TiwazBlackhand |
Dumb magic item interaction question.
Gloves of Improvised Might (Adventurer's Armory 2) are essentially Amulet of Mighty Fists for Improvised Weapons.
They max out at +5 effective enchantment, and can have Melee weapon enchantments put on them.
What if I put Transformative on them?
I pickup a Chair as a two-handed Improvised Weapon.
I use the Transformative power of the GoIM to turn it into a Great Sword.
Is it now a normal weapon since it's a Great Sword?
If it is a normal weapon, do the GoIM (which only work on improvised weapons) still work on it?
Is this just a really stupid idea?
What's your thought?
Sandslice |
Let's look at transformative.
And now at the GoIM:
Normal weapons are unaffected by gloves of improvised might except when used as an improvised weapon in a way specifically permitted by the weapon description, such as using an arrow or bolt as a melee weapon (or if the user has an ability that allows the use of normal weapons as improvised weapons). The wearer still takes a –4 nonproficiency penalty on attack rolls with improvised weapons, as normal, unless he has the Catch Off-Guard feat or a similar ability.
So how should they interact?
1. You pick up a Medium two-handed table leg.
2. The GoIM changes it into a +2 transformative table leg. Note that transformative is being granted by the GoIM.
3. Your player changes it into a Greatsword. What follows is important.
4. Greatswords don't have any explicit improvised uses. (GoIM doesn't allow for table rulings such as gripping it by the blade and using the cross-guard as a pick; it must, as with doing the Legolas arrow stab trick, be part of the item's description.)
5. As such, unless the character somehow has an ability to treat normal weapons as improvised, the greatsword can't count as improvised.
6. So once the table leg tries to become a greatsword, the magic stops working on it, thus suppressing the greatsword form; it reverts to being a table leg (just as it would if the weapon were disarmed while a greatsword,) whereupon it'd regain +2 transformative as a table leg.
The command (a standard action) is still expended in this case.
Now if the weapon COULD be used improvised, I'd allow it to retain that form until the player tried to use in a manner other than its improvised option(s).
LordKailas |
Now if the weapon COULD be used improvised, I'd allow it to retain that form until the player tried to use in a manner other than its improvised option(s).
Even if the greatsword did count as an improvised weapon it probably wouldn't be useful.
A monk of the empty hand for example treats all weapons as improvised. Unfortunately, if you turned the table leg into a greatsword it would still have the stats of a quarterstaff. As opposed to when it was a table leg and had the stats of... a quarterstaff.
As a DM I would probably allow transformative to change the tableleg into some other non-weapon. The primary benefit being it would let you switch the damage type between bludgeoning, slashing or piercing. It's not how it works via the RAW but as pointed out by Sandslice, by the RAW the transformation would make the item cease to be a valid target for the transformation ability.