The Archetype Rogue


Pathfinder Second Edition General Discussion


2 people marked this as a favorite.

Looked at all the archetypes offering skill feats, particularly those that offer 2 and tried fitting them all into a rogue which gets extra skill increases and skill feats every level. Allowing you to take a dedication with every class feat post 4

The archetypes offering 2 or more skill feats to take are
Archaeologist
Dandy
Linguist
Magaambyan Attendant*
Medic
Pathfinder Agent*
Scrounger
Sentinel
Vigilante

And the archetypes offering 1 skill feat are
Acrobat
Animal Trainer*
Cavalier
Gladiator
Herbalist
Horizonwalker
Loremaster
Oozemorph*
Pirate
Ritualist
Scrollmaster*
Zephyr Guard*

*not from APG

An example build would be something like

Ruffian Rogue
lvl 2: Pirate Dedication
lvl 4: Pirate Weapon Training (for hatchet proficiency), Rope Runner
lvl 6: Sentinel Dedication, Armor Specialist
lvl 7: Steel Skin
lvl 8: Medic dedication, treat wounds
lvl 9: Holistic Care
lvl 10: Dandy dedication,...

there's some counter synergies in there for instance linguist makes you good at deciphering but so does Archaeologist but there's some fun stuff to mess around with.


Pathfinder Lost Omens, Rulebook Subscriber

Is this what Mark Seifter was referring to when he mentioned the maximum number of dedications on a stream?


1 person marked this as a favorite.

I don't see anything wrong with going that route- would make a good elf or gnome build describing how they've spent a ridiculously long lifespan dabbling in stuff.

But it's not especially strong either. Gives up a lot of opportunity cost skipping strong combat feats or specializing in specific skill sets.


Yeah I wasn't looking for powerful combinations just yet but it's something interestingly unique rogue and maybe some styles of swashbuckler can do

Typing that out made me look it up.

Battledancer (Performance)
Braggart (Intimidate)
Fencer (Deception)
Gymnast (Athletics)

Acrobat's Graceful Leaper (lvl 7) and Horizon Walker's Sure Foot (lvl 4) work for all of them
Dandy's Distracting Flattery (lvl 4) and Fabricated Connections (lvl 7) should work for the Fencer
Gladiator's Play to the Crowd should work for the Battledancer
Linguist's Analyze Idiolect (lvl 6) improves deception and diplomacy don't know if that is enough
Pirate's Rope Runner (lvl 4) should work with all styles or at least the Gymnast
Vigilante's Minion Guise (lvl 4), Quick Change (lvl 7), Subjective Truth (lvl 7) and Many Guises (lvl 8) should work for the Fencer

only went through the APG, a Vigilante Fencer could be interesting


Schreckstoff wrote:
Yeah I wasn't looking for powerful combinations just yet but it's something interestingly unique rogue and maybe some styles of swashbuckler can do.

Don't forget Investigators. This is a really interesting set of options. Thanks for compiling the list!

Dark Archive

Posted this a few times but:

Sample Build:

Ancestry: Human (Versatile - Shield Block or Toughness)
Background: Field Medic (battle medicine is always nice to have)
Class: Rogue (Thief - Racket)

Class Feats:
1 - Trap Finder
2 - Dandy Dedication (Have expert trained, but not society)
4 - Dandy (Gossip Lore - feat tax, but same as lore master lore so really nice)
6 - Linguist Dedication (now society bumps to expert)
8 - Medic Dedication
10 - Acrobat Dedication (now retrain any skill bumps to acrobatics elsewhere as you'll get them free here)

General Feats:
1A - Shield Block
3 - Ancestral Paragon (Natural Ambition - Tumble Behind)
7 - Hireling Manager (PFS) or Fleet if not.

Ancestry Feats:
1 - Gloomseer (you really need darkvision for a good scouting rogue, so if you don't want the co-operative feats, just grab something with darkvision or a versatile heritage on a low-light vision class)
3G - Natural Ambition (Tumble Behind)
5 - Darkseer
9 - Group Aid

Skill Feats:
1 - Battle Medicine
2 - Acrobatic Performance (no need to invest in performance!)
3 - Quiet Allies
4 - Dandy (Distracting Flattery)
5 - Catfall
6C - Linguist Dedication gives x2 Multilingual Feats.
6 -Linguist (Multilingual Cipher)
7 - Linguist (Phonetic Training)
8 - Medic (Treat Condition)
9 - Medic (Holistic Care)
10 - ... Now you can pick up all the L7 Master level skill feats you want

Those archetpyes give proficiency bumps so at L10 in PFS for example you would have:

STR - 10
DEX - 20
CON - 18
INT - 14
WIS - 14
CHA - 16

You could have the following proficiency:

Acrobatics - M
Arcana - Not Trained but on a Hireling in PFS with Expert or Master +2
Athletics - E
Crafting - T (if you get another proficiency when you bump int)
Deception - M
Diplomacy - E
Intimidation - T
Lore Warefare - T
Lore Gossip - T
Medicine - E
Nature - T
Occultism - Not Trained but on a Hireling in PFS with Expert or Master +2
Performance - Not trained but can use acrobatics
Society - M
Stealth - M
Survival - T
Thievery - M

That is 5 skills at Master level, 3 at expert (bump those to M by L15 easily), 4 at trained (take intimidate to master by 15). Everything else is covered by Gossip lore that goes to Expert when your society goes to Legendary (so L15?) and everything else in PFS is covered off by a hireling who will have a better modifier than you (you don't have recognize spell so your uses of Arcana/Occultism will be limited in combat) especially since you want to make use of your target being flatfooted instead of rolling knowledge checks. There is a lot of room for play (skill feats before L4 only need battle medicine really but you should focus on ones that scale with proficiency like catfall).

In combat you are a dex rogue with a shield that can block with it. Nothing special, but as good a front liner as most sword and board classes. At L12, you probably want to start in on higher level class feats (precise debilitation, etc.). You can double down further and pick up vigilante and pathfinder agent, but at some point you're hurting yourself for flavour).


2 people marked this as a favorite.

I've added more details to the list.

-----
-----

Acrobat
Graceful Leaper 7 - Acrobatics (Dex)

Animal Trainer
Insistent Command 8 - Nature (Wis)

Archaeologist
Settlement Scholastics 4 - Lore (Int)
Scholastic Identification 7 - Society (Int)

Cavalier
Quick Mount 4 - Nature (Wis)

Dandy
Distracting Flattery 4 - Deception (Cha)
Fabricated Connections 7 - Deception (Cha)
Party Crasher 7 - Society (Int)

Gladiator
Fancy Moves 4 - Performance (Cha)

Herbalist
Fresh Ingredients 2 - Nature (Wis)

Horizonwalker
Sure Foot 4 - Acrobatics (Dex) and Athletics (Str)

Linguist
Multilingual Cipher 4 - Society (Int)
Phonetic Training 4 - Society (Int)
Analyze Idiolect 6 - Deception (Cha) and Society (Int)
Read Shibboleths 7 - Society (Int)

Loremaster
Orthographic Mastery 4 - Lore (Int)

Magaambyan Attendant
Emerald Boughs Accustomation 6 - Society (Int)
Uzunjati Storytelling 6 - Lore (Int)
Uzunjati Recollection 10 - Lore (Int)

Medic
Treat Condition 4 - Medicine (Wis)
Holistic Care 6 - Diplomacy (Cha)

Oozemorph
Hideous Ululation 4 - Performance (Cha)

Pathfinder Agent
Forced Entry 6 - Athletics (Str)
Recognize Threat 8 - Lore (Int)

Pirate
Rope Runner 4 - Acrobatics (Dex) and Athletics (Str)

Ritualist
Resourceful Ritualist 6 - Arcana (Int), Nature (Wis), Occultism (Int), or Religion (Wis)

Scrollmaster
Unravel Mysteries 8 - Arcana (Int), Nature (Wis), Occultism (Int), or Religion (Wis)

Scrounger
Reverse Engineering 4 - Crafting (Int)
Expert Disassembly 7 - Crafting (Int)

Sentinel
Steel Skin 4 - Survival (Wis)

Vigilante
Hidden Magic 4 - Arcana (Int), Nature (Wis), Occultism (Int), or Religion (Wis)
Minion Guise 4 - Deception (Cha)
Subjective Truth 7 - Deception (Cha)

Zephyr Guard
Know the Beat 3 - Lore (Int)


1 person marked this as a favorite.
Gisher wrote:

I've added more details to the list.

Thanks its really hard to find this as they don't show up in the normal skill and feat lists online.

Sentinel also has Armor Specialist.


Gortle wrote:
Gisher wrote:

I've added more details to the list.

Thanks its really hard to find this as they don't show up in the normal skill and feat lists online.

Sentinel also has Armor Specialist.

You are welcome. I've done my best to identify the associated skills so Investigators will know which can be taken using Skillful Lessons, but those are my best judgements rather than official rules.

Armor Specialist appears to be in need of errata so I left it off the list.


2 people marked this as a favorite.
Gisher wrote:
Armor Specialist appears to be in need of errata so I left it off the list.

That seems prudent for now, but I REALLY hope the errata will be something like "Armor Specialist requires Trained/Expert in Athletics" and not "Armor Specialist loses the Skill trait".

Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / The Archetype Rogue All Messageboards

Want to post a reply? Sign in.