The magus should have Int as a key ability, and use it for weapon attacks


Magus Class


The magus's spell attack roll and DC is more or less within sight of a caster's at low levels, but drops off precipitously later. The problem is worst at very high levels, once the caster gets their apex item. (The magus is 3 points behind then, and 4 points behind at 20th.) To mitigate this, the magus should get to use their spellcasting ability score for attacks, which can be flavored as a kind of arcane bond.


Having a feature or focus spell to add Int to weapon attack rolls (maybe those with a Spell Strike ready) would indeed be a very good buff to their accuracy. That was an arcana in 1E, it could become a feat or a Battle Spell.


Let's see in details

Without Flaw rule variant

Quote:

-lvl 1-4 = MAGUS DC -1 compared to "pure" spellcasters

-lvl 5-6 = MAGUS equal to "pure" spellcasters

-lvl 7-10 = MAGUS DC -2 compared to "pure" spellcasters

-lvl 11-14 = MAGUS DC equal to "pure spellcasters"

-lvl 15-16 = MAGUS DC -2 compared to "pure" spellcasters

-lvl 17-19 = MAGUS DC -3 compared to "pure" spellcasters

-lvl 20 = MAGUS DC -4 compared to pure spellcasters

With flaw rule variant

Quote:


-lvl 1-6 = MAGUS equal to "pure" spellcasters

-lvl 7-10 = MAGUS DC -2 compared to "pure" spellcasters

-lvl 11-14 = MAGUS DC equal to "pure spellcasters"

-lvl 15-16 = MAGUS DC -2 compared to "pure" spellcasters

-lvl 17-20 = MAGUS DC -3 compared to "pure" spellcasters

Imo, it seems pretty balanced for a combatant class.

Asking to use INT for both physical and spell attack is Imo something definitely out of control ( the class is already soo damn good because it's a full combatant with better armor proficiency which is also able to cast high level spells ).


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I said this before, but I feel like a simpler, more elegant way to do that without relying on ability substitutions or anything like that is to allow Stiking Spell to carry over the weapon's attack roll bonus to the spell attack roll or DC. That way, the disparity become null or only -1, but only when the magus is using their core feature, and it fits with the flavor of using your weapon as a focus for your magic.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
HumbleGamer wrote:

Let's see in details

Without Flaw rule variant

Quote:

-lvl 1-4 = MAGUS DC -1 compared to "pure" spellcasters

-lvl 5-6 = MAGUS equal to "pure" spellcasters

-lvl 7-10 = MAGUS DC -2 compared to "pure" spellcasters

-lvl 11-14 = MAGUS DC equal to "pure spellcasters"

-lvl 15-16 = MAGUS DC -2 compared to "pure" spellcasters

-lvl 17-19 = MAGUS DC -3 compared to "pure" spellcasters

-lvl 20 = MAGUS DC -4 compared to pure spellcasters

With flaw rule variant

Quote:


-lvl 1-6 = MAGUS equal to "pure" spellcasters

-lvl 7-10 = MAGUS DC -2 compared to "pure" spellcasters

-lvl 11-14 = MAGUS DC equal to "pure spellcasters"

-lvl 15-16 = MAGUS DC -2 compared to "pure" spellcasters

-lvl 17-20 = MAGUS DC -3 compared to "pure" spellcasters

Imo, it seems pretty balanced for a combatant class.

Asking to use INT for both physical and spell attack is Imo something definitely out of control ( the class is already soo damn good because it's a full combatant with better armor proficiency which is also able to cast high level spells ).

You can't use a Flaw to end up with an 18 starting Int unless it is your class boost. You can only ever end a character creation step with a net +2 in each attribute.


Xethik wrote:
You can't use a Flaw to end up with an 18 starting Int unless it is your class boost. You can only ever end a character creation step with a net +2 in each attribute.

Didn't read that.

Thanks!


Lightdroplet wrote:
I said this before, but I feel like a simpler, more elegant way to do that without relying on ability substitutions or anything like that is to allow Stiking Spell to carry over the weapon's attack roll bonus to the spell attack roll or DC. That way, the disparity become null or only -1, but only when the magus is using their core feature, and it fits with the flavor of using your weapon as a focus for your magic.

This would be fine, too.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

My solution for this is to add the weapons item bonus to spell attack and spell dc when using spellstrike

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