Persistent Damage & Champion Reaction


Rules Discussion

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Question: Does persistent damage inflicted by an enemy trigger your Champion reaction?

Example situation: enemy caster within 15 feet hits ally within 15 feet with acid arrow (assume said enemy doesn’t move). Do I get Champ reaction on spell? Then, I go and get reaction back and I do my thing but keep enemy and ally within 15 feet. Then ally goes, stays in reaction range, and at end of his turn takes persistent acid damage. Does my Champion reaction trigger again?


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I say that, apart from the initial damage, the rest is just "getting damaged by an effect".

It says as trigger that "an enemy damage your ally".

And also

Quote:
Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition, rolling any damage dice anew each time.

The persistant damage occurs not in the enemy turn but at the end of the ally turn.


To play devils advocate, what about an ability like Twist the Knife - “you tear the wound open. You deal persistent bleed damage to the target“. If your enemy uses twist the knife, the persistent damage is clearly inflicted by a source (“you”) and affects a Target. The timing is different, that’s seemingly all. This could come into play if you are out of range on the initial strike, but after you move the bleed could cause death.

Now no where in Champion’s Reaction does it require it to be the enemies turn, so we can’t rely on that assumption.

Still the same ruling?


While I'm not precisely certain of the EXACT way to resolve things, the Champion's Reaction trigger clearly applies.

I'd personally rule in favor of the player, and have the reduced damage apply to the "damage" dealt by the effect so long as it persists - ie, 2d6 persistent becomes 2d6 - (champion level +2).


As we go down this rabbit hole, let's dig a little deeper, shall we?

Does damage caused by poison that was inflicted by an enemy, (say, from a poisoned dagger) then trigger it? It's still an effect inflicted by an enemy.

If with poison, how about Disease inflicted? Plenty of those come from things like Giant Rat bites.

Does the enemy who inflicted the effect causing the repeating damage need to be ALIVE then? The reaction never requires as much in its mechanics. (If you drag their corpse around with you, you could then negate the damage, and even on the good side I can imagine this being fine for multiple gods. Evil Champions this is just ASKING to be exploited.)

So, now that I've dug a nice sized crater out of that rabbit hole, using only ideas that came to mind in only a few seconds. Let us look at the flip side: What if it DOESN'T apply?

Then that means SOME abilities like Twist the Knife have a little additional situational utility. Otherwise, things play out just like what I expect most people have been playing it.

Looking at the two options, I personally have to lean towards "no", if only due to the "too good to be true" rulings. Your table may differ.


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Persistent damage is a condition and it's that condition that inflicts damage. As such, you can't use Champion Reaction when persistent damage inflicts damage.

Now, nothing in the rules state that persistent damage is not like normal damage, so, per strict application of RAW you can use Champion Reaction to reduce persistent damage on application. It's still really weird.

Poisons and Diseases are conditions and as such don't trigger Champion Reaction.


SuperBidi wrote:

Persistent damage is a condition and it's that condition that inflicts damage. As such, you can't use Champion Reaction when persistent damage inflicts damage.

Now, nothing in the rules state that persistent damage is not like normal damage, so, per strict application of RAW you can use Champion Reaction to reduce persistent damage on application. It's still really weird.

Poisons and Diseases are conditions and as such don't trigger Champion Reaction.

I believe you stated in your first line that conditions can't trigger the reaction. I am not sure how your second line then confirms that it can. Either it IS applicable, or is not.


The first line was speaking of the periodic damage. The second of the moment you get the condition.
If an enemy inflicts you 5 persistent damage, strictly per RAW it can trigger the Champion Reaction to reduce this "damage" at the moment of application to inflict 3-level persistent damage.
After that, you have no more ways to reduce it.


SuperBidi wrote:

The first line was speaking of the periodic damage. The second of the moment you get the condition.

If an enemy inflicts you 5 persistent damage, strictly per RAW it can trigger the Champion Reaction to reduce this "damage" at the moment of application to inflict 3-level persistent damage.
After that, you have no more ways to reduce it.

That's actually not what it says. It says you gain resistance against the triggering damage.

Theres no duration listed - so it should last as long as the triggering damage does.


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Alexander Woods wrote:

As we go down this rabbit hole, let's dig a little deeper, shall we?

Does damage caused by poison that was inflicted by an enemy, (say, from a poisoned dagger) then trigger it? It's still an effect inflicted by an enemy.

If with poison, how about Disease inflicted? Plenty of those come from things like Giant Rats etc

I’m not interested in going down the “is a dead creature an enemy” question, but it’s not exactly an invalid point. Back to the topic at hand, though... as you dig deeper, I’m not actually sure you’re making unrealistic or absurd scenarios. If you can channel the power of your Deity to abate the damage on a nearby ally who is being injured (taking damage by rule) then why is it absurd that you wouldn’t have this power if the damage was poison?

