Catfalling Without Catfall?


Rules Discussion


Is there a way to use Acrobatics to reduce falling damage taken without taking the feat [url]Catfall[/url]?

One of my players is a bit annoyed that a level 6 rogue with Expert Acrobatics can't drop 8 feet without taking damage and falling prone as far as we can tell RAW...though maybe we're both missing something.


Pathfinder Rulebook Subscriber

Deliberately jumping down converts 1d6 of the damage to nonlethal. A DC 15 acrobatics check avoids damage from upto 10ft and makes the next 10ft non lethal.

Falling Rules: PG 443


Malk_Content wrote:


Deliberately jumping down converts 1d6 of the damage to nonlethal. A DC 15 acrobatics check avoids damage from upto 10ft and makes the next 10ft non lethal.

Falling Rules: PG 443

What book? That's not on page 443 of the CRB.

The CRB Falling rules are on page 463 and don't say any of that.

The GMG doesn't have that many pages.


1 person marked this as a favorite.

Looks like the quoted rule is a 1E rule.


Take cat fall. You get 1 skill feat a level. What were you waiting for, a ring of feather fall? Or, perhaps you need a 6 GP Jade Cat talisman.


2 people marked this as a favorite.

1E had a lot more packed into their skills. 2E made the skills general and put specific training into skill feats

If you want an example of the difference between Expert Acrobatics with and without Catfall, think of a modern dancer and a freerunner. They both perform feats of acrobatic skill in different ways, but if you got the modern dancer to jump off a high ledge, they would jar their knees and sprain their ankle because they don't have the specific training and skillset to fall safely, while the freerunner can jump and drop and rollout without thinking about it.

If your player's rogue wants to drop safely, they'll have to train and practice to do it safely (so take Catfall as a skill feat), otherwise they get to jar their knees from a landing, and have to take a moment to recover and pick themselves up


I don't believe so. If you want to let them lessen a fall for some reason, you'll have to come with the rule yourself.


Pathfinder Rulebook Subscriber

I guess it may not apply but if they used a reaction to grab an edge during the fall, a success treats it as 20 feet shorter.


Kennethray wrote:
I guess it may not apply but if they used a reaction to grab an edge during the fall, a success treats it as 20 feet shorter.

Still applies, Ref save vs Climb DC for the edge, but requires a free hand. (CRB p 472)

If he's concerned about having to take an action to get up it implies he wants to do something within an action economy, so probably combat, which probably means he has weapons in both hands.


Be a goblin. They bounce.


Pathfinder Rulebook Subscriber

Your right I was absolutely wrong! Sometimes when googling a rule even putting in pf2 takes you to the pf1 srd and I just didnt notice. Sorry


Draco18s wrote:
Be a goblin. They bounce.

Unbreakable Goblins halve fall damage, which is nice. Unbreakable-er Goblins take no fall damage...and turn into Superballs if you take the Bouncy Goblin feat. It's kind of amazing.

Just picturing a Goblin Giant-Instinct Barbarian doing an elbow drop from atop a mountain, splattering some poor Kobold, then rocketing back up to swing their Large Great Axe into a Dragon's face.

But yeah, there's spells for reducing falling damage, feats, not so much purely in rolling for Acrobatics, but hey, Catfall is a pretty cheap way to remove fall damage as an issue.

Sovereign Court

What's with the hate against kobolds?


1 person marked this as a favorite.
Balkoth wrote:

Is there a way to use Acrobatics to reduce falling damage taken without taking the feat [url]Catfall[/url]?

One of my players is a bit annoyed that a level 6 rogue with Expert Acrobatics can't drop 8 feet without taking damage and falling prone as far as we can tell RAW...though maybe we're both missing something.

For using the skill? No. It's a little redundant to make a skill's base abilities work in a certain way when the skill feat is specifically designed to work that way. You can GM houserule it if you want, but that's all it will be: A houserule. Wouldn't expect it to fly at any other table.

Are there other ways? Goblins have ancestry feats and heritages that reduce damage further (but they still take damage). Certain spells eliminate it, like Feather Fall, but you can't expect to do it constantly like Catfall does.

As a Rogue who gets skill feats and skill increases every level, plus I believe gets class feats that grant additional skill feats each level, there is really no excuse or complaint to be had compared to a class that only ever gets skill feats and skill increases every other level past 2nd and 3rd level, respectively.


Leshies Float.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Cat Fall is also a great feat. It isn't like it will just apply to dropping 8 feat if you are already improving acrobatics.


Jade cat is what you are looking for.

It costs 6gp, activates with a free action and also could be useful for balance purposes.

You won't be falling down everyday, you know.


Ascalaphus wrote:
What's with the hate against kobolds?

Zero hate against Kobolds, they just thematically fit with Dragons well.

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Catfalling Without Catfall? All Messageboards

Want to post a reply? Sign in.