Pathfinder- Hogwarts Game


Advice

Dataphiles

I have made a Hogwarts game in Pathfinder 1st edition. I changed the name of the school, houses, and people to make it more of my own. I have made a bunch of classes and other experiences.

I am having issues with the final exam for the year. We play the game randomly, usually on holidays so that we can have a more harry potter experience and have them level twice a year.

I need help making a final exam. I did not know if I should do a hands on type test, like make them try to make the right potion by decoding a message. Or if I should do a legit test, I think that would be boring for my party though.

If you have an suggestions please let me know.

We might have to do it online so online advice is also great.

:)


Are you testing for just one subject, or is this the whole round of end of the year exams? There are a lot of (interesting) variables with this type of campaign; but we'll need to know more about your home brew modifications to better tailor our answers.

Dataphiles

Sysryke wrote:
Are you testing for just one subject, or is this the whole round of end of the year exams? There are a lot of (interesting) variables with this type of campaign; but we'll need to know more about your home brew modifications to better tailor our answers.

It is for the whole round of exams.

The classes that they have are potions, defense against the dark arts, care of magical creatures, herbology, divination, charms, history of inerts (instead of muggles they are inerts), and transfiguarion.


Awesome. So it sounds like they need a whole gamut of challenges, encounters, and puzzles. Not sure how specific you're looking to get, and the details will probably change based on their levels/year.

At a quick glance though:

Potions -- spellcraft checks of different potions and poisons, alchemy checks to craft others, and maybe some knowledge checks on what potions are appropriate to what conditions. Role play elements would include clues and hints derived from past sessions/classes.

DADA -- gauntlet style challenge. Think Professor Lupin's final from year three. A few combats where survival and/or capture is as much or more the goal than kill. Toss in various monster knowledge checks for clues about weaknesses or vulnerabilities.

Care of MC -- more monster knowledge checks; some tweaked handle animal and nature/survival checks; maybe even some healing

Herbology -- as above for plant creatures; survival for proper harvesting; for all exams good role play and reference to past encounters, stories, and sessions should provide bonuses or automatic successes

Charms -- spellcraft and arcane checks to know the right type of spell for the right type of creature; role play gives bonus to Saving throw DC's

History -- knowledge history, local, nobility and other checks; maybe some simulated social skill challenges to deal with various types of encounters with "inerts"

Transfiguration -- knowledge checks again; using the right conjuration, transmutaion, or other appropriate school of spell to solve various puzzles/traps


Oops. Missed Divination. But the idea is the same. Checks to figure correct spell for the job. Answers and info gained from each successful spell gives a clue or part of answer to final composite puzzle/riddle.

You could even lay this out so that successes in once exam give necessary insights or components to the next exam.

Dataphiles

Sysryke wrote:

Oops. Missed Divination. But the idea is the same. Checks to figure correct spell for the job. Answers and info gained from each successful spell gives a clue or part of answer to final composite puzzle/riddle.

You could even lay this out so that successes in once exam give necessary insights or components to the next exam.

Ok, I am liking these ideas.

Thank you :)


Step one of the divination exam: get to the correct classroom for the exam. Not-Slytherins have an easier time making social skill checks to get the answer, not-Ravenclaws and not-Hufflepuffs can get assistance on the spellcraft skill check, not-Gryffindors get a tipoff at the last moment and half marks for arriving late if they can't otherwise figure it out.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Pathfinder- Hogwarts Game All Messageboards

Want to post a reply? Sign in.