If the enemies weapon deals non-persistent poison damage, I think it’s absolutely clear you can use your reaction to give poison resistance.


Liegence wrote:

Back to the topic at hand, though... as you dig deeper, I’m not actually sure you’re making unrealistic or absurd scenarios. If you can channel the power of your Deity to abate the damage on a nearby ally who is being injured (taking damage by rule) then why is it absurd that you wouldn’t have this power if the damage was poison?

If the enemies weapon deals non-persistent poison damage, I think it’s absolutely clear you can use your reaction to give poison resistance.

I never claimed to be making unrealistic or absurd scenarios. I was specifically trying to choose ones that could legit be argued, and then look further and go. "This sounds too good to be true." especially on an already extremely powerful reaction. Especially when we start including the riders that the reaction comes with... For instance, the Liberator champion. If you can trigger on ongoing poison. Suddenly anything that does the equivalent of 2+level damage, or less, per turn into a free step. Or we go to Paladin, and we now have champions getting a free hit off on enemies who are no longer spending actions targeting normal reaction-triggering targets. For really GOOD persistent damage, the redeemer getting off those nice Enfeeblements, just because. (weaker damages the target will let be ignored, that way the Redeemer can't use the reaction on other attacks.)

This is just looking at level 1 Champions, form the corebook... These are some really GOOD riders.. .to the point you start WANTING the enemy to proc, say, an alchemist's fire. heck, you could argue that you could use enchantment effects like Charm to get them to do just so, and then intentionally never take the actions to make the flat check any easier.

Further, you can't really ignore the dead body part... Because what if they are just one enemy in a battle. They go down, does your Champion suddenly STOP being able to reaction against the persistent damage now? Do their godly powers stop caring about the suffering and torment of their allies, because Bob the Evil Guy (tm), instead of Phil the Evil Guy (tm), is dead now?

What if you non-lethal'd Bob the Evil Guy. he isn't dead, but is unconscious and not a threat right now, and probably still an enemy unless some form of mind-control was in play... Do you still get to proc your reaction, even though it being proc'ed by a defenseless creature (see Paladin above for more moral issues here), or not?


If you defeat all enemies you exit encounter mode. That has other implications, but it’s clearly the rule.

Whether or not it’s too good to be true might come into play at a table judgment, but what about RAW indicates that if you are within 15 ft of the enemy, the ally, and damage occurs you cannot use the reaction regardless of the actual timing of the damage?

Not looking for table calls.


KrispyXIV wrote:
SuperBidi wrote:

The first line was speaking of the periodic damage. The second of the moment you get the condition.

If an enemy inflicts you 5 persistent damage, strictly per RAW it can trigger the Champion Reaction to reduce this "damage" at the moment of application to inflict 3-level persistent damage.
After that, you have no more ways to reduce it.

That's actually not what it says. It says you gain resistance against the triggering damage.

Theres no duration listed - so it should last as long as the triggering damage does.

Right, I made a mistake, so you can remove what I said. Champion Reaction doesn't trigger on Persistent damage.


But why? In the acid arrow example above, are we saying damage isn’t being dealt, or that the wizard that conjured the acid arrow is not the one who dealt the damage?

Assuming the range requirements are met, what is the requirement not met?

Also, for reference, Acid Arrow description: “On a hit, you deal 3d8 acid damage plus 1d6 persistent acid damage.“ Again it’s a situation that clearly suggests you are doing the persistent acid damage


SuperBidi wrote:
KrispyXIV wrote:
SuperBidi wrote:

The first line was speaking of the periodic damage. The second of the moment you get the condition.

If an enemy inflicts you 5 persistent damage, strictly per RAW it can trigger the Champion Reaction to reduce this "damage" at the moment of application to inflict 3-level persistent damage.
After that, you have no more ways to reduce it.

That's actually not what it says. It says you gain resistance against the triggering damage.

Theres no duration listed - so it should last as long as the triggering damage does.

Right, I made a mistake, so you can remove what I said. Champion Reaction doesn't trigger on Persistent damage.

Persistent damage is still damage (in addition to being a Condition) - all of the rules entries for it explain how it differs from "normal" damage, but its pretty clear its still damage and is still subject to resistances, etc, as normal.


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KrispyXIV wrote:
SuperBidi wrote:
KrispyXIV wrote:
SuperBidi wrote:

The first line was speaking of the periodic damage. The second of the moment you get the condition.

If an enemy inflicts you 5 persistent damage, strictly per RAW it can trigger the Champion Reaction to reduce this "damage" at the moment of application to inflict 3-level persistent damage.
After that, you have no more ways to reduce it.

That's actually not what it says. It says you gain resistance against the triggering damage.

Theres no duration listed - so it should last as long as the triggering damage does.

Right, I made a mistake, so you can remove what I said. Champion Reaction doesn't trigger on Persistent damage.
Persistent damage is still damage (in addition to being a Condition) - all of the rules entries for it explain how it differs from "normal" damage, but its pretty clear its still damage and is still subject to resistances, etc, as normal.

