Good challenges for an all-bard one shot?


Advice


For a bit of change in pace from my homebrew campaign, I told my players I'd be running a one shot, and they loved the idea of all of them playing the same class. When given the choice, they decided to all play half-human bards (out of the players who have decided, they're playing a half-orc, half-goblin, and a threequartersling), with their shared father being a human bard who left each of them when they were young. They've all gone on a quest to find their father, who they've learned has been kidnapped by a music-loving Eldest, who they're going to try and rescue him from.

So I already know that the final challenge will be a performance for the Eldest (most likely using the Victory Points system), but what would be some good things for them to face in the travel through the First World while trying to get to the Eldest?

EDIT: Forgot to mention, there's four players total, and they're all level 3.


Since they are 3, I'd also suggest for them to take a different muse!

As for the challenges, what kind of performance would be the last one?
Knowing that you could let them facing different trials.

If the Eldest is into music, maybe they could confront him playing an instrument?

Which leaves many opportunities ( you could also read the Virtuosic Performer skill feat, which separate different performances in subgroups ).

Also, do you think you will also add some "fighting" stuff or just bard things?


HumbleGamer wrote:

Since they are 3, I'd also suggest for them to take a different muse!

As for the challenges, what kind of performance would be the last one?
Knowing that you could let them facing different trials.

If the Eldest is into music, maybe they could confront him playing an instrument?

Which leaves many opportunities ( you could also read the Virtuosic Performer skill feat, which separate different performances in subgroups ).

Also, do you think you will also add some "fighting" stuff or just bard things?

There's actually four players, one just hasn't chosen their heritage yet. And I do plan on including some combat, but that won't be related to the Eldest, because they're, ya know, nearly gods.

I know they do plan on being different kinds of musicians, so Virtuosic Performer can definitely be useful!


I recently ran a few sessions where I made my PCs do dance battles and Scott Pilgrim battle of the bands encounters instead of standard fights.
I used performance for initiative, and had them do damage to a audience hit point pool instead of to each other.


I ran an encounter with cursed zombie dancers a while back. The zombie slowness wasn't them being slow, it was them being distracted by constant unstoppable dancing and singing. Had the noisy trait because they belted out a zombie song at the top of their lungs. The grab was them pulling you into the perpetual dance, and the jaws attack was instead bludgeoning damage as they started beating you with thrashing arms. Almost all just reskinning. Seems like it would be at home in the First World (though you might make living variants if you don't want undead with your fey).


I think, depending on how long this goes, they will be able to be generically good at pretty much anything.

With that many bards, they will be able to diversify performances to get all of the overlapping buffs.

You might want to look into a few golems, zombies, and skeletons if the party goes deep into a dirge of doom route (which likely includes rogue multiclass to make everything always flat footed). You can dress these monsters up in ball gowns and the like for the Eldest's party.


A Seduction Challenge! The party is challenged by another travelling Band lead by a cocky young person who thinks genders fall at their feet.

You could either go for quantity or quality. Using different DCs for both. The group with the most points at the end of the night wins.

(Ya know just going off the whole Bards are Promiscuous trope)


It also might be fun to allow the party to use Performance of Bardic Lore like Survival to navigate the First World. The former would be singing a song or telling a tale that makes the malleable world warp in your favor, the latter using an understanding of fairytales as a means of navigation.


Have them broker a deal between 5 or 6 faeries in exchange for passage over a bridge.

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