Build Advice: Bloodrager to Dragon Disciple (with house rules)


Advice


I'm going to be a player in an upcoming Tyrant's Grasp game and would welcome some advice on a build. The general idea is a bloodrager going Dragon Disciple, but we have a few House Rules in place:

* 20 point buy
* Any archetype must be PFS legal (no primalist)
* Characters must be human, half-elf or half-orc
* We are using background skills
* We are using Automatic Bonus Progression Rules
* We are using the "Elephant in the Room" (aka "World is Square) House Rules to eliminate the feat tax (link); this tweaks a lot of things but most critically I get Weapon Finesse and Power Attack automatically

Thanks in advance for any feedback and suggestions!

I was generally thinking something along the lines of the following:
Half-Orc Bloodrager (Urban Bloodrager 5) / Dragon Disciple (10)

Abilities
Level 1 / Level 15
Str: 17 / 23
Dex: 14 / 14
Con: 13 / 16
Int: 10 / 12
Wis: 10 / 10
Cha: 14 / 14

Bloodrager's Bloodline: Draconic (Brass [Fire])
Dragon Discipline Bonus Feats: Blind-Fight; Cleave; Improved Initiative
Feats: Furious Focus; Toughness; Arcane Strike; Dodge; Extra Rage; Raging Vitality; Sunlit Strike' Weapon Focus (Natural Weapons)
Traits: Bloody-Minded; The Outsider (Stealth)

At 15th level, it results in something similar to this (without any gear)

Stat Block:

Male half-orc bloodrager (urban bloodrager) 5/dragon disciple 10 (Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15)
NG Medium humanoid (human, orc)
Init +7; Senses blindsense 60 ft., darkvision 60 ft.; Perception +18
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Defense
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AC 21, touch 13, flat-footed 18 (+3 armor, +2 Dex, +1 dodge, +5 natural)
hp 199 (15 HD; 5d10+10d12+95)
Fort +14, Ref +6, Will +6
Defensive Abilities improved uncanny dodge, restrained magic; Resist draconic resistance, fire 10
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Offense
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Speed 40 ft., fly 30 ft. (average); dragon wings
Melee bite +20 (1d6+10 plus 1d6 fire), bite +20 (1d6+10), bite +20 (1d4+7), 2 claws +20 (1d8+7 plus 1d6 Fire), 2 claws +20 (1d6+7)
Special Attacks blood casting, bloodrage (22 rounds/day), breath weapon (15d6 fire, 60 ft. line, DC 22, 2/day), claws, claws (2, 1d6, treated as magic weapons, 5 rounds/day), dragon bite
Dragon Disciple Spell-Like Abilities (CL 10th; concentration +12)
. . 2/day—dragon form
Bloodrager (Urban Bloodrager) Spells Known (CL 12th; concentration +14)
. . 3rd (1/day)—fly
. . 2nd (3/day)—resist energy
. . 1st (3/day)—shield
. . Bloodline Draconic
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Statistics
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Str 24, Dex 14, Con 21, Int 12, Wis 10, Cha 14
Base Atk +12; CMB +19; CMD 32
Feats Arcane Strike, Blind-fight, Cleave, Combat Expertise, Deadly Aim, Dodge, Eschew Materials, Extra Rage, Furious Focus[APG], Improved Initiative, Power Attack, Raging Vitality[APG], Sunlit Strike, Toughness, Weapon Focus
Traits bloody-minded, the outsider
Skills Acrobatics +5 (+9 to jump), Climb +10, Diplomacy +6, Handle Animal +3, Intimidate +23, Knowledge (arcana) +9, Knowledge (geography) +14, Knowledge (nobility) +19, Linguistics +7, Perception +18, Profession (trapper) +4, Spellcraft +5, Stealth +20, Survival +1, Swim +10; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Orc
SQ controlled bloodrage, fast movement, finesse weapon attack attribute, orc blood
Other Gear studded leather, backpack, belt pouch, blanket[APG], flint and steel, pot, soap, torch (10), trail rations (5), waterskin, 88 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Bloodrage (22 rounds/day) (Su) +1 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Breath Weapon (15d6 fire, 60 ft. line, 2/day, DC 22) (Su) As a standard action, deal energy damage in area (Ref half).
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Draconic Resistance (Ex) Gain Fire resistance 2 and +10 natural armor.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Form (II, 2/day) (Sp) Use Form of the Dragon II as a spell-like ability 2/day
Dragon Wings (Su) Gain flight when raging
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Fire Claws (Ex) 2 Magic Claw attacks deal 1d8 damage + 1d6 Fire
Fly (30 feet, Average) You can fly!
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Magic Claws & Fire Bite (5 rounds/day) (Su) As a free action, gain 2 claw attacks that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Restrained Magic (Su) Grant any in spell's area +2 to save vs. your spell, on success not affected.
Sunlit Strike (DC 24) +1d6 Arcane Strike damage if foe is vulnerable to light. They are also staggered 1 rd (Fort neg).
Weapon Focus (Natural Weapons) Choose one weapon group. You become better at using that type of weapon.


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Why Urban? You're str-based, you have Raging Vitality...

A will save of ~+11 at 15th level is horrible, that's something you should improve. Early on probably. Furious Focus and Extra Rage are worthless later on, replacing them with Iron Will (and/or Extra Traits -> Deathtouched) would be a good idea.


Derklord wrote:

Why Urban? You're str-based, you have Raging Vitality...

A will save of ~+11 at 15th level is horrible, that's something you should improve. Early on probably. Furious Focus and Extra Rage are worthless later on, replacing them with Iron Will (and/or Extra Traits -> Deathtouched) would be a good idea.

Thanks! I hated the idea of losing AC and was at one point trying to build the character around Dex, and I think it just rolled over. Is there a different archetype you'd recommend, or just pure bloodrager?

And yeah, Furious Focus is nixed. Might be helpful at the earlier levels when I'm using a weapon but the goal later is to use natural weapons, and it won't be helpful.

On Extra Rage, though only have 15 rounds a day at 15th level seems limiting?


SnowHeart wrote:
Thanks! I hated the idea of losing AC and was at one point trying to build the character around Dex, and I think it just rolled over. Is there a different archetype you'd recommend, or just pure bloodrager?

For only five levels, vanilla Bloodrager. Keeping Urban is totally possible, but you wouldn't take Raging Vitality in that case. Remember that Urban means you lose +2 Will, +2 Fort, and with Raging Vitality, another +1 Fort and a chunk of bonus HP. That's a lot of defense!

Regarding the will save, the usual Sacred Tattoo + Fate's Favored is always an option. Half-Elf with Dual Minded also works well.

SnowHeart wrote:
On Extra Rage, though only have 15 rounds a day at 15th level seems limiting?

That, admittedly, depends on the campaign. My experience is that you don't need more (apart from the early levels), but then again I've only played one AP.

Silver Crusade

The last two levels of Dragon Disciple might not be worth it — you only get 1 BAB and 1 level of spellcasting. There may be an argument for only taking 4 levels of Dragon Disciple.

Shadow Lodge

Continuing at Bloodrager or going into Eldritch Knight would be better choices, I think, then full DD.

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