Yes, but the trigger of Champion Reaction is: An enemy damages your ally. Persistent damage is a condition, it's not an enemy. Noone is inflicting you damage, you're just on fire.


Liegence wrote:

If you defeat all enemies you exit encounter mode. That has other implications, but it’s clearly the rule.

I specifically called out the "what happens if Bob is dead, but Phil is not" being two enemies in the same encounter. Aka, the one that "caused" the persistent damage on you is down and out. But the encounter isn't over yet... Do we, or don't we, consider the dead or unconscious individuals as enemies for the continuing trigger.

As for my reference to "too good to be true" I am not talking about a table call here. I am referencing a rule, in the core rulebook, page 444.

"Ambiguous Rules
Sometimes a rule could be interpreted multiple ways. If one version is too good to be true, it probably is."

The solution it provides may be table variance'd, and thus make table calls. But RAW, I see no way to not argue that your argument falls under the "Too good to be true" clause, which is technically a rule, RAW, in the CRB. Thus, I will interpret it the other way, that is not "Too Good To Be True" and thus does not incur table variance.

Liberty's Edge

Trigger : An enemy damages your ally, and both are within 15 feet of you.

This does not say what the enemy uses to damage your ally. So I believe it will trigger whenever the enemy damages your ally whatever the means.

However, it does not apply when the damage is not caused by the enemy (for example persistent damage).

I think the difference lies in the damage being instantly caused by the enemy triggers the reaction while any kind of delayed damage does not.


Where, RAW, does it say persistent damage is not damage from an enemy?

The opposite appears to be true, a la the acid arrow text. You deal x damage + x persistent damage. It is clearly damage “you” (in this context, you being the enemy) deal ... it literally says you deal ... damage. It’s actually very clear in stating you deal persistent acid damage in this example. How do you reasonably interpret “you deal ... persistent damage” to be you do not deal persistent damage?


SuperBidi wrote:
KrispyXIV wrote:
SuperBidi wrote:
KrispyXIV wrote:
SuperBidi wrote:

The first line was speaking of the periodic damage. The second of the moment you get the condition.

If an enemy inflicts you 5 persistent damage, strictly per RAW it can trigger the Champion Reaction to reduce this "damage" at the moment of application to inflict 3-level persistent damage.
After that, you have no more ways to reduce it.

That's actually not what it says. It says you gain resistance against the triggering damage.

Theres no duration listed - so it should last as long as the triggering damage does.

Right, I made a mistake, so you can remove what I said. Champion Reaction doesn't trigger on Persistent damage.
Persistent damage is still damage (in addition to being a Condition) - all of the rules entries for it explain how it differs from "normal" damage, but its pretty clear its still damage and is still subject to resistances, etc, as normal.
Yes, but the trigger of Champion Reaction is: An enemy damages your ally. Persistent damage is a condition, it's not an enemy. Noone is inflicting you damage, you're just on fire.

Yes, they did damage your ally. It is a condition and it is damage. They inflicted Xd6 persistent fire damage. That's still damage, it just doesnt start dealing its damage until the end of their turn.

Your ally gains resistance to that damage when the enemies attack connects, and it applies... well, forever. But its only relevant until the persistent damage goes away.

I'm fairly certain, for your interpretation to be correct, youd need an explicit citation in the rules that said, effectively, "Persistent damage is not damage."


To be clear:
Persistent damage being damage (as there is damage in its name) you can use your Reaction when the persistent damage is applied. You then gain a resistance to all damage, but resistance to damage doesn't apply to persistant damage so you get the same value of persistent damage (if it was persistent damage 5, you get persistent damage 5).
When the persistent damage will kick in, you would love to still have that reduction but you don't as it's not "the triggering damage". The triggering damage was the persistent damage, not the damage that the persistent damage deals.
So, you can use the reaction when the ally gains the condition but it has no effect on the damage. It's true that you can still gain the other benefits.


I actually just noticed per the rules if you apply resistance on the initial attack the resistance applies to the persistent damage as well... that’s actually really solid. Am I reading that right?

Liberty's Edge

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KrispyXIV wrote:
SuperBidi wrote:
KrispyXIV wrote:
SuperBidi wrote:
KrispyXIV wrote:
SuperBidi wrote:

The first line was speaking of the periodic damage. The second of the moment you get the condition.

If an enemy inflicts you 5 persistent damage, strictly per RAW it can trigger the Champion Reaction to reduce this "damage" at the moment of application to inflict 3-level persistent damage.
After that, you have no more ways to reduce it.

That's actually not what it says. It says you gain resistance against the triggering damage.

Theres no duration listed - so it should last as long as the triggering damage does.

