Technomancer Spellshot versus Holographic Image


Advice

Dataphiles

Hey guys, new to Starfinder, but have been playing a Technomancer.

So, question. Besides being a good distraction, holographic image allows any spell with range touch or great to originate from your hologram. Would this not be a better option for ranged spell delivery than say Spell shot? I know Holo can be dispelled, but even if the Holographic image is not believed, the technomancer can use it as a platform. Greater level holo images also allow the images to sustain multiple rounds even if you are no longer concentrating.

Am I missing something. Spellshot you have to shoot. If I want that to be useful, I need to invest in long arms which does not get the free weapon spec at 3rd level. Holographic image you have to spend a spell, but then it is there. We got Spells, Spell Modules, Spell Throwers etc. Holographic Image seems like a slam dunk to me.

Just a thought I have as I level my Technomancer and have to make the right choices.

Thanks.


I'm not 100% sure the part allowing you to cast spells through the Holographic image pertains to spell levels less than 6. The way the spell reads, that part seems specific to only the level 6 casting.

If so, then access to spellshot comes much earlier, and a shooty technomancer build is quite viable.

Dataphiles

Heya,

I think that is a good observation. I was looking at the spell and reading (Determining?) that the last two paragraphs apply to the Holographic Spell.

If not, then you are right. Spellshot is definitely valuable.

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