Bloodborne Trick Weapons


Homebrew and House Rules


I've converted all of the trick weapons from the base game of Bloodborne into PF2! Will likely do DLC weapons at a later date.

Link


Oh I f$&#ing love these. VERY fun stuff.


Glad you like em! Per some suggestions on Reddit, I might make all of them advanced (rebalancing them accordingly) and then create an archetype that gives scaling proficiency with them, among other things.


Pathfinder Roleplaying Game Superscriber

"all of the trick weapons"

~no Moonlight~

Get out of my sight. >.>

j/k this is awesome. I've wanted to do something like this for a while. :)

...Oh, you said "base game". I'm an idiot. :P

These definitely should be advanced weapons paired with an archetype, though. The Trick trait is pretty powerful in terms of flexibility.


Been a couple months since I initially made these, been kinda busy lately. But, I've finally finished up version two of the trick weapons! The biggest changes are: 1) All weapons from The Old Hunters have been added! 2) They are now all advanced weapons. This gives room for more traits and better damage dice than martial weapons, allowing me to better represent them as they are in Bloodborne. 3) There is now an archetype to go along with them. The dedication gives you scaling with trick weapons based on your martial proficiency, while the other feats are meant to give you a playstyle that emulates the Bloodborne hunter.

Anyway, the link above should still work, but here's a new one anyway: Link!


Woo! Love what I'm seeing.

Should the Kos Parasites be 1d6 with all those traits, do you think? I don't necessarily think it's an issue but who knows.


Hm, yeah, you bring up a good point about Kos Parasite. Might take Backswing off. Grapple is also a hard one to judge the power of because of how few things have it.


I think the gimmick of being a reach weapon with Grapple is worth having SOMEWHERE in the game.


Grankless wrote:
I think the gimmick of being a reach weapon with Grapple is worth having SOMEWHERE in the game.

Technically we have it with Clinging Shadows Stance, but that's monk exclusive until very high levels.

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