Right, I made a mistake, so you can remove what I said. Champion Reaction doesn't trigger on Persistent damage.
Persistent damage is still damage (in addition to being a Condition) - all of the rules entries for it explain how it differs from "normal" damage, but its pretty clear its still damage and is still subject to resistances, etc, as normal.
Yes, but the trigger of Champion Reaction is: An enemy damages your ally. Persistent damage is a condition, it's not an enemy. Noone is inflicting you damage, you're just on fire.

Yes, they did damage your ally. It is a condition and it is damage. They inflicted Xd6 persistent fire damage. That's still damage, it just doesnt start dealing its damage until the end of their turn.

Your ally gains resistance to that damage when the enemies attack connects, and it applies... well, forever. But its only relevant until the persistent damage goes away.

I'm fairly certain, for your interpretation to be correct, youd need an explicit citation in the rules that said, effectively, "Persistent damage is not damage."

They do not damage your ally per se. They put a condition on your ally that damage them.

Note that on the Acid Arrow example, the initial damage triggers the reaction.

In fact, I do not remember an attack dealing persistent damage that does not also deals damage immediately.

Having the champion reaction trigger on persistent damage also falls under the "too good to be true" clause.

Liberty's Edge

Liegence wrote:
I actually just noticed per the rules if you apply resistance on the initial attack the resistance applies to the persistent damage as well... that’s actually really solid. Am I reading that right?

No. It applies only against the triggering damage. Not against later damage.


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The Raven Black wrote:
Liegence wrote:
I actually just noticed per the rules if you apply resistance on the initial attack the resistance applies to the persistent damage as well... that’s actually really solid. Am I reading that right?
No. It applies only against the triggering damage. Not against later damage.

Here is the RAW:

“Immunities, Resistances, and Weaknesses
Immunities, resistances, and weaknesses all apply to persistent damage. If an effect deals initial damage in addition to persistent damage, apply immunities, resistances, and weaknesses separately to the initial damage and to the persistent damage. Usually, if an effect negates the initial damage, it also negates the persistent damage, such as with a slashing weapon that also deals persistent bleed damage because it cut you. The GM might rule otherwise in some situations.”

And:
“You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level.”

Again, no timeframe. It says you get resistance against to all damage against the triggering damage. RAW states if you resist initial damage you apply resistance separately to persistent damage and if you negate damage it negates persistent damage.

Are we saying now that persistent damage from an acid arrow is no included in all damage from the acid arrow?


The Raven Black wrote:
Liegence wrote:
I actually just noticed per the rules if you apply resistance on the initial attack the resistance applies to the persistent damage as well... that’s actually really solid. Am I reading that right?
No. It applies only against the triggering damage. Not against later damage.

Its all one instance of damage, applied and suffered when your enemies attack hits with effects that continue until you make a flat check and remove it.

And until it is removed, the Resitance granted by the Champion Reaction remains relevant.

Liegences quote from page 621 makes it pretty clear how this works. The resistance is applied when the attack hits, and remains relevant so long as that instance of damage applies.

Liberty's Edge

"If an effect deals initial damage in addition to persistent damage, apply immunities, resistances, and weaknesses separately to the initial damage and to the persistent damage."

My understanding is that the triggering initial damage is what gets the resistance. And that since resistance applies separately to initial and persistent damage, it is not there anymore when the persistent damage comes, because that is not the triggering damage.

Also see the "to good to be true" clause.

Negating the initial damage (ie reducing it to zero or less) still usually negates (ie reduces to zero) the persistent damage.

Liberty's Edge

Liegence wrote:


Are we saying now that persistent damage from an acid arrow is no included in all damage from the acid arrow?

No. Only that persistent damage is not the triggering damage.


The Raven Black wrote:
Liegence wrote:


Are we saying now that persistent damage from an acid arrow is no included in all damage from the acid arrow?
No. Only that persistent damage is not the triggering damage.

Except it explicitly is. See how persistent damage "stacks", and replaces itself based on each "instance" of persistent damage.

When you suffer xd6 persistent damage, its the same damage from the time you suffer it until the time its removed - either by making your flat check, or by suffering x+1d6 persistent damage of the same type.

Also, this is nowhere near "Too good to be true"

Liberty's Edge

KrispyXIV wrote:
The Raven Black wrote:
Liegence wrote:


Are we saying now that persistent damage from an acid arrow is no included in all damage from the acid arrow?
No. Only that persistent damage is not the triggering damage.

Except it explicitly is. See how persistent damage "stacks", and replaces itself based on each "instance" of persistent damage.

When you suffer xd6 persistent damage, its the same damage from the time you suffer it until the time its removed - either by making your flat check, or by suffering x+1d6 persistent damage of the same type.

Also, this is nowhere near "Too good to be true"

As SuperBidi stated, persistent damage is caused by a condition and not by an enemy. Thus it does not trigger the Champion's reaction and is not impacted by the resistance provided by the reaction against its triggering damage.


