? Not only was I a literature major, I read both Mercedes Lackey's 500 kingdoms series AND Pratchett's description of story magic at an impressionable age.

What I'd really love is a non-magic not-tradition based around Society and all that entails. A class that operates through an intricate understanding of how the world actually works, not how Wizards and Clerics tell it to work, nor how Bards and Druids claim it should. No, this class would use well-chosen words and meaningful actions to manipulate the fabric of society, which is the only reality anyone actually cares about* anyway. True, if you dress it up right, this "casting" probably looks even more like magic than magic does, but it ain't, not even at high levels when the world itself starts to believe...

Basically, I'm talking a little bit of the Ranger's mastery of surroundings, a little bit of the Bard's storied lore, and a little bit of the Rogue's "inventive" skill use with a whole heap of unique, flavourful ways to coax, cajole, coerce and clobber the world into shape. This is the magician, the con artist, the soothsayer, even the shrewd old lady with commentary so pointed that it's been known to cow minotaurs, who tells the lich just how disappointed his dear old mum would be, and when was the last time he Called?

...Okay, so I failed my will save vs Pratchett reference. The Headologist, The Sizzle-Seller, The Cop With Thin Boots. If you know, you know, and I'm not sure I can do the concept justice in a single post otherwise. I hope I've at least made a Convincing Attempt. Which is a class feat they get, obviously.

(This could also fulfil the "diplomat" idea mentioned above, without being restricted to that alone.)...

Add a Monk MC and this could be a proper Bene Gesserit.


So, here are some classes from the pseudo 1st edition game I used to play in the late 1970s/early 80s:

Actor: they can become other classes and monsters by acting, and have illusion spells.

Psychologist: these are the psychologists from the Foundation trilogy (it was only a trilogy back then). They can predict what people will do and manipulate people, they have innate telepathy, and have some psychic powers.

Messenger: they are experts at dodging and moving in all kinds of ways (fly, swim, teleport) and in surviving in different terrains. And they can memorize stuff.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Forgot to mention, I echo the desire for an Artificer class. The inclusion of technology and science-based character options is lacking. There are a number of avenues they could take with such a class. From pure tech, to magic, to alchemy; or even the combination of these things therein. I felt like a good place for Damiel could be the combination of magic and alchemy, to kind of bring back that idea of them being one and the same as a niche concept. How would this work? No clue. But it could be neat. Magic-tech, clockwork, golem-crafting. This could be the realm of the Artificer. Not including a number of in-universe things they could build on.


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Ly'ualdre wrote:
Forgot to mention, I echo the desire for an Artificer class. The inclusion of technology and science-based character options is lacking. There are a number of avenues they could take with such a class. From pure tech, to magic, to alchemy; or even the combination of these things therein. I felt like a good place for Damiel could be the combination of magic and alchemy, to kind of bring back that idea of them being one and the same as a niche concept. How would this work? No clue. But it could be neat. Magic-tech, clockwork, golem-crafting. This could be the realm of the Artificer. Not including a number of in-universe things they could build on.

maybe the the capstones would be one of the following

1- become a half-construct or cyborg [and paizo remember to make it stop aging for the love of Christ]

2- build a giant operable golem [like a gundam but not that big]

3- build a laser satellite with a dimensional door equipped so it can snipe people form anywhere once a day

4- build a nuke

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