Abyssalwyrm |
Been so close to release not gonna be changed on release, but still something to consider on further publishes.
Moderate Curse: Smoke and flickering visions of flame fill your senses more completely, and harmless flickers of obscuring flames also fill your space. You are concealed from other creatures, and all other creatures and objects are concealed from you; however, you do not need to attempt a flat check to make spell attack rolls for fire spells against creatures within 30 feet. All your senses become imprecise beyond 30 feet, meaning everything past 30 feet is either hidden or undetected. As the other creatures are not themselves cursed, they can benefit from effects that would allow them to ignore or mitigate the concealment, as normal.
Providing that all creatures are concealed from you, meaning allies too.
Firstly that means in the heat of battle player practically should lost track on who is friendly and who not. Which obviously creates really heavy issue of oracle not just been useful, but rather not been harmful for the team.And that of course also means that GM would have somehow separately run combat for oracle, and everybody else. Otherwise player would just know who is who and... well, good luck convincing him/her to not meta-game :P
I think some tweaking is needed, like perhaps similar to major curse, allow spend single action just to give the idea to player on who of concealed creatures is ally, and who not (while still keep the concealment effect).
beowulf99 |
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I have to disagree here, concealed does not mean that you can't recognize the person, only that their body is partially (that is the important bit) concealed by some effect, like smoke or fog.
Perhaps if all creatures were "hidden" from the caster I'd be able to get on board with that, but concealed simply isn't what you describe it as.
Mechanically, unless there is a perception condition like Invisibility or Blindness in play, there is no real reason to conceal who would be an ally, and who would be a friend. And from a practicality concern, there really is no way to do this on a player by player basis, without concocting some weird system of blank tokens and having the fire oracle player leave the room while their allies take their turns, then vice versa to keep up with the "effect".
Look at Mirror Image for a good example: Sure, in theory nobody should know where you exactly are. This isn't tenable though in reality, so instead Paizo decided to make it a percentage chance that one of your illusionary doubles takes a hit instead of you. Mechanically smooth, and practical in application.
If you want, you could run it how you describe I suppose, but prepare for a lot of confusion and frustration as you try to make that work.
FowlJ |
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Concealed doesn't mean that you don't know where things are, per its description:
While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. You can still be observed, but you’re tougher to target. A creature that you’re concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. Area effects aren’t subject to this flat check. If the check fails, the attack, spell, or effect doesn’t affect you.
It's higher tiers of reduced visibility that start preventing you from knowing what space things are in.
thenobledrake |
Random note: The equivalent curse in PF1 wouldn't let you see past 30 feet at all (until higher levels).
As the others have pointed out, the concealment that the curse causes does not change things from "That's my buddy Frank" to "That's... a creature" - only to "That's my buddy Frank in that smoke and flickering flame"
Abyssalwyrm |
All I want to know is if you need to roll concealment checks for spells like heal.
It's important for how I word my houserule document for Oracle.
While you are concealed from a creature, such as in a thick
fog, you are difficult for that creature to see. You can still
be observed, but you’re tougher to target. A creature that
you’re concealed from must succeed at a DC 5 flat check
when targeting you with an attack, spell, or other effect.
Area effects aren’t subject to this flat check. If the check
fails, the attack, spell, or effect doesn’t affect you.
It doesn't specify even spell attack, but just spell. So apparently yes - you have to.
P.S. That quote seems like also clarify on my own OP.