The Raven Black wrote:
KrispyXIV wrote:
The Raven Black wrote:
Liegence wrote:


Are we saying now that persistent damage from an acid arrow is no included in all damage from the acid arrow?
No. Only that persistent damage is not the triggering damage.

Except it explicitly is. See how persistent damage "stacks", and replaces itself based on each "instance" of persistent damage.

When you suffer xd6 persistent damage, its the same damage from the time you suffer it until the time its removed - either by making your flat check, or by suffering x+1d6 persistent damage of the same type.

Also, this is nowhere near "Too good to be true"

As SuperBidi stated, persistent damage is caused by a condition and not by an enemy. Thus it does not trigger the Champion's reaction and is not impacted by the resistance provided by the reaction against its triggering damage.

Persistent Damage is a Condition, and it is also Damage.

Theres nothing that prevents it being both things.


If Champions reaction only applied at point of trigger, what you say would be true. But it doesn’t - it actually explicitly states the opposite - it applies to “all damage” from the triggering attack.

Denying resistance against the persistent damage is in direct opposition of the RAW text: “Immunities, resistances, and weaknesses all apply to persistent damage. If an effect deals initial damage in addition to persistent damage, apply immunities, resistances, and weaknesses separately to the initial damage and to the persistent damage.“


Instead of reading the part about the damage we should focus on the one about the champion reaction:

- enfeeble/no damage
- retributive strike
- liberator step

Any of these reactions point out the fact that the enemy has to actively making an attack ( eventually, even by expending 1 action to deal damage without an attack).

There is no room for persistent damage as trigger.


HumbleGamer wrote:

Instead of reading the part about the damage we should focus on the one about the champion reaction:

- enfeeble/no damage
- retributive strike
- liberator step

Any of these reactions point out the fact that the enemy has to actively making an attack ( eventually, even by expending 1 action to deal damage without an attack).

There is no room for persistent damage as trigger.

Can you site the RAW text please? This is the kind of answer I’m looking for, but I don’t see where it points out that the enemy has to be actively making an attack. Cite please?


Liegence wrote:
HumbleGamer wrote:

Instead of reading the part about the damage we should focus on the one about the champion reaction:

- enfeeble/no damage
- retributive strike
- liberator step

Any of these reactions point out the fact that the enemy has to actively making an attack ( eventually, even by expending 1 action to deal damage without an attack).

There is no room for persistent damage as trigger.

Can you site the RAW text please? This is the kind of answer I’m looking for, but I don’t see where it points out that the enemy has to be actively making an attack. Cite please?

None of the abilities are at all ambiguous, as you've correctly noted - there is no requirement in any of them that the triggering damage be from an attack.


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Persistent damage occurs whether or not the enemy wills it. The enemy cannot willingly stop the persistent damage in most cases. It is a byproduct of the attack and is not under the control of the enemy other than to make the original attack that applied the condition. I do not believe persistent damage is tied to the attacker.

If the attacker controlled the persistent damage as in had to spend an action each round to sustain the persistent damage. Then I would list it as an attack and allow the Champion's Reaction to counter it.


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KrispyXIV wrote:
Liegence wrote:
HumbleGamer wrote:

Instead of reading the part about the damage we should focus on the one about the champion reaction:

- enfeeble/no damage
- retributive strike
- liberator step

Any of these reactions point out the fact that the enemy has to actively making an attack ( eventually, even by expending 1 action to deal damage without an attack).

There is no room for persistent damage as trigger.

Can you site the RAW text please? This is the kind of answer I’m looking for, but I don’t see where it points out that the enemy has to be actively making an attack. Cite please?
None of the abilities are at all ambiguous, as you've correctly noted - there is no requirement in any of them that the triggering damage be from an attack.

What I meant is that their intent seems clear to me.

And to have a wizard casting acid arrow and being hit after 3 round by a champion who happened to be between the "bleeding target" and the wizard is not their intent.


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Liegence wrote:
If Champions reaction only applied at point of trigger, what you say would be true. But it doesn’t - it actually explicitly states the opposite - it applies to “all damage” from the triggering attack.

The thing is, imho persistent damage is not part of the triggering damage because it does not occur at the same instance as the triggering damage.

So if you get hit by an attack that deals 10 acid damage now and that attack also inflicts the condition persistent acid damage d6 that very d6 acid damage are not part of the triggering damage because they only happen at a later time.

How can damage that has not happened yet be part of the triggering damage?

Liegence wrote:
Denying resistance against the persistent damage is in direct opposition of the RAW text: “Immunities, resistances, and weaknesses all apply to persistent damage. If an effect deals initial damage in addition to persistent damage, apply immunities, resistances, and weaknesses separately to the initial damage and to the persistent damage.“

Nobody is denying resistence against persistent damage. If you cast Resistance (Acid) as per the spell on yourself you will receive 5 damage less from any initial acid damage and 5 damage less from any persistent acid damage.

