| kelos |
Hello everyone!
I'm getting ready to start my first Pathfinder (1st Edition) campaign so, in preparation, I've been skimming through the Adventure Paths. I have to give kudos to Paizo for providing us with so many varied and interesting adventures. I'd love to read them all in detail but, since I'm in a bit of a time crunch, I'm afraid I won't have the time to really go through them all before deciding, and so I turn to the community for help.
My players have expressed an interest in Kingmaker, in which the players ultimately end up either building or managing a kingdom, and while I think Kingmaker is excellent, I was also curious if any of the other APs have a similar focus. So the question here is: are there other APs with a kingdom-based focus or long term campaign mechanics like Kingmaker?
It doesn't have to be a kingdom, exactly. If the adventure path gives the players a keep, or even just a bunch of land, that might be good enough for a start. I'm really looking for something that would integrate the players into the setting and give them a foothold that they can build upon throughout the rest of the campaign.
| kelos |
Thanks for the suggestions, I'll definitely look into them in more detail! Are either of you familiar with War for the Crown? At a glance it seems to have potential since the players start off heavily involved in a kingdom's politics and possible civil war. I could easily see the players ending up with titles or lands throughout the course of the AP, but does it explicitly go into the possibilities? Or are they assuming the DM will run with it "off-script" if the players go in that direction?
Klokk
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For 3.5 we used the Empire rules (from a 3rd party whos name i forget now) for Curse of Crimson Throne, LEgacy of Fire, and Second Darkness.
For PF1 Ive run Kingmaker, Iron Gods, Wrath of the Righteous, Hell's Rebels, Hell's Vengeance, Skulls & Shackles, Ironfang Invasion, ; played Serpent's Skull and Jade Regent; I am currently DMing Shattered Star, Giantslayer, Reign of Winter/Strange Aeon combo, Ruins of Azlant, Mummies Mask all with Kingdom Rules.
We used some version of downtime in every AP, even if not the full kingdom rules.
We did not use kingdom rules for the 3.5 version of Rise of Runelords or Council of Thieves, Carrion Crown.
Cant comment on War for the Crown as ive not yet started going through that. As im currently running 5 other APs over the course of a month. Our current game timeline is January of 4716.
Events from Tyrant's Grasp will play out behind the scenes in the year 4717, 2 kingdom turns per book.
Events from War for the Crown will play out behind the scenes each book being 2 kingdom turns of the year 4718.
Return of the Runelords will be heavily modified as the final AP of 1st edition Pathfinder in our tales in the year 4719 with a set of mythic champion heroes coming from any current player kingdom as their sponser.
Cheliax is the biggest Lawful Evil Empire in our world. It commands the thrones of Cheliax, Nidal, Korvosa, Isger, Druma, all islands of the inner sea proper and the Straights.
Osirion controls the largest Lawful Neutral empire in the world. The four Pharaohs command the thrones of Osirion, Thuvia, Rahodoum, Quadria and are currently fighting over the destroyed Katapesh kingdom with Nex.
Alkenstar has taken the Isle of Jalmeray.
Ameiko commands the largest Lawful Good Empire in our world controling almost all of Tian Xia.
Hope this helps you out. its alot of behind the scenes work that your milage may very far as what the players enjoy. were in our late 30s-early 50s and most have been playing since 1st edition. Heck my brother and i thought we needed to Beat 1e before we could try 2e, we were that much of newbys back in the day. I like running the kingdoms/empire type games its rewarding for me. As back in the 2e DND games most of the players would retire their heroes after reaching name level and gaining followers (roughly 10-12th) so running the kingdom stuff allows the players at the table a reason to keep gaming with the same hero until they reach level 20 or higher (no level cap at 20, just cap of 20 levels in X class at our table)