Second Darkness


Conversions


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I'd never played, or even read, this particular AP before, so I decided to try my hand at converting it to Second Edition. I had to make pretty extensive use of PF Easytools, but thanks to that I managed to avoid having to create any creature stat blocks of my own.

Shadow in the Sky
Milestone note: Adventurers start at level 1, should reach level 2 before the Attack on the Foamrunner, level 3 as they enter the caverns under the Golden Goblin, and level 4 by the end of the module.

For those tracking XP, in order to pull this off, I had to create a new Influence encounter to open the adventure and add the set piece into the story at level 1.

Cheat The Devil:

Level 0 Influence Encounter
Perception +6; Will +9
Discovery DCs: Gambler Lore 10, Society 13, Perception 15
Influence DCs: Gambler Lore 15, Deception 17, Perception 19, Society 22, Thievery 24
--
Unlike normal, this is run with each player individually trying to reach 8 influence. Also, each player may choose to Discover only once; the entire table learns what that player discovers. Additionally, any player that succeeds at a Discover check gains a +1 to all Influence checks, or +2 on a critical success.

Finally, each round features a different dealer, each of them with easier and harder DCs on certain rolls. Roll 1d20 at the beginning of each round to determine the dealer's Weakness and Resistance. The DC is -2 for that dealer's Weakness and +2 for their resistance.
Weakness and Resistance
1- Gambler Lore, Deception
2- Gambler Lore, Perception
3- Gambler Lore, Society
4- Gambler Lore, Thievery
5- Deception, Gambler Lore,
6- Deception, Perception
7- Deception, Society
8- Deception, Thievery
9- Perception, Gambler Lore
10- Perception, Deception
11- Perception, Society
12- Perception, Thievery
13- Society, Gambler Lore
14- Society, Deception
15- Society, Perception
16- Society, Thievery
17- Thievery, Gambler Lore
18- Thievery, Deception
19- Thievery, Perception
20- Thievery, Society

This influence encounter lasts 5 rounds.
Rewards: Award the party 5xp per influence point of the highest scoring PC.

Use the following stat blocks. In some case, I swapped out the monster entirely, changing the encounter slightly.

Riddleport Thief Elite Rebel
Riddleport Thug Abberton Ruffians
Angvar Dhampir Wizard Replace Grim Tendrils with Lock
Thuvallia Nalla, Rebel Leader Replace Telekinetic Projectile with Daze
Saul Vancas Burgler
Cindersnake Sea Snake
Lymas Smeed Noble
Otsk Icy Rat
Beltias Kruen Doppleganger
Braddikar Faie Watch Officer
Jaskar Gant Pruana Two-Punch Increase speed 5' and remove chainmail
Croat Thugs Bloody Blade Mercenaries
Wererat Wererat Apply Elite template
Bojask Archer Sentry
Flesh Eating Cockroach Swarm Cockroach Swarm
Swamp Barracuda Tatzlwyrm
Darkland Sentinel Icicle Snake
Fungal Crawler Fungus Leshy Apply Elite
Aquatic Grick Greater Shadow Wisp
Depora Azrinae Ship Captain Divine Innate spells as Drow Fighter
Dretches Shadow Drake


Sounds like a good start ;) You should join the efforts over at A Series of Dice-Based Events, the Second Darkness group has made little progress as we lack a lead but there's good material there.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

What is this PF2 easy tools? I've never heard of it.
Your stat blocks look like they could be dropped into the creature parser on Fantasy Grounds. That might save me a lot of work.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Checked it out. Pretty cool. Has a lot of the creatures in a good format to copy and paste.

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