However as per the above line of reasoning at the time the persistent damage is happening any resistance granted from Champion's reaction is long gone.


Ubertron_X wrote:
Liegence wrote:
If Champions reaction only applied at point of trigger, what you say would be true. But it doesn’t - it actually explicitly states the opposite - it applies to “all damage” from the triggering attack.

The thing is, imho persistent damage is not part of the triggering damage because it does not occur at the same instance as the triggering damage.

So if you get hit by an attack that deals 10 acid damage now and that attack also inflicts the condition persistent acid damage d6 that very d6 acid damage are not part of the triggering damage because they only happen at a later time.

How can damage that has not happened yet be part of the triggering damage?

Liegence wrote:
Denying resistance against the persistent damage is in direct opposition of the RAW text: “Immunities, resistances, and weaknesses all apply to persistent damage. If an effect deals initial damage in addition to persistent damage, apply immunities, resistances, and weaknesses separately to the initial damage and to the persistent damage.“

Nobody is denying resistence against persistant damage. If you cast Resistance (Acid) as per the spell on yourself you will receive 5 damage less from any initial acid damage and 5 damage less from any persistent acid damage.

However as per the above line of reasoning at the time the persistent damage is happening any resistance granted from Champion's reaction is long gone.

Page 621 makes it pretty clear that the initial damage and any (and all) associated persistent damage is from the same 'effect'.

And the protection from the Champion's Reaction is permanent, no duration listed. Its just extremely specific, and applies to the 'Triggering Damage'. If that Triggering Damage is Persistant Damage, it remains relevant for longer than damage from a Strike, for instance.


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Ubertron_X wrote:
Liegence wrote:
If Champions reaction only applied at point of trigger, what you say would be true. But it doesn’t - it actually explicitly states the opposite - it applies to “all damage” from the triggering attack.

The thing is, imho persistent damage is not part of the triggering damage because it does not occur at the same instance as the triggering damage.

So if you get hit by an attack that deals 10 acid damage now and that attack also inflicts the condition persistent acid damage d6 that very d6 acid damage are not part of the triggering damage because they only happen at a later time.

How can damage that has not happened yet be part of the triggering damage?

Liegence wrote:
Denying resistance against the persistent damage is in direct opposition of the RAW text: “Immunities, resistances, and weaknesses all apply to persistent damage. If an effect deals initial damage in addition to persistent damage, apply immunities, resistances, and weaknesses separately to the initial damage and to the persistent damage.“

Nobody is denying resistence against persistant damage. If you cast Resistance (Acid) as per the spell on yourself you will receive 5 damage less from any initial acid damage and 5 damage less from any persistent acid damage.

However as per the above line of reasoning at the time the persistent damage is happening any resistance granted from Champion's reaction is long gone.

And my question is - where does it actually say that in the book? Because from what I can tell, it doesn’t. In fact, it seems to clearly state the opposite.

Acid Arrow says you do the persistent damage. The acid damage is x damage + x persistent damage, to which the sidebar seems to explain quite clearly that for damage with both initial damage and persistent damage resistance is applied to both the initial damage and the persistent damage. That’s what the words in the book say!

So if conditions are what do the damage, show me where it says that, because it clear as day says in acid arrow that you do the persistent damage.

I am not here for RAI. Cite the text.


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KrispyXIV wrote:

Page 621 makes it pretty clear that the initial damage and any (and all) associated persistent damage is from the same 'effect'.

And the protection from the Champion's Reaction is permanent, no duration listed. Its just extremely specific, and applies to the 'Triggering Damage'. If that Triggering Damage is Persistant Damage, it remains relevant for longer than damage from a Strike, for instance.

The only thing page 621 does is to establish that in case there is a valid resistance to apply it is applied for each instance of damage, so in case there is initial damage in addition to persistent damage it will usually be applied twice.

Counter question:

1) You cast Resistance (Acid) on yourself.
2) You are hit by an Acid Arrow dealing 14 acid damage and 1d6 persistent acid damage. For our example lets say the persistent damage is 4 points of damage.
3) Your spell is dispelled before it is your turn.

How much acid damage will you have taken until the end of your turn?


Ubertron_X wrote:
KrispyXIV wrote:

Page 621 makes it pretty clear that the initial damage and any (and all) associated persistent damage is from the same 'effect'.

And the protection from the Champion's Reaction is permanent, no duration listed. Its just extremely specific, and applies to the 'Triggering Damage'. If that Triggering Damage is Persistant Damage, it remains relevant for longer than damage from a Strike, for instance.

The only thing page 621 does is to establish that in case there is a valid resistance to apply it is applied for each instance of damage, so in case there is initial damage in addition to persistent damage it will usually be applied twice.

Counter question:

1) You cast Resistance (Acid) on yourself.
2) You are hit by an Acid Arrow dealing 14 acid damage and 1d6 persistent acid damage. For our example lets say the persistent damage is 4 points of damage.
3) Your spell is dispelled before it is your turn.

How much acid damage will you have taken until the end of your turn?

Thats a decent counter question. I think you take 4 damage initially, and then d6 at the end of your turn - but I'll admit its less clear.

Luckily, the Champion Reaction is much more clear - you retain the Resistance granted by it forever (its not relevant forever, because the Triggering Damage isn't a concern forever - a minute, at most), meaning it won't be dispelled and we know exactly how much to prevent from the followup damage.


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KrispyXIV wrote:

Thats a decent counter question. I think you take 4 damage initially, and then d6 at the end of your turn - but I'll admit its less clear.

Luckily, the Champion Reaction is much more clear - you retain the Resistance granted by it forever (its not relevant forever, because the Triggering Damage isn't a concern forever - a minute, at most), meaning it won't be dispelled and we know exactly how much to prevent from the followup damage.

This is the important issue here: Timing

IF both the initial damage and the persistent damage are affected by any resistance present at the moment they are recorded then I am 100% on your side. In the above example that would be 9 initial acid damage and 0 persistent acid damage, no matter if the spell is dispelled later on (base Resistance spell is DR5).

IF however the initial damage and the persistent damage are affected by any resistance present at the moment they actually happen then my line of reasoning has a high chance of being correct. So for the above example that would be 9 initial acid damage and 4 persistent acid damage, simply because the resistance is gone when the condition triggers.

And the later is what I think happens in case of CR.


Ubertron_X wrote:
KrispyXIV wrote:

Thats a decent counter question. I think you take 4 damage initially, and then d6 at the end of your turn - but I'll admit its less clear.

Luckily, the Champion Reaction is much more clear - you retain the Resistance granted by it forever (its not relevant forever, because the Triggering Damage isn't a concern forever - a minute, at most), meaning it won't be dispelled and we know exactly how much to prevent from the followup damage.

This is the important issue here: Timing

IF both the initial damage and the persistent damage are affected by any resistance present at the moment they are recorded then I am 100% on your side. In the above example that would be 9 initial acid damage and 0 persistent acid damage, no matter if the spell is dispelled later (base Resistance spell is DR5).

IF however the initial damage and the persistent damage are affected by any resistance present at the moment they actually happen then my line of reasoning has a high chance of being correct. So for the above example that would be 9 initial acid damage and 4 persistent acid damage, simply because the resistance is gone when the condition triggers.

And the later is what I think happens in case of CR.

I think the first example is actually how RAW reads, but the second makes more sense.

I would like you to explain why you think the Champion resistance EVER goes away though. Theres no duration listed. Its permanent, but extremely specific to the specific damaging event that caused the damage - and the persistent damage is part of that event, and remains so until it goes away.


KrispyXIV wrote:

I think the first example is actually how RAW reads, but the second makes more sense.

I would like you to explain why you think the Champion resistance EVER goes away though. Theres no duration listed. Its permanent, but extremely specific to the specific damaging event that caused the damage - and the persistent damage is part of that event, and remains so until it goes away.

Ok, lets take a look.

CRB page 107 wrote:
...Trigger An enemy damages your ally, and both are within 15 feet of you...The ally gains resistance to all damage against the triggering damage equal to 2 + your level...

Note that as per RAW this resistance is only valid against the triggering damage. Note that the RAW specifically mentions "triggering damage" not triggering attack or triggering events. The question now is: What exactly is the triggering damage? To which my answer would be: The damage that you are just about to note down on your character sheet.

Any persistent damage you suffer at a later date because you now have a condition called "persistent damage x", would not be noted down immediately, is therefore not part of the triggering damage and will thus not be affected by the CR.

Also I don't think that the CR resistance duration is "permanent". As far as I can see its duration is instant. What is permanent is the effect of this instantaneous reaction, namely that you will receive 2+level less damage.


KrispyXIV wrote:
Ubertron_X wrote:
KrispyXIV wrote:

Thats a decent counter question. I think you take 4 damage initially, and then d6 at the end of your turn - but I'll admit its less clear.

Luckily, the Champion Reaction is much more clear - you retain the Resistance granted by it forever (its not relevant forever, because the Triggering Damage isn't a concern forever - a minute, at most), meaning it won't be dispelled and we know exactly how much to prevent from the followup damage.

This is the important issue here: Timing

IF both the initial damage and the persistent damage are affected by any resistance present at the moment they are recorded then I am 100% on your side. In the above example that would be 9 initial acid damage and 0 persistent acid damage, no matter if the spell is dispelled later (base Resistance spell is DR5).

IF however the initial damage and the persistent damage are affected by any resistance present at the moment they actually happen then my line of reasoning has a high chance of being correct. So for the above example that would be 9 initial acid damage and 4 persistent acid damage, simply because the resistance is gone when the condition triggers.

And the later is what I think happens in case of CR.

I think the first example is actually how RAW reads, but the second makes more sense.

I would like you to explain why you think the Champion resistance EVER goes away though. Theres no duration listed. Its permanent, but extremely specific to the specific damaging event that caused the damage - and the persistent damage is part of that event, and remains so until it goes away.

To me, it reads as the first example. If in your example, you have 15 resistance that gets dispelled, then the arrows damage is negated and therefore persistent damage is negated. A subsequent dispel won’t un-negate the damage. The sword makes this example pretty clear - if you resist the cut, you don’t bleed. The fantasy seems to imply that resistance makes the impact of persistent damage diminished - resist some acid, and there’s less acid left splashed on you; resist some of the fire, you are less on fire, the initial cut is resisted, the bleed is less impactful. That’s how it seems to read to me, and if so first example applies.

It also doesn’t indicate you’re applying resistance each turn; it only indicates the resistance is checked at initial damage (as written)


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Ubertron_X wrote:
KrispyXIV wrote:

I think the first example is actually how RAW reads, but the second makes more sense.

I would like you to explain why you think the Champion resistance EVER goes away though. Theres no duration listed. Its permanent, but extremely specific to the specific damaging event that caused the damage - and the persistent damage is part of that event, and remains so until it goes away.

Ok, lets take a look.

CRB page 107 wrote:
...Trigger An enemy damages your ally, and both are within 15 feet of you...The ally gains resistance to all damage against the triggering damage equal to 2 + your level...

Note that as per RAW this resistance is only valid against the triggering damage. Note that the RAW specifically mentions "triggering damage" not triggering attack or triggering events. The question now is: What exactly is the triggering damage? To which my answer would be: The damage that you are just about to note down on your character sheet.

Any persistent damage you suffer at a later date because you now have a condition called "persistant damage x" is not part of the triggering damage and will thus not be affected by the CR.

Also I don't think that the CR resistance duration is "permanent". As far as I can see its duration is instant. What is permanent is the effect of this instantaneous reaction, namely that you will receive 2+level less damage.

First, to address your last point - it is 2+level less per damage type, with zero doubts. Resistance to All Damage is quite explicit about this.

Persistent Damage is no less part of the initial damage than any other secondary damage type, like Fire or Evil. The fact that it is also a condition in no way disqualifies it from counting as damage, which is supported repeatedly in its rules descriptions. I have not seen anyone provide any actual evidence that indicates persistent damage does not remain part of the "triggering damage", other than to identify it as a condition - which does not preclude it counting as damage as well.

Finally, the resistance from the Champion Reaction is (as written) no less permanent than Resistance gained from any Feat or ability. This sounds absurd in concept, but in actuality its fairly simple to resolve and doesn't cause real problems. Maybe this is not intended - but I dont see any language in the feat or reaction that limits it to an instantaneous effect, nor have I found anything elsewhere that seems to limit such instances to being instant.


The effect is instantaneous and therefore permanent, I think that’s pretty clear. But it is very specifically resistance to the triggering damage.


KrispyXIV wrote:
Ubertron_X wrote:
KrispyXIV wrote:

I think the first example is actually how RAW reads, but the second makes more sense.

I would like you to explain why you think the Champion resistance EVER goes away though. Theres no duration listed. Its permanent, but extremely specific to the specific damaging event that caused the damage - and the persistent damage is part of that event, and remains so until it goes away.

Ok, lets take a look.

CRB page 107 wrote:
...Trigger An enemy damages your ally, and both are within 15 feet of you...The ally gains resistance to all damage against the triggering damage equal to 2 + your level...

Note that as per RAW this resistance is only valid against the triggering damage. Note that the RAW specifically mentions "triggering damage" not triggering attack or triggering events. The question now is: What exactly is the triggering damage? To which my answer would be: The damage that you are just about to note down on your character sheet.

Any persistent damage you suffer at a later date because you now have a condition called "persistant damage x" is not part of the triggering damage and will thus not be affected by the CR.

Also I don't think that the CR resistance duration is "permanent". As far as I can see its duration is instant. What is permanent is the effect of this instantaneous reaction, namely that you will receive 2+level less damage.

First, to address your last point - it is 2+level less per damage type, with zero doubts. Resistance to All Damage is quite explicit about this.

Persistent Damage is no less part of the initial damage than any other secondary damage type, like Fire or Evil. The fact that it is also a condition in no way disqualifies it from counting as damage, which is supported repeatedly in its rules descriptions. I have not seen anyone provide any actual evidence that indicates persistent damage does not remain part of the "triggering damage", other than to identify it as a condition -...

Can the attacker stop the persistent damage if he wished to such as if facing a Redeemer? What level of control does the attack have over persistent damage once applied?


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The Worm That Walks has an attack that only does persistent damage.
It'd be odd/flawed if a Champion's Reaction could do nothing to alleviate that.

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