What fun magic items would you like to see make a return?


Pathfinder Second Edition General Discussion


We've got a thread for spells already. What magic items would you like to see a PF2 version of?

Personally, I'm just making this thread to mention how much I'd love to see a return of the Migrus Locker. I love this thing. It gives you an intelligent companion that respawns, and does it in a very unsettling way that isn't a power issue in combat. It's useful, it's creepy, and it keeps coming back.


Handy Haversack!


mrspaghetti wrote:
Handy Haversack!

I'm curious what the difference would be for this, though. Bags of Holding all work like Handy Haversacks now- there's no increase for the number of actions to retrieve something from the bag when it's got more stuff than a regular bag could hold.

Or is it just having separate pockets so that you can chuck things into an isolated pocket without worrying about any interactions?
Oh, Handy Haversack as a one-handed version of the Bag of Holding would be nice, yeah!


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Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Roleplaying Game Superscriber
mrspaghetti wrote:
Handy Haversack!

In my mind that is what became the Knapsack of Halflingkind. It’s not a direct port, but I think it has similar flavor.


Pathfinder Pouch and Bag of Concealment! Because I love sneaky items.


I hope the APG has a mutagen for weapon-wielding alchemists. One of my favorite characters from 1e was an alchemist who used mutagen to become a more competent sword fighter, and they don't convert to 2e well.

Sleeves of Many Garments were a mainstay of my PF1 characters, they were only rarely useful but I really liked being able to change costumes on a whim. I'd be glad to see them back.

While it might be too niche to fit the APG, I'd love to see the Monster Almanac back.


The Pathfinder's Pouch made it into the Lost Omens Character Guide.


Paradozen wrote:
I hope the APG has a mutagen for weapon-wielding alchemists.

Plaguestone has the energy mutagen, but it's an uncommon item in an adventure so YMMV on letting a GM give it to you.

Agree a more general option would be nice.


Portable hole, Rod of lordly might, rod of thunder and lightning, and rod of splendor for starters. Also, mirror of mental prowess would be fun.

Sovereign Court

I always enjoyed having the Gloves of Shaping, although I don't remember really using it that much. Just a neat idea for utility.


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Valantrix1 wrote:
Portable hole, Rod of lordly might, rod of thunder and lightning, and rod of splendor for starters. Also, mirror of mental prowess would be fun.

I do miss the various magical rods. Also the Robe of Infinite Twine. It was just so